/** * @generated SignedSource<<375749f44ce7c0f681fc1297943eaf74>> * * !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * !! This file is a check-in of a static_upstream project! !! * !! !! * !! You should not modify this file directly. Instead: !! * !! 1) Use `fjs use-upstream` to temporarily replace this with !! * !! the latest version from upstream. !! * !! 2) Make your changes, test them, etc. !! * !! 3) Use `fjs push-upstream` to copy your changes back to !! * !! static_upstream. !! * !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * * Copyright 2013-2014 Facebook, Inc. * @providesModule Map * @preventMunge * @typechecks */ var guid = require('guid'); var isNode = require('fbjs/lib/isNode'); var toIterator = require('toIterator'); var _shouldPolyfillES6Collection = require('_shouldPolyfillES6Collection'); module.exports = (function(global, undefined) { // Since our implementation is spec-compliant for the most part we can safely // delegate to a built-in version if exists and is implemented correctly. // Firefox had gotten a few implementation details wrong across different // versions so we guard against that. if (!_shouldPolyfillES6Collection('Map')) { return global.Map; } /** * == ES6 Map Collection == * * This module is meant to implement a Map collection as described in chapter * 23.1 of the ES6 specification. * * Map objects are collections of key/value pairs where both the keys and * values may be arbitrary ECMAScript language values. A distinct key value * may only occur in one key/value pair within the Map's collection. * * https://people.mozilla.org/~jorendorff/es6-draft.html#sec-map-objects * * There only two -- rather small -- diviations from the spec: * * 1. The use of frozen objects as keys. * We decided not to allow and simply throw an error. The reason being is * we store a "hash" on the object for fast access to it's place in the * internal map entries. * If this turns out to be a popular use case it's possible to implement by * overiding `Object.freeze` to store a "hash" property on the object * for later use with the map. * * 2. The `size` property on a map object is a regular property and not a * computed property on the prototype as described by the spec. * The reason being is that we simply want to support ES3 environments * which doesn't implement computed properties. * * == Usage == * * var map = new Map(iterable); * * map.set(key, value); * map.get(key); // value * map.has(key); // true * map.delete(key); // true * * var iterator = map.keys(); * iterator.next(); // {value: key, done: false} * * var iterator = map.values(); * iterator.next(); // {value: value, done: false} * * var iterator = map.entries(); * iterator.next(); // {value: [key, value], done: false} * * map.forEach(function(value, key){ this === thisArg }, thisArg); * * map.clear(); // resets map. */ /** * Constants */ // Kinds of map iterations 23.1.5.3 var KIND_KEY = 'key'; var KIND_VALUE = 'value'; var KIND_KEY_VALUE = 'key+value'; // In older browsers we can't create a null-prototype object so we have to // defend against key collisions with built-in methods. var KEY_PREFIX = '$map_'; // This property will be used as the internal size variable to disallow // writing and to issue warnings for writings in development. var SECRET_SIZE_PROP; if (__DEV__) { SECRET_SIZE_PROP = '$size' + guid(); } // In oldIE we use the DOM Node `uniqueID` property to get create the hash. var OLD_IE_HASH_PREFIX = 'IE_HASH_'; class Map { /** * 23.1.1.1 * Takes an `iterable` which is basically any object that implements a * Symbol.iterator (@@iterator) method. The iterable is expected to be a * collection of pairs. Each pair is a key/value pair that will be used * to instantiate the map. * * @param {*} iterable */ constructor(iterable) { if (!isObject(this)) { throw new TypeError('Wrong map object type.'); } initMap(this); if (iterable != null) { var it = toIterator(iterable); var next; while (!(next = it.next()).done) { if (!isObject(next.value)) { throw new TypeError('Expected iterable items to be pair objects.'); } this.set(next.value[0], next.value[1]); } } } /** * 23.1.3.1 * Clears the map from all keys and values. */ clear() { initMap(this); } /** * 23.1.3.7 * Check if a key exists in the collection. * * @param {*} key * @return {boolean} */ has(key) { var index = getIndex(this, key); return !!(index != null && this._mapData[index]); } /** * 23.1.3.9 * Adds a key/value pair to the collection. * * @param {*} key * @param {*} value * @return {map} */ set(key, value) { var index = getIndex(this, key); if (index != null && this._mapData[index]) { this._mapData[index][1] = value; } else { index = this._mapData.push([ key, value ]) - 1; setIndex(this, key, index); if (__DEV__) { this[SECRET_SIZE_PROP] += 1; } else { this.size += 1; } } return this; } /** * 23.1.3.6 * Gets a value associated with a key in the collection. * * @param {*} key * @return {*} */ get(key) { var index = getIndex(this, key); if (index == null) { return undefined; } else { return this._mapData[index][1]; } } /** * 23.1.3.3 * Delete a key/value from the collection. * * @param {*} key * @return {boolean} Whether the key was found and deleted. */ delete(key) { var index = getIndex(this, key); if (index != null && this._mapData[index]) { setIndex(this, key, undefined); this._mapData[index] = undefined; if (__DEV__) { this[SECRET_SIZE_PROP] -= 1; } else { this.size -= 1; } return true; } else { return false; } } /** * 23.1.3.4 * Returns an iterator over the key/value pairs (in the form of an Array) in * the collection. * * @return {MapIterator} */ entries() { return new MapIterator(this, KIND_KEY_VALUE); } /** * 23.1.3.8 * Returns an iterator over the keys in the collection. * * @return {MapIterator} */ keys() { return new MapIterator(this, KIND_KEY); } /** * 23.1.3.11 * Returns an iterator over the values pairs in the collection. * * @return {MapIterator} */ values() { return new MapIterator(this, KIND_VALUE); } /** * 23.1.3.5 * Iterates over the key/value pairs in the collection calling `callback` * with [value, key, map]. An optional `thisArg` can be passed to set the * context when `callback` is called. * * @param {function} callback * @param {?object} thisArg */ forEach(callback, thisArg) { if (typeof callback !== 'function') { throw new TypeError('Callback must be callable.'); } var boundCallback = callback.bind(thisArg || undefined); var mapData = this._mapData; // Note that `mapData.length` should be computed on each iteration to // support iterating over new items in the map that were added after the // start of the iteration. for (var i = 0; i < mapData.length; i++) { var entry = mapData[i]; if (entry != null) { boundCallback(entry[1], entry[0], this); } } } } // 23.1.3.12 Map.prototype[toIterator.ITERATOR_SYMBOL] = Map.prototype.entries; class MapIterator { /** * 23.1.5.1 * Create a `MapIterator` for a given `map`. While this class is private it * will create objects that will be passed around publicily. * * @param {map} map * @param {string} kind */ constructor(map, kind) { if (!(isObject(map) && map['_mapData'])) { throw new TypeError('Object is not a map.'); } if ([KIND_KEY, KIND_KEY_VALUE, KIND_VALUE].indexOf(kind) === -1) { throw new Error('Invalid iteration kind.'); } this._map = map; this._nextIndex = 0; this._kind = kind; } /** * 23.1.5.2.1 * Get the next iteration. * * @return {object} */ next() { if (!this instanceof Map) { throw new TypeError('Expected to be called on a MapIterator.'); } var map = this._map; var index = this._nextIndex; var kind = this._kind; if (map == null) { return createIterResultObject(undefined, true); } var entries = map['_mapData']; while (index < entries.length) { var record = entries[index]; index += 1; this._nextIndex = index; if (record) { if (kind === KIND_KEY) { return createIterResultObject(record[0], false); } else if (kind === KIND_VALUE) { return createIterResultObject(record[1], false); } else if (kind) { return createIterResultObject(record, false); } } } this._map = undefined; return createIterResultObject(undefined, true); } } // We can put this in the class definition once we have computed props // transform. // 23.1.5.2.2 MapIterator.prototype[toIterator.ITERATOR_SYMBOL] = function() { return this; } /** * Helper Functions. */ /** * Return an index to map.[[MapData]] array for a given Key. * * @param {map} map * @param {*} key * @return {?number} */ function getIndex(map, key) { if (isObject(key)) { var hash = getHash(key); return map._objectIndex[hash]; } else { var prefixedKey = KEY_PREFIX + key; if (typeof key === 'string') { return map._stringIndex[prefixedKey]; } else { return map._otherIndex[prefixedKey]; } } } /** * Setup an index that refer to the key's location in map.[[MapData]]. * * @param {map} map * @param {*} key */ function setIndex(map, key, index) { var shouldDelete = index == null; if (isObject(key)) { var hash = getHash(key); if (shouldDelete) { delete map._objectIndex[hash]; } else { map._objectIndex[hash] = index; } } else { var prefixedKey = KEY_PREFIX + key; if (typeof key === 'string') { if (shouldDelete) { delete map._stringIndex[prefixedKey]; } else { map._stringIndex[prefixedKey] = index; } } else { if (shouldDelete) { delete map._otherIndex[prefixedKey]; } else { map._otherIndex[prefixedKey] = index; } } } } /** * Instantiate a map with internal slots. * * @param {map} map */ function initMap(map) { // Data structure design inspired by Traceur's Map implementation. // We maintain an internal array for all the entries. The array is needed // to remember order. However, to have a reasonable HashMap performance // i.e. O(1) for insertion, deletion, and retrieval. We maintain indices // in objects for fast look ups. Indices are split up according to data // types to avoid collisions. map._mapData = []; // Object index maps from an object "hash" to index. The hash being a unique // property of our choosing that we associate with the object. Association // is done by ways of keeping a non-enumerable property on the object. // Ideally these would be `Object.create(null)` objects but since we're // trying to support ES3 we'll have to gaurd against collisions using // prefixes on the keys rather than rely on null prototype objects. map._objectIndex = {}; // String index maps from strings to index. map._stringIndex = {}; // Numbers, booleans, undefined, and null. map._otherIndex = {}; // Unfortunately we have to support ES3 and cannot have `Map.prototype.size` // be a getter method but just a regular method. The biggest problem with // this is safety. Clients can change the size property easily and possibly // without noticing (e.g. `if (map.size = 1) {..}` kind of typo). What we // can do to mitigate use getters and setters in development to disallow // and issue a warning for changing the `size` property. if (__DEV__) { if (isES5) { // If the `SECRET_SIZE_PROP` property is already defined then we're not // in the first call to `initMap` (e.g. coming from `map.clear()`) so // all we need to do is reset the size without defining the properties. if (map.hasOwnProperty(SECRET_SIZE_PROP)) { map[SECRET_SIZE_PROP] = 0; } else { Object.defineProperty(map, SECRET_SIZE_PROP, { value: 0, writable: true }); Object.defineProperty(map, 'size', { set: (v) => { console.error( 'PLEASE FIX ME: You are changing the map size property which ' + 'should not be writable and will break in production.' ); throw new Error('The map size property is not writable.'); }, get: () => map[SECRET_SIZE_PROP] }); } // NOTE: Early return to implement immutable `.size` in DEV. return; } } // This is a diviation from the spec. `size` should be a getter on // `Map.prototype`. However, we have to support IE8. map.size = 0; } /** * Check if something is an object. * * @param {*} o * @return {boolean} */ function isObject(o) { return o != null && (typeof o === 'object' || typeof o === 'function'); } /** * Create an iteration object. * * @param {*} value * @param {boolean} done * @return {object} */ function createIterResultObject(value, done) { return {value, done}; } // Are we in a legit ES5 environment. Spoiler alert: that doesn't include IE8. var isES5 = (function() { try { Object.defineProperty({}, 'x', {}); return true; } catch(e) { return false; } })(); /** * Check if an object can be extended. * * @param {object|array|function|regexp} o * @return {boolean} */ function isExtensible(o) { if (!isES5) { return true; } else { return Object.isExtensible(o); } } /** * IE has a `uniqueID` set on every DOM node. So we construct the hash from * this uniqueID to avoid memory leaks and the IE cloneNode bug where it * clones properties in addition to the attributes. * * @param {object} node * @return {?string} */ function getIENodeHash(node) { var uniqueID; switch (node.nodeType) { case 1: // Element uniqueID = node.uniqueID; break; case 9: // Document uniqueID = node.documentElement.uniqueID; break; default: return null; } if (uniqueID) { return OLD_IE_HASH_PREFIX + uniqueID; } else { return null; } } var getHash = (function() { var propIsEnumerable = Object.prototype.propertyIsEnumerable; var hashProperty = guid(); var hashCounter = 0; /** * Get the "hash" associated with an object. * * @param {object|array|function|regexp} o * @return {number} */ return function getHash(o) { if (o[hashProperty]) { return o[hashProperty]; } else if (!isES5 && o.propertyIsEnumerable && o.propertyIsEnumerable[hashProperty]) { return o.propertyIsEnumerable[hashProperty]; } else if (!isES5 && isNode(o) && getIENodeHash(o)) { return getIENodeHash(o); } else if (!isES5 && o[hashProperty]) { return o[hashProperty]; } if (isExtensible(o)) { hashCounter += 1; if (isES5) { Object.defineProperty(o, hashProperty, { enumerable: false, writable: false, configurable: false, value: hashCounter }); } else if (o.propertyIsEnumerable) { // Since we can't define a non-enumerable property on the object // we'll hijack one of the less-used non-enumerable properties to // save our hash on it. Addiotionally, since this is a function it // will not show up in `JSON.stringify` which is what we want. o.propertyIsEnumerable = function() { return propIsEnumerable.apply(this, arguments); }; o.propertyIsEnumerable[hashProperty] = hashCounter; } else if (isNode(o)) { // At this point we couldn't get the IE `uniqueID` to use as a hash // and we couldn't use a non-enumerable property to exploit the // dontEnum bug so we simply add the `hashProperty` on the node // itself. o[hashProperty] = hashCounter; } else { throw new Error('Unable to set a non-enumerable property on object.'); } return hashCounter; } else { throw new Error('Non-extensible objects are not allowed as keys.'); } }; })(); return Map; })(/* jslint evil: true */ Function('return this')());