/** * Copyright (c) 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * The examples provided by Facebook are for non-commercial testing and * evaluation purposes only. * * Facebook reserves all rights not expressly granted. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL * FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * @flow * @providesModule TimerExample */ 'use strict'; var React = require('react'); var ReactNative = require('react-native'); var { AlertIOS, Platform, ToastAndroid, Text, View, } = ReactNative; var TimerMixin = require('react-timer-mixin'); var UIExplorerButton = require('./UIExplorerButton'); var performanceNow = require('fbjs/lib/performanceNow'); function burnCPU(milliseconds) { const start = performanceNow(); while (performanceNow() < (start + milliseconds)) {} } class RequestIdleCallbackTester extends React.Component { state = { message: '-', }; _idleTimer: any = null; _iters = 0; componentWillUnmount() { cancelIdleCallback(this._idleTimer); } render() { return ( Run requestIdleCallback Burn CPU inside of requestIdleCallback Run background task Stop background task {this.state.message} ); } _run = (shouldBurnCPU) => { cancelIdleCallback(this._idleTimer); this._idleTimer = requestIdleCallback((deadline) => { let message = ''; if (shouldBurnCPU) { burnCPU(10); message = 'Burned CPU for 10ms,'; } this.setState({message: `${message} ${deadline.timeRemaining()}ms remaining in frame`}); }); }; _runBackground = () => { cancelIdleCallback(this._idleTimer); const handler = (deadline) => { while (deadline.timeRemaining() > 5) { burnCPU(5); this.setState({message: `Burned CPU for 5ms ${this._iters++} times, ${deadline.timeRemaining()}ms remaining in frame`}); } this._idleTimer = requestIdleCallback(handler); }; this._idleTimer = requestIdleCallback(handler); }; _stopBackground = () => { this._iters = 0; cancelIdleCallback(this._idleTimer); }; } var TimerTester = React.createClass({ mixins: [TimerMixin], _ii: 0, _iters: 0, _start: 0, _timerFn: (null : ?(() => any)), _handle: (null : any), render: function() { var args = 'fn' + (this.props.dt !== undefined ? ', ' + this.props.dt : ''); return ( Measure: {this.props.type}({args}) - {this._ii || 0} ); }, _run: function() { if (!this._start) { var d = new Date(); this._start = d.getTime(); this._iters = 100; this._ii = 0; if (this.props.type === 'setTimeout') { if (this.props.dt < 1) { this._iters = 5000; } else if (this.props.dt > 20) { this._iters = 10; } this._timerFn = () => this.setTimeout(this._run, this.props.dt); } else if (this.props.type === 'requestAnimationFrame') { this._timerFn = () => this.requestAnimationFrame(this._run); } else if (this.props.type === 'setImmediate') { this._iters = 5000; this._timerFn = () => this.setImmediate(this._run); } else if (this.props.type === 'setInterval') { this._iters = 30; // Only used for forceUpdate periodicidy this._timerFn = null; this._handle = this.setInterval(this._run, this.props.dt); } } if (this._ii >= this._iters && !this._handle) { var d = new Date(); var e = (d.getTime() - this._start); var msg = 'Finished ' + this._ii + ' ' + this.props.type + ' calls.\n' + 'Elapsed time: ' + e + ' ms\n' + (e / this._ii) + ' ms / iter'; console.log(msg); if (Platform.OS === 'ios') { AlertIOS.alert(msg); } else if (Platform.OS === 'android') { ToastAndroid.show(msg, ToastAndroid.SHORT); } this._start = 0; this.forceUpdate(() => { this._ii = 0; }); return; } this._ii++; // Only re-render occasionally so we don't slow down timers. if (this._ii % (this._iters / 5) === 0) { this.forceUpdate(); } this._timerFn && this._timerFn(); }, clear: function() { this.clearInterval(this._handle); // invalid handles are ignored if (this._handle) { // Configure things so we can do a final run to update UI and reset state. this._handle = null; this._iters = this._ii; this._run(); } }, }); exports.framework = 'React'; exports.title = 'Timers, TimerMixin'; exports.description = 'The TimerMixin provides timer functions for executing ' + 'code in the future that are safely cleaned up when the component unmounts.'; exports.examples = [ { title: 'this.setTimeout(fn, t)', description: 'Execute function fn t milliseconds in the future. If ' + 't === 0, it will be enqueued immediately in the next event loop. ' + 'Larger values will fire on the closest frame.', render: function() { return ( ); }, }, { title: 'this.requestAnimationFrame(fn)', description: 'Execute function fn on the next frame.', render: function() { return ( ); }, }, { title: 'this.requestIdleCallback(fn)', description: 'Execute function fn on the next JS frame that has idle time', render: function() { return ( ); }, }, { title: 'this.setImmediate(fn)', description: 'Execute function fn at the end of the current JS event loop.', render: function() { return ( ); }, }, { title: 'this.setInterval(fn, t)', description: 'Execute function fn every t milliseconds until cancelled ' + 'or component is unmounted.', render: function(): React.Element { class IntervalExample extends React.Component { state = { showTimer: true, }; render() { return ( {this.state.showTimer && this._renderTimer()} {this.state.showTimer ? 'Unmount timer' : 'Mount new timer'} ); } _renderTimer = () => { return ( this.refs.interval.clear() }> Clear interval ); }; _toggleTimer = () => { this.setState({showTimer: !this.state.showTimer}); }; } return ; }, }, ];