/** * Copyright (c) 2016-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once #include #include #include #include namespace facebook { namespace react { class IDestructible { public: virtual ~IDestructible() = 0; }; struct InspectorPage { const int id; const std::string title; }; class IRemoteConnection : public IDestructible { public: __attribute__((visibility("default"))) virtual ~IRemoteConnection() = 0; virtual void onMessage(std::string message) = 0; virtual void onDisconnect() = 0; }; class ILocalConnection : public IDestructible { public: virtual ~ILocalConnection() = 0; virtual void sendMessage(std::string message) = 0; virtual void disconnect() = 0; }; // Note: not destructible! class IInspector { public: virtual void registerGlobalContext(const std::string& title, const std::function &checkIsInspectedRemote, void* ctx) = 0; virtual void unregisterGlobalContext(void* ctx) = 0; virtual std::vector getPages() const = 0; virtual std::unique_ptr connect(int pageId, std::unique_ptr remote) = 0; }; } }