/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* The examples provided by Facebook are for non-commercial testing and
* evaluation purposes only.
*
* Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* @flow
* @providesModule TimerExample
*/
'use strict';
var React = require('react');
var ReactNative = require('react-native');
var {
AlertIOS,
Platform,
ToastAndroid,
Text,
View,
} = ReactNative;
var TimerMixin = require('react-timer-mixin');
var UIExplorerButton = require('./UIExplorerButton');
var performanceNow = require('fbjs/lib/performanceNow');
function burnCPU(milliseconds) {
const start = performanceNow();
while (performanceNow() < (start + milliseconds)) {}
}
class RequestIdleCallbackTester extends React.Component {
state = {
message: '-',
};
_idleTimer: any = null;
_iters = 0;
componentWillUnmount() {
cancelIdleCallback(this._idleTimer);
}
render() {
return (
Run requestIdleCallback
Burn CPU inside of requestIdleCallback
Run background task
Stop background task
{this.state.message}
);
}
_run = (shouldBurnCPU) => {
cancelIdleCallback(this._idleTimer);
this._idleTimer = requestIdleCallback((deadline) => {
let message = '';
if (shouldBurnCPU) {
burnCPU(10);
message = 'Burned CPU for 10ms,';
}
this.setState({message: `${message} ${deadline.timeRemaining()}ms remaining in frame`});
});
};
_runBackground = () => {
cancelIdleCallback(this._idleTimer);
const handler = (deadline) => {
while (deadline.timeRemaining() > 5) {
burnCPU(5);
this.setState({message: `Burned CPU for 5ms ${this._iters++} times, ${deadline.timeRemaining()}ms remaining in frame`});
}
this._idleTimer = requestIdleCallback(handler);
};
this._idleTimer = requestIdleCallback(handler);
};
_stopBackground = () => {
this._iters = 0;
cancelIdleCallback(this._idleTimer);
};
}
var TimerTester = React.createClass({
mixins: [TimerMixin],
_ii: 0,
_iters: 0,
_start: 0,
_timerFn: (null : ?(() => any)),
_handle: (null : any),
render: function() {
var args = 'fn' + (this.props.dt !== undefined ? ', ' + this.props.dt : '');
return (
Measure: {this.props.type}({args}) - {this._ii || 0}
);
},
_run: function() {
if (!this._start) {
var d = new Date();
this._start = d.getTime();
this._iters = 100;
this._ii = 0;
if (this.props.type === 'setTimeout') {
if (this.props.dt < 1) {
this._iters = 5000;
} else if (this.props.dt > 20) {
this._iters = 10;
}
this._timerFn = () => this.setTimeout(this._run, this.props.dt);
} else if (this.props.type === 'requestAnimationFrame') {
this._timerFn = () => this.requestAnimationFrame(this._run);
} else if (this.props.type === 'setImmediate') {
this._iters = 5000;
this._timerFn = () => this.setImmediate(this._run);
} else if (this.props.type === 'setInterval') {
this._iters = 30; // Only used for forceUpdate periodicidy
this._timerFn = null;
this._handle = this.setInterval(this._run, this.props.dt);
}
}
if (this._ii >= this._iters && !this._handle) {
var d = new Date();
var e = (d.getTime() - this._start);
var msg = 'Finished ' + this._ii + ' ' + this.props.type + ' calls.\n' +
'Elapsed time: ' + e + ' ms\n' + (e / this._ii) + ' ms / iter';
console.log(msg);
if (Platform.OS === 'ios') {
AlertIOS.alert(msg);
} else if (Platform.OS === 'android') {
ToastAndroid.show(msg, ToastAndroid.SHORT);
}
this._start = 0;
this.forceUpdate(() => { this._ii = 0; });
return;
}
this._ii++;
// Only re-render occasionally so we don't slow down timers.
if (this._ii % (this._iters / 5) === 0) {
this.forceUpdate();
}
this._timerFn && this._timerFn();
},
clear: function() {
this.clearInterval(this._handle); // invalid handles are ignored
if (this._handle) {
// Configure things so we can do a final run to update UI and reset state.
this._handle = null;
this._iters = this._ii;
this._run();
}
},
});
exports.framework = 'React';
exports.title = 'Timers, TimerMixin';
exports.description = 'The TimerMixin provides timer functions for executing ' +
'code in the future that are safely cleaned up when the component unmounts.';
exports.examples = [
{
title: 'this.setTimeout(fn, t)',
description: 'Execute function fn t milliseconds in the future. If ' +
't === 0, it will be enqueued immediately in the next event loop. ' +
'Larger values will fire on the closest frame.',
render: function() {
return (
);
},
},
{
title: 'this.requestAnimationFrame(fn)',
description: 'Execute function fn on the next frame.',
render: function() {
return (
);
},
},
{
title: 'this.requestIdleCallback(fn)',
description: 'Execute function fn on the next JS frame that has idle time',
render: function() {
return (
);
},
},
{
title: 'this.setImmediate(fn)',
description: 'Execute function fn at the end of the current JS event loop.',
render: function() {
return (
);
},
},
{
title: 'this.setInterval(fn, t)',
description: 'Execute function fn every t milliseconds until cancelled ' +
'or component is unmounted.',
render: function(): React.Element {
class IntervalExample extends React.Component {
state = {
showTimer: true,
};
render() {
return (
{this.state.showTimer && this._renderTimer()}
{this.state.showTimer ? 'Unmount timer' : 'Mount new timer'}
);
}
_renderTimer = () => {
return (
this.refs.interval.clear() }>
Clear interval
);
};
_toggleTimer = () => {
this.setState({showTimer: !this.state.showTimer});
};
}
return ;
},
},
];