/** * Copyright (c) 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * The examples provided by Facebook are for non-commercial testing and * evaluation purposes only. * * Facebook reserves all rights not expressly granted. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL * FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * @flow */ 'use strict'; /* eslint-env node */ const WebSocket = require('ws'); console.log(`\ Test server for WebSocketExample This will send each incoming message right back to the other side.a Restart with the '--binary' command line flag to have it respond with an ArrayBuffer instead of a string. `); const respondWithBinary = process.argv.indexOf('--binary') !== -1; const server = new WebSocket.Server({port: 5555}); server.on('connection', (ws) => { ws.on('message', (message) => { console.log('Received message:', message); if (respondWithBinary) { message = new Buffer(message); } ws.send(message); }); console.log('Incoming connection!'); ws.send('Why hello there!'); });