--- id: animations title: Animations layout: docs category: Guides permalink: docs/animations.html next: accessibility --- Fluid, meaningful animations are essential to the mobile user experience. Animation APIs for React Native are currently under heavy development, the recommendations in this article are intended to be up to date with the current best-practices. ### requestAnimationFrame `requestAnimationFrame` is a polyfill from the browser that you might be familiar with. It accepts a function as its only argument and calls that function before the next repaint. It is an essential building block for animations that underlies all of the JavaScript-based animation APIs. ### JavaScript-based Animation APIs These APIs do all of the calculations in JavaScript, then send over updated properties to the native side on each frame. #### react-tween-state [react-tween-state](https://github.com/chenglou/react-tween-state) is a minimal library that does exactly what its name suggests: it *tweens* a value in a component's state, starting at a **from** value and ending at a **to** value. This means that it generates the values in between those two values, and it sets the state on every `requestAnimationFrame` with the intermediary value. > Tweening definition from [Wikipedia](https://en.wikipedia.org/wiki/Inbetweening) > > "... tweening is the process of generating intermediate frames between two > images to give the appearance that the first image evolves smoothly > into the second image. [Tweens] are the drawings between the key > frames which help to create the illusion of motion." The most obvious way to animate from one value to another is linearly: you subtract the end value from the start value and divide the result by the number of frames over which the animation occurs, and then add that value to the current value on each frame until the end value is reached. Linear easing often looks awkward and unnatural, so react-tween-state provides a selection of popular [easing functions](http://easings.net/) that can be applied to make your animations more pleasing. This library does not ship with React Native - in order to use it on your project, you will need to install it with `npm i react-tween-state --save` from your project directory. ```javascript var tweenState = require('react-tween-state'); var App = React.createClass({ mixins: [tweenState.Mixin], getInitialState() { return { opacity: 1 } }, _animateOpacity() { this.tweenState('opacity', { easing: tweenState.easingTypes.easeOutQuint, duration: 1000, endValue: this.state.opacity === 0.2 ? 1 : 0.2, }); }, render() { return ( this._box = component} style={{width: 200, height: 200, backgroundColor: 'red', opacity: this.getTweeningValue('opacity')}} /> ) }, }); ``` [Run this example](https://rnplay.org/apps/4FUQ-A) ![](/react-native/img/TweenState.gif) Here we animated the opacity, but as you might guess, we can animate any numeric value. Read more about react-tween-state in its [README](https://github.com/chenglou/react-tween-state). #### Rebound [Rebound.js](https://github.com/facebook/rebound-js) is a JavaScript port of [Rebound for Android](https://github.com/facebook/rebound). It is similar in concept to react-tween-state: you have an initial value and set an end value, then Rebound generates intermediate values that you can use for your animation. Rebound is modeled after spring physics; we don't provide a duration when animating with springs, it is calculated for us depending on the spring tension, friction, current value and end value. Rebound [is used internally](https://github.com/facebook/react-native/search?utf8=%E2%9C%93&q=rebound) by React Native on `Navigator` and `WarningBox`. ![](/react-native/img/ReboundImage.gif) Notice that Rebound animations can be interrupted - if you release in the middle of a press, it will animate back from the current state to the original value. ```javascript var rebound = require('rebound'); var App = React.createClass({ // First we initialize the spring and add a listener, which calls // setState whenever it updates componentWillMount() { // Initialize the spring that will drive animations this.springSystem = new rebound.SpringSystem(); this._scrollSpring = this.springSystem.createSpring(); var springConfig = this._scrollSpring.getSpringConfig(); springConfig.tension = 230; springConfig.friction = 10; this._scrollSpring.addListener({ onSpringUpdate: () => { this.setState({scale: this._scrollSpring.getCurrentValue()}); }, }); // Initialize the spring value at 1 this._scrollSpring.setCurrentValue(1); }, _onPressIn() { this._scrollSpring.setEndValue(0.5); }, _onPressOut() { this._scrollSpring.setEndValue(1); }, render: function() { var imageStyle = { width: 250, height: 200, transform: [{scaleX: this.state.scale}, {scaleY: this.state.scale}], }; var imageUri = "https://facebook.github.io/react-native/img/ReboundExample.png"; return ( ); } }); ``` [Run this example](https://rnplay.org/apps/NNI5eA) You can also clamp the spring values so that they don't overshoot and oscillate around the end value. In the above example, we would add `this._scrollSpring.setOvershootClampingEnabled(true)` to change this. See the below gif for an example of where in your interface you might use this. ![](/react-native/img/Rebound.gif) Screenshot from [react-native-scrollable-tab-view](https://github.com/brentvatne/react-native-scrollable-tab-view). You can run a simlar example [here](https://rnplay.org/apps/qHU_5w). #### A sidenote about setNativeProps As mentioned [in the Direction Manipulation section](/react-native/docs/direct-manipulation.html), `setNativeProps` allows us to modify properties of native-backed components (components that are actually backed by native views, unlike composite components) directly, without having to `setState` and re-render the component hierarchy. We could use this in the Rebound example to update the scale - this might be helpful if the component that we are updating is deeply nested and hasn't been optimized with `shouldComponentUpdate`. ```javascript // Outside of our React component var precomputeStyle = require('precomputeStyle'); // Back inside of the App component, replace the scrollSpring listener // in componentWillMount with this: this._scrollSpring.addListener({ onSpringUpdate: () => { if (!this._photo) { return } var v = this._scrollSpring.getCurrentValue(); var newProps = precomputeStyle({transform: [{scaleX: v}, {scaleY: v}]}); this._photo.setNativeProps(newProps); }, }); // Lastly, we update the render function to no longer pass in the // transform via style (avoid clashes when re-rendering) and to set the // photo ref render: function() { return ( this._photo = component} source={{uri: "https://facebook.github.io/react-native/img/ReboundExample.png"}} style={{width: 250, height: 200}} /> ); } ``` [Run this example](https://rnplay.org/apps/fUqjAg) It would not make sense to use `setNativeProps` with react-tween-state because the updated tween values are set on the state automatically by the library - Rebound on the other hand gives us an updated value for each frame with the `onSpringUpdate` function. If you find your animations with dropping frames (performing below 60 frames per second), look into using `setNativeProps` or `shouldComponentUpdate` to optimize them. You may also want to defer any computationally intensive work until after animations are complete, using the [InteractionManager](/react-native/docs/interactionmanager.html). You can monitor the frame rate by using the In-App Developer Menu "FPS Monitor" tool. #### Navigator Scene Transitions As mentioned in the [Navigator Comparison](https://facebook.github.io/react-native/docs/navigator-comparison.html#content), `Navigator` is implemented in JavaScript and `NavigatorIOS` is a wrapper around native functionality provided by `UINavigationController`, so these scene transitions apply only to `Navigator`. In order to re-create the various animations provided by `UINavigationController` and also make them customizable, React Native exposes a [NavigatorSceneConfigs](https://github.com/facebook/react-native/blob/master/Libraries/CustomComponents/Navigator/NavigatorSceneConfigs.js) API. ```javascript var SCREEN_WIDTH = require('Dimensions').get('window').width; var BaseConfig = Navigator.SceneConfigs.FloatFromRight; var CustomLeftToRightGesture = Object.assign({}, BaseConfig.gestures.pop, { // Make it snap back really quickly after canceling pop snapVelocity: 8, // Make it so we can drag anywhere on the screen edgeHitWidth: SCREEN_WIDTH, }); var CustomSceneConfig = Object.assign({}, BaseConfig, { // A very tighly wound spring will make this transition fast springTension: 100, springFriction: 1, // Use our custom gesture defined above gestures: { pop: CustomLeftToRightGesture, } }); ``` [Run this example](https://rnplay.org/apps/HPy6UA) For further information about customizing scene transitions, [read the source](https://github.com/facebook/react-native/blob/master/Libraries/CustomComponents/Navigator/NavigatorSceneConfigs.js). ### Native-based Animation APIs #### LayoutAnimation LayoutAnimation allows you to globally configure `create` and `update` animations that will be used for all views in the next render cycle. ![](/react-native/img/LayoutAnimationExample.gif) ```javascript var App = React.createClass({ componentWillMount() { // Animate creation LayoutAnimation.configureNext(LayoutAnimation.Presets.spring); }, getInitialState() { return { w: 100, h: 100 } }, _onPress() { // Animate the update LayoutAnimation.configureNext(LayoutAnimation.Presets.spring); this.setState({w: this.state.w + 15, h: this.state.h + 15}) }, render: function() { return ( Press me! ); } }); ``` [Run this example](https://rnplay.org/apps/uaQrGQ) This example uses a preset value, you can customize the animations as you need, see [LayoutAnimation.js](https://github.com/facebook/react-native/blob/master/Libraries/Animation/LayoutAnimation.js) for more information. #### AnimationExperimental *(Deprecated)* As the name would suggest, this was only ever an experimental API and it is **not recommended to use this on your apps**. It has some rough edges and is not under active development. It is built on top of CoreAnimation explicit animations. If you choose to use it anyways, here is what you need to know: - You will need to include `RCTAnimationExperimental.xcodeproj` and add `libRCTAnimationExperimental.a` to `Build Phases`. - Suited only for static "fire and forget" animations - not continuous gestures. - Hit detection will not work as expected because animations occur on the presentation layer. ```javascript var AnimationExperimental = require('AnimationExperimental'); var App = React.createClass({ componentDidMount() { AnimationExperimental.startAnimation( { node: this._box, duration: 1000, easing: 'easeInOutBack', property: 'scaleXY', toValue: { x: 1, y: 1 }, }, ); }, render() { return ( this._box = component} style={{width: 200, height: 200, backgroundColor: 'red'}} /> ) }, }); ``` ![](/react-native/img/AnimationExperimentalScaleXY.gif) Now to demonstrate a known issue, and one of the reasons why it is recommended not to use `AnimationExperimental` currently, let's try to animate `opacity` from 1 to 0.5: ```javascript AnimationExperimental.startAnimation( { node: this._box, duration: 1000, easing: 'easeInOutBack', property: 'opacity', fromValue: 1, toValue: 0.5, }, ); ``` ![](/react-native/img/AnimationExperimentalOpacity.gif) #### Pop *(Unsupported, not recommended)* [Facebook Pop](https://github.com/facebook/pop) "supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions." This is not officially supported or recommended because the direction is to move towards JavaScript-driven animations, but if you must use it, you can find the code to integrate with React Native [here](https://github.com/facebook/react-native/issues/1365#issuecomment-104792251). Please do not open questions specific to Pop on the React Native issues, StackOverflow is a better place to answer those questions as it is not considered to be part of the core.