// Copyright 2004-present Facebook. All Rights Reserved. #pragma once #include #include #include #include #include #include "JSModulesUnbundle.h" namespace facebook { namespace react { class JSExecutor; class MessageQueueThread; struct MethodCallResult { folly::dynamic result; bool isUndefined; }; // This interface describes the delegate interface required by // Executor implementations to call from JS into native code. class ExecutorDelegate { public: virtual ~ExecutorDelegate() {} virtual void registerExecutor(std::unique_ptr executor, std::shared_ptr queue) = 0; virtual std::unique_ptr unregisterExecutor(JSExecutor& executor) = 0; virtual std::vector moduleNames() = 0; virtual folly::dynamic getModuleConfig(const std::string& name) = 0; virtual void callNativeModules( JSExecutor& executor, std::string callJSON, bool isEndOfBatch) = 0; virtual MethodCallResult callSerializableNativeHook( JSExecutor& executor, unsigned int moduleId, unsigned int methodId, folly::dynamic&& args) = 0; }; class JSExecutorFactory { public: virtual std::unique_ptr createJSExecutor( std::shared_ptr delegate, std::shared_ptr jsQueue) = 0; virtual ~JSExecutorFactory() {} }; // JSExecutor functions sometimes take large strings, on the order of // megabytes. Copying these can be expensive. Introducing a // move-only, non-CopyConstructible type will let the compiler ensure // that no copies occur. folly::MoveWrapper should be used when a // large string needs to be curried into a std::function<>, which must // by CopyConstructible. class JSBigString { public: JSBigString() = default; // Not copyable JSBigString(const JSBigString&) = delete; JSBigString& operator=(const JSBigString&) = delete; virtual ~JSBigString() {} virtual bool isAscii() const = 0; virtual const char* c_str() const = 0; virtual size_t size() const = 0; }; // Concrete JSBigString implementation which holds a std::string // instance. class JSBigStdString : public JSBigString { public: JSBigStdString(std::string str, bool isAscii=false) : m_isAscii(isAscii) , m_str(std::move(str)) {} bool isAscii() const override { return m_isAscii; } const char* c_str() const override { return m_str.c_str(); } size_t size() const override { return m_str.size(); } private: bool m_isAscii; std::string m_str; }; // Concrete JSBigString implementation which holds a heap-allocated // buffer, and provides an accessor for writing to it. This can be // used to construct a JSBigString in place, such as by reading from a // file. class JSBigBufferString : public facebook::react::JSBigString { public: JSBigBufferString(size_t size) : m_data(new char[size]) , m_size(size) {} ~JSBigBufferString() { delete[] m_data; } bool isAscii() const override { return true; } const char* c_str() const override { return m_data; } size_t size() const override { return m_size; } char* data() { return m_data; } private: char* m_data; size_t m_size; }; class JSExecutor { public: /** * Execute an application script bundle in the JS context. */ virtual void loadApplicationScript(std::unique_ptr script, std::string sourceURL) = 0; /** * Add an application "unbundle" file */ virtual void setJSModulesUnbundle(std::unique_ptr bundle) = 0; /** * Executes BatchedBridge.callFunctionReturnFlushedQueue with the module ID, * method ID and optional additional arguments in JS. The executor is responsible * for using Bridge->callNativeModules to invoke any necessary native modules methods. */ virtual void callFunction(const std::string& moduleId, const std::string& methodId, const folly::dynamic& arguments) = 0; /** * Executes BatchedBridge.invokeCallbackAndReturnFlushedQueue with the cbID, * and optional additional arguments in JS and returns the next queue. The executor * is responsible for using Bridge->callNativeModules to invoke any necessary * native modules methods. */ virtual void invokeCallback(const double callbackId, const folly::dynamic& arguments) = 0; virtual void setGlobalVariable(std::string propName, std::unique_ptr jsonValue) = 0; virtual void* getJavaScriptContext() { return nullptr; } virtual bool supportsProfiling() { return false; } virtual void startProfiler(const std::string &titleString) {} virtual void stopProfiler(const std::string &titleString, const std::string &filename) {} virtual void handleMemoryPressureUiHidden() {} virtual void handleMemoryPressureModerate() {} virtual void handleMemoryPressureCritical() { handleMemoryPressureModerate(); } virtual void destroy() {} virtual ~JSExecutor() {} }; } }