// Copyright 2004-present Facebook. All Rights Reserved. #pragma once #include "MessageQueueThread.h" #include #include #include #include #include #include namespace facebook { namespace react { namespace detail { template class CVFlag { public: using time_point = std::chrono::steady_clock::time_point; void set() { std::lock_guard lk(mtx_); flag_ = true; cv_.notify_one(); } void wait() { std::unique_lock lk(mtx_); cv_.wait(lk, [this] { return flag_; }); if (clearOnWait) flag_ = false; } bool wait_until(time_point d) { std::unique_lock lk(mtx_); bool res = cv_.wait_until(lk, d, [this] { return flag_; }); if (clearOnWait && res) flag_ = false; return res; } private: bool flag_{false}; std::condition_variable cv_; std::mutex mtx_; }; using BinarySemaphore = CVFlag; using EventFlag = CVFlag; } class CxxMessageQueue : public MessageQueueThread { public: CxxMessageQueue(); virtual ~CxxMessageQueue() override; virtual void runOnQueue(std::function&&) override; void runOnQueueDelayed(std::function&&, uint64_t delayMs); // runOnQueueSync and quitSynchronous are dangerous. They should only be // used for initialization and cleanup. virtual void runOnQueueSync(std::function&&) override; // Once quitSynchronous() returns, no further work should run on the queue. virtual void quitSynchronous() override; bool isOnQueue(); // This returns a function that will actually run the runloop. // This runloop will return some time after quitSynchronous (or after this is destroyed). // // When running the runloop, it is important to ensure that no frames in the // current stack have a strong reference to the queue. // // Only one thread should run the runloop. static std::function getRunLoop(std::shared_ptr mq); static std::weak_ptr current(); private: class QueueRunner; std::shared_ptr qr_; }; }}