// Copyright 2004-present Facebook. All Rights Reserved. #pragma once #include #include #include #include namespace facebook { namespace react { class JSBigString; class JSExecutor; class JSModulesUnbundle; class MessageQueueThread; class ModuleRegistry; class RAMBundleRegistry; // This interface describes the delegate interface required by // Executor implementations to call from JS into native code. class ExecutorDelegate { public: virtual ~ExecutorDelegate() {} virtual std::shared_ptr getModuleRegistry() = 0; virtual void callNativeModules( JSExecutor& executor, folly::dynamic&& calls, bool isEndOfBatch) = 0; virtual MethodCallResult callSerializableNativeHook( JSExecutor& executor, unsigned int moduleId, unsigned int methodId, folly::dynamic&& args) = 0; }; class JSExecutorFactory { public: virtual std::unique_ptr createJSExecutor( std::shared_ptr delegate, std::shared_ptr jsQueue) = 0; virtual ~JSExecutorFactory() {} }; class JSExecutor { public: /** * Execute an application script bundle in the JS context. */ virtual void loadApplicationScript(std::unique_ptr script, std::string sourceURL) = 0; /** * Add an application "RAM" bundle registry */ virtual void setBundleRegistry(std::unique_ptr bundleRegistry) = 0; /** * Executes BatchedBridge.callFunctionReturnFlushedQueue with the module ID, * method ID and optional additional arguments in JS. The executor is responsible * for using Bridge->callNativeModules to invoke any necessary native modules methods. */ virtual void callFunction(const std::string& moduleId, const std::string& methodId, const folly::dynamic& arguments) = 0; /** * Executes BatchedBridge.invokeCallbackAndReturnFlushedQueue with the cbID, * and optional additional arguments in JS and returns the next queue. The executor * is responsible for using Bridge->callNativeModules to invoke any necessary * native modules methods. */ virtual void invokeCallback(const double callbackId, const folly::dynamic& arguments) = 0; virtual void setGlobalVariable(std::string propName, std::unique_ptr jsonValue) = 0; virtual void* getJavaScriptContext() { return nullptr; } /** * The description is displayed in the dev menu, if there is one in * this build. There is a default, but if this method returns a * non-empty string, it will be used instead. */ virtual std::string getDescription() = 0; virtual void handleMemoryPressure(int pressureLevel) {} virtual void destroy() {} virtual ~JSExecutor() {} }; } }