// Copyright (c) Facebook, Inc. and its affiliates. // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. #include "ShadowTreeRegistry.h" namespace facebook { namespace react { void ShadowTreeRegistry::add(std::unique_ptr &&shadowTree) const { std::unique_lock lock(mutex_); registry_.emplace(shadowTree->getSurfaceId(), std::move(shadowTree)); } std::unique_ptr ShadowTreeRegistry::remove( SurfaceId surfaceId) const { std::unique_lock lock(mutex_); auto iterator = registry_.find(surfaceId); auto shadowTree = std::unique_ptr(iterator->second.release()); registry_.erase(iterator); return shadowTree; } bool ShadowTreeRegistry::visit( SurfaceId surfaceId, std::function callback) const { std::shared_lock lock(mutex_); auto iterator = registry_.find(surfaceId); if (iterator == registry_.end()) { return false; } callback(*iterator->second); return true; } } // namespace react } // namespace facebook