/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ 'use strict'; const log = require('../util/log').out('bundle'); const outputBundle = require('./output/bundle'); const Promise = require('promise'); const ReactPackager = require('../../packager/react-packager'); const saveAssets = require('./saveAssets'); function buildBundle(args, config, output = outputBundle) { return new Promise((resolve, reject) => { // This is used by a bazillion of npm modules we don't control so we don't // have other choice than defining it as an env variable here. process.env.NODE_ENV = args.dev ? 'development' : 'production'; const options = { projectRoots: config.getProjectRoots(), assetRoots: config.getAssetRoots(), blacklistRE: config.getBlacklistRE(), getTransformOptionsModulePath: config.getTransformOptionsModulePath, transformModulePath: args.transformer, verbose: args.verbose, disableInternalTransforms: true, }; const requestOpts = { entryFile: args['entry-file'], sourceMapUrl: args['sourcemap-output'], dev: args.dev, minify: !args.dev, platform: args.platform, }; const clientPromise = ReactPackager.createClientFor(options); // Build and save the bundle const bundlePromise = clientPromise .then(client => { log('Created ReactPackager'); return output.build(client, requestOpts); }) .then(bundle => { output.save(bundle, args, log); return bundle; }); // When we're done bundling, close the client Promise.all([clientPromise, bundlePromise]) .then(([client]) => { log('Closing client'); client.close(); }); // Save the assets of the bundle const assets = bundlePromise .then(bundle => bundle.getAssets()) .then(outputAssets => saveAssets( outputAssets, args.platform, args['assets-dest'] )); // When we're done saving bundle output and the assets, we're done. resolve(assets); }); } module.exports = buildBundle;