/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #import "ARTShape.h" @implementation ARTShape - (void)setD:(CGPathRef)d { if (d == _d) { return; } [self invalidate]; CGPathRelease(_d); _d = CGPathRetain(d); } - (void)dealloc { CGPathRelease(_d); } - (void)renderLayerTo:(CGContextRef)context { if ((!self.fill && !self.stroke) || !self.d) { return; } CGPathDrawingMode mode = kCGPathStroke; if (self.fill) { if ([self.fill applyFillColor:context]) { mode = kCGPathFill; } else { CGContextSaveGState(context); CGContextAddPath(context, self.d); CGContextClip(context); [self.fill paint:context]; CGContextRestoreGState(context); if (!self.stroke) { return; } } } if (self.stroke) { CGContextSetStrokeColorWithColor(context, self.stroke); CGContextSetLineWidth(context, self.strokeWidth); CGContextSetLineCap(context, self.strokeCap); CGContextSetLineJoin(context, self.strokeJoin); ARTCGFloatArray dash = self.strokeDash; if (dash.count) { CGContextSetLineDash(context, 0, dash.array, dash.count); } if (mode == kCGPathFill) { mode = kCGPathFillStroke; } } CGContextAddPath(context, self.d); CGContextDrawPath(context, mode); } @end