// Copyright (c) 2004-present, Facebook, Inc. // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. #pragma once #include #include #include namespace facebook { namespace react { /* * Point */ struct Point { Float x {0}; Float y {0}; Point &operator+=(const Point &point) { x += point.x; y += point.y; return *this; } Point &operator*=(const Point &point) { x *= point.x; y *= point.y; return *this; } friend Point operator+(Point lhs, const Point &rhs) { return lhs += rhs; } bool operator==(const Point &rhs) const { return std::tie(this->x, this->y) == std::tie(rhs.x, rhs.y); } bool operator!=(const Point &rhs) const { return !(*this == rhs); } }; /* * Size */ struct Size { Float width {0}; Float height {0}; Size &operator+=(const Point &point) { width += point.x; height += point.y; return *this; } Size &operator*=(const Point &point) { width *= point.x; height *= point.y; return *this; } bool operator==(const Size &rhs) const { return std::tie(this->width, this->height) == std::tie(rhs.width, rhs.height); } bool operator!=(const Size &rhs) const { return !(*this == rhs); } }; /* * Rect: Point and Size */ struct Rect { Point origin {0, 0}; Size size {0, 0}; bool operator==(const Rect &rhs) const { return std::tie(this->origin, this->size) == std::tie(rhs.origin, rhs.size); } bool operator!=(const Rect &rhs) const { return !(*this == rhs); } Float getMaxX() const { return size.width > 0 ? origin.x + size.width : origin.x; } Float getMaxY() const { return size.height > 0 ? origin.y + size.height : origin.y; } Float getMinX() const { return size.width >= 0 ? origin.x : origin.x + size.width; } Float getMinY() const { return size.height >= 0 ? origin.y : origin.y + size.height; } void unionInPlace(const Rect &rect) { Float x1 = std::min(getMinX(), rect.getMinX()); Float y1 = std::min(getMinY(), rect.getMinY()); Float x2 = std::max(getMaxX(), rect.getMaxX()); Float y2 = std::max(getMaxY(), rect.getMaxY()); origin = {x1, y1}; size = {x2 - x1, y2 - y1}; } }; /* * EdgeInsets */ struct EdgeInsets { Float left {0}; Float top {0}; Float right {0}; Float bottom {0}; bool operator==(const EdgeInsets &rhs) const { return std::tie(this->left, this->top, this->right, this->bottom) == std::tie(rhs.left, rhs.top, rhs.right, rhs.bottom); } bool operator!=(const EdgeInsets &rhs) const { return !(*this == rhs); } bool isUniform() const { return left == top && left == right && left == bottom; } }; /* * CornerInsets */ struct CornerInsets { Float topLeft {0}; Float topRight {0}; Float bottomLeft {0}; Float bottomRight {0}; bool operator==(const CornerInsets &rhs) const { return std::tie(this->topLeft, this->topRight, this->bottomLeft, this->bottomRight) == std::tie(rhs.topLeft, rhs.topRight, rhs.bottomLeft, rhs.bottomRight); } bool operator!=(const CornerInsets &rhs) const { return !(*this == rhs); } bool isUniform() const { return topLeft == topRight && topLeft == bottomLeft && topLeft == bottomRight; } }; } // namespace react } // namespace facebook