/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule ReactNativeART
*/
'use strict';
var Color = require('art/core/color');
var Path = require('ARTSerializablePath');
var Transform = require('art/core/transform');
var React = require('React');
var ReactNativeViewAttributes = require('ReactNativeViewAttributes');
var createReactNativeComponentClass = require('createReactNativeComponentClass');
var merge = require('merge');
// Diff Helpers
function arrayDiffer(a, b) {
if (a == null || b == null) {
return true;
}
if (a.length !== b.length) {
return true;
}
for (var i = 0; i < a.length; i++) {
if (a[i] !== b[i]) {
return true;
}
}
return false;
}
function fontAndLinesDiffer(a, b) {
if (a === b) {
return false;
}
if (a.font !== b.font) {
if (a.font === null) {
return true;
}
if (b.font === null) {
return true;
}
if (
a.font.fontFamily !== b.font.fontFamily ||
a.font.fontSize !== b.font.fontSize ||
a.font.fontWeight !== b.font.fontWeight ||
a.font.fontStyle !== b.font.fontStyle
) {
return true;
}
}
return arrayDiffer(a.lines, b.lines);
}
// Native Attributes
var SurfaceViewAttributes = merge(ReactNativeViewAttributes.UIView, {
// This should contain pixel information such as width, height and
// resolution to know what kind of buffer needs to be allocated.
// Currently we rely on UIViews and style to figure that out.
});
var NodeAttributes = {
transform: { diff: arrayDiffer },
opacity: true,
};
var GroupAttributes = merge(NodeAttributes, {
clipping: { diff: arrayDiffer }
});
var RenderableAttributes = merge(NodeAttributes, {
fill: { diff: arrayDiffer },
stroke: { diff: arrayDiffer },
strokeWidth: true,
strokeCap: true,
strokeJoin: true,
strokeDash: { diff: arrayDiffer },
});
var ShapeAttributes = merge(RenderableAttributes, {
d: { diff: arrayDiffer },
});
var TextAttributes = merge(RenderableAttributes, {
alignment: true,
frame: { diff: fontAndLinesDiffer },
path: { diff: arrayDiffer }
});
// Native Components
var NativeSurfaceView = createReactNativeComponentClass({
validAttributes: SurfaceViewAttributes,
uiViewClassName: 'ARTSurfaceView',
});
var NativeGroup = createReactNativeComponentClass({
validAttributes: GroupAttributes,
uiViewClassName: 'ARTGroup',
});
var NativeShape = createReactNativeComponentClass({
validAttributes: ShapeAttributes,
uiViewClassName: 'ARTShape',
});
var NativeText = createReactNativeComponentClass({
validAttributes: TextAttributes,
uiViewClassName: 'ARTText',
});
// Utilities
function childrenAsString(children) {
if (!children) {
return '';
}
if (typeof children === 'string') {
return children;
}
if (children.length) {
return children.join('\n');
}
return '';
}
// Surface - Root node of all ART
class Surface extends React.Component {
render() {
var props = this.props;
var w = extractNumber(props.width, 0);
var h = extractNumber(props.height, 0);
return (
{this.props.children}
);
}
}
// Node Props
// TODO: The desktop version of ART has title and cursor. We should have
// accessibility support here too even though hovering doesn't work.
function extractNumber(value, defaultValue) {
if (value == null) {
return defaultValue;
}
return +value;
}
var pooledTransform = new Transform();
function extractTransform(props) {
var scaleX = props.scaleX != null ? props.scaleX :
props.scale != null ? props.scale : 1;
var scaleY = props.scaleY != null ? props.scaleY :
props.scale != null ? props.scale : 1;
pooledTransform
.transformTo(1, 0, 0, 1, 0, 0)
.move(props.x || 0, props.y || 0)
.rotate(props.rotation || 0, props.originX, props.originY)
.scale(scaleX, scaleY, props.originX, props.originY);
if (props.transform != null) {
pooledTransform.transform(props.transform);
}
return [
pooledTransform.xx, pooledTransform.yx,
pooledTransform.xy, pooledTransform.yy,
pooledTransform.x, pooledTransform.y,
];
}
function extractOpacity(props) {
// TODO: visible === false should also have no hit detection
if (props.visible === false) {
return 0;
}
if (props.opacity == null) {
return 1;
}
return +props.opacity;
}
// Groups
// Note: ART has a notion of width and height on Group but AFAIK it's a noop in
// ReactART.
class Group extends React.Component {
render() {
var props = this.props;
return (
{this.props.children}
);
}
}
class ClippingRectangle extends React.Component {
render() {
var props = this.props;
var x = extractNumber(props.x, 0);
var y = extractNumber(props.y, 0);
var w = extractNumber(props.width, 0);
var h = extractNumber(props.height, 0);
var clipping = [x, y, w, h];
// The current clipping API requires x and y to be ignored in the transform
var propsExcludingXAndY = merge(props);
delete propsExcludingXAndY.x;
delete propsExcludingXAndY.y;
return (
{this.props.children}
);
}
}
// Renderables
var SOLID_COLOR = 0;
var LINEAR_GRADIENT = 1;
var RADIAL_GRADIENT = 2;
var PATTERN = 3;
function insertColorIntoArray(color, targetArray, atIndex) {
var c = new Color(color);
targetArray[atIndex + 0] = c.red / 255;
targetArray[atIndex + 1] = c.green / 255;
targetArray[atIndex + 2] = c.blue / 255;
targetArray[atIndex + 3] = c.alpha;
}
function insertColorsIntoArray(stops, targetArray, atIndex) {
var i = 0;
if ('length' in stops) {
while (i < stops.length) {
insertColorIntoArray(stops[i], targetArray, atIndex + i * 4);
i++;
}
} else {
for (var offset in stops) {
insertColorIntoArray(stops[offset], targetArray, atIndex + i * 4);
i++;
}
}
return atIndex + i * 4;
}
function insertOffsetsIntoArray(stops, targetArray, atIndex, multi, reverse) {
var offsetNumber;
var i = 0;
if ('length' in stops) {
while (i < stops.length) {
offsetNumber = i / (stops.length - 1) * multi;
targetArray[atIndex + i] = reverse ? 1 - offsetNumber : offsetNumber;
i++;
}
} else {
for (var offsetString in stops) {
offsetNumber = (+offsetString) * multi;
targetArray[atIndex + i] = reverse ? 1 - offsetNumber : offsetNumber;
i++;
}
}
return atIndex + i;
}
function insertColorStopsIntoArray(stops, targetArray, atIndex) {
var lastIndex = insertColorsIntoArray(stops, targetArray, atIndex);
insertOffsetsIntoArray(stops, targetArray, lastIndex, 1, false);
}
function insertDoubleColorStopsIntoArray(stops, targetArray, atIndex) {
var lastIndex = insertColorsIntoArray(stops, targetArray, atIndex);
lastIndex = insertColorsIntoArray(stops, targetArray, lastIndex);
lastIndex = insertOffsetsIntoArray(stops, targetArray, lastIndex, 0.5, false);
insertOffsetsIntoArray(stops, targetArray, lastIndex, 0.5, true);
}
function applyBoundingBoxToBrushData(brushData, props) {
var type = brushData[0];
var width = +props.width;
var height = +props.height;
if (type === LINEAR_GRADIENT) {
brushData[1] *= width;
brushData[2] *= height;
brushData[3] *= width;
brushData[4] *= height;
} else if (type === RADIAL_GRADIENT) {
brushData[1] *= width;
brushData[2] *= height;
brushData[3] *= width;
brushData[4] *= height;
brushData[5] *= width;
brushData[6] *= height;
} else if (type === PATTERN) {
// todo
}
}
function extractBrush(colorOrBrush, props) {
if (colorOrBrush == null) {
return null;
}
if (colorOrBrush._brush) {
if (colorOrBrush._bb) {
// The legacy API for Gradients allow for the bounding box to be used
// as a convenience for specifying gradient positions. This should be
// deprecated. It's not properly implemented in canvas mode. ReactART
// doesn't handle update to the bounding box correctly. That's why we
// mutate this so that if it's reused, we reuse the same resolved box.
applyBoundingBoxToBrushData(colorOrBrush._brush, props);
colorOrBrush._bb = false;
}
return colorOrBrush._brush;
}
var c = new Color(colorOrBrush);
return [SOLID_COLOR, c.red / 255, c.green / 255, c.blue / 255, c.alpha];
}
function extractColor(color) {
if (color == null) {
return null;
}
var c = new Color(color);
return [c.red / 255, c.green / 255, c.blue / 255, c.alpha];
}
function extractStrokeCap(strokeCap) {
switch (strokeCap) {
case 'butt': return 0;
case 'square': return 2;
default: return 1; // round
}
}
function extractStrokeJoin(strokeJoin) {
switch (strokeJoin) {
case 'miter': return 0;
case 'bevel': return 2;
default: return 1; // round
}
}
// Shape
// Note: ART has a notion of width and height on Shape but AFAIK it's a noop in
// ReactART.
class Shape extends React.Component {
render() {
var props = this.props;
var path = props.d || childrenAsString(props.children);
var d = new Path(path).toJSON();
return (
);
}
}
// Text
var cachedFontObjectsFromString = {};
var fontFamilyPrefix = /^[\s"']*/;
var fontFamilySuffix = /[\s"']*$/;
function extractSingleFontFamily(fontFamilyString) {
// ART on the web allows for multiple font-families to be specified.
// For compatibility, we extract the first font-family, hoping
// we'll get a match.
return fontFamilyString.split(',')[0]
.replace(fontFamilyPrefix, '')
.replace(fontFamilySuffix, '');
}
function parseFontString(font) {
if (cachedFontObjectsFromString.hasOwnProperty(font)) {
return cachedFontObjectsFromString[font];
}
var regexp = /^\s*((?:(?:normal|bold|italic)\s+)*)(?:(\d+(?:\.\d+)?)[ptexm\%]*(?:\s*\/.*?)?\s+)?\s*\"?([^\"]*)/i;
var match = regexp.exec(font);
if (!match) {
return null;
}
var fontFamily = extractSingleFontFamily(match[3]);
var fontSize = +match[2] || 12;
var isBold = /bold/.exec(match[1]);
var isItalic = /italic/.exec(match[1]);
cachedFontObjectsFromString[font] = {
fontFamily: fontFamily,
fontSize: fontSize,
fontWeight: isBold ? 'bold' : 'normal',
fontStyle: isItalic ? 'italic' : 'normal',
};
return cachedFontObjectsFromString[font];
}
function extractFont(font) {
if (font == null) {
return null;
}
if (typeof font === 'string') {
return parseFontString(font);
}
var fontFamily = extractSingleFontFamily(font.fontFamily);
var fontSize = +font.fontSize || 12;
return {
// Normalize
fontFamily: fontFamily,
fontSize: fontSize,
fontWeight: font.fontWeight,
fontStyle: font.fontStyle,
};
}
var newLine = /\n/g;
function extractFontAndLines(font, text) {
return { font: extractFont(font), lines: text.split(newLine) };
}
function extractAlignment(alignment) {
switch (alignment) {
case 'right':
return 1;
case 'center':
return 2;
default:
return 0;
}
}
class Text extends React.Component {
render() {
var props = this.props;
var textPath = props.path ? new Path(props.path).toJSON() : null;
var textFrame = extractFontAndLines(
props.font,
childrenAsString(props.children)
);
return (
);
}
}
// Declarative fill type objects - API design not finalized
function LinearGradient(stops, x1, y1, x2, y2) {
var type = LINEAR_GRADIENT;
if (arguments.length < 5) {
var angle = ((x1 == null) ? 270 : x1) * Math.PI / 180;
var x = Math.cos(angle);
var y = -Math.sin(angle);
var l = (Math.abs(x) + Math.abs(y)) / 2;
x *= l; y *= l;
x1 = 0.5 - x;
x2 = 0.5 + x;
y1 = 0.5 - y;
y2 = 0.5 + y;
this._bb = true;
} else {
this._bb = false;
}
var brushData = [type, +x1, +y1, +x2, +y2];
insertColorStopsIntoArray(stops, brushData, 5);
this._brush = brushData;
}
function RadialGradient(stops, fx, fy, rx, ry, cx, cy) {
if (ry == null) {
ry = rx;
}
if (cx == null) {
cx = fx;
}
if (cy == null) {
cy = fy;
}
if (fx == null) {
// As a convenience we allow the whole radial gradient to cover the
// bounding box. We should consider dropping this API.
fx = fy = rx = ry = cx = cy = 0.5;
this._bb = true;
} else {
this._bb = false;
}
// The ART API expects the radial gradient to be repeated at the edges.
// To simulate this we render the gradient twice as large and add double
// color stops. Ideally this API would become more restrictive so that this
// extra work isn't needed.
var brushData = [RADIAL_GRADIENT, +fx, +fy, +rx * 2, +ry * 2, +cx, +cy];
insertDoubleColorStopsIntoArray(stops, brushData, 7);
this._brush = brushData;
}
function Pattern(url, width, height, left, top) {
this._brush = [PATTERN, url, +left || 0, +top || 0, +width, +height];
}
var ReactART = {
LinearGradient: LinearGradient,
RadialGradient: RadialGradient,
Pattern: Pattern,
Transform: Transform,
Path: Path,
Surface: Surface,
Group: Group,
ClippingRectangle: ClippingRectangle,
Shape: Shape,
Text: Text,
};
module.exports = ReactART;