/** * Copyright (c) 2015-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * * This class is responsible for coordinating the "focused" * state for TextInputs. All calls relating to the keyboard * should be funneled through here * * @format * @flow */ 'use strict'; const Platform = require('Platform'); const UIManager = require('UIManager'); const inputs = new Set(); const TextInputState = { /** * Internal state */ _currentlyFocusedID: (null: ?number), /** * Returns the ID of the currently focused text field, if one exists * If no text field is focused it returns null */ currentlyFocusedField: function(): ?number { return this._currentlyFocusedID; }, /** * @param {number} TextInputID id of the text field to focus * Focuses the specified text field * noop if the text field was already focused */ focusTextInput: function(textFieldID: ?number) { if (this._currentlyFocusedID !== textFieldID && textFieldID !== null) { this._currentlyFocusedID = textFieldID; if (Platform.OS === 'ios') { UIManager.focus(textFieldID); } else if (Platform.OS === 'android') { UIManager.dispatchViewManagerCommand( textFieldID, UIManager.AndroidTextInput.Commands.focusTextInput, null, ); } } }, /** * @param {number} textFieldID id of the text field to unfocus * Unfocuses the specified text field * noop if it wasn't focused */ blurTextInput: function(textFieldID: ?number) { if (this._currentlyFocusedID === textFieldID && textFieldID !== null) { this._currentlyFocusedID = null; if (Platform.OS === 'ios') { UIManager.blur(textFieldID); } else if (Platform.OS === 'android') { UIManager.dispatchViewManagerCommand( textFieldID, UIManager.AndroidTextInput.Commands.blurTextInput, null, ); } } }, registerInput: function(textFieldID: number) { inputs.add(textFieldID); }, unregisterInput: function(textFieldID: number) { inputs.delete(textFieldID); }, isTextInput: function(textFieldID: number) { return inputs.has(textFieldID); }, }; module.exports = TextInputState;