/** * * !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * !! This file is a check-in from github! !! * !! !! * !! You should not modify this file directly. Instead: !! * !! 1) Go to https://github.com/facebook/css-layout !! * !! 2) Make a pull request and get it merged !! * !! 3) Copy the file from github to here !! * !! (don't forget to keep this header) !! * !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * @generated * * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #ifndef __LAYOUT_H #define __LAYOUT_H #include #ifndef __cplusplus #include #endif // Not defined in MSVC++ #ifndef NAN static const unsigned long __nan[2] = {0xffffffff, 0x7fffffff}; #define NAN (*(const float *)__nan) #endif #define CSS_UNDEFINED NAN typedef enum { CSS_DIRECTION_INHERIT = 0, CSS_DIRECTION_LTR, CSS_DIRECTION_RTL } css_direction_t; typedef enum { CSS_FLEX_DIRECTION_COLUMN = 0, CSS_FLEX_DIRECTION_COLUMN_REVERSE, CSS_FLEX_DIRECTION_ROW, CSS_FLEX_DIRECTION_ROW_REVERSE } css_flex_direction_t; typedef enum { CSS_JUSTIFY_FLEX_START = 0, CSS_JUSTIFY_CENTER, CSS_JUSTIFY_FLEX_END, CSS_JUSTIFY_SPACE_BETWEEN, CSS_JUSTIFY_SPACE_AROUND } css_justify_t; // Note: auto is only a valid value for alignSelf. It is NOT a valid value for // alignItems. typedef enum { CSS_ALIGN_AUTO = 0, CSS_ALIGN_FLEX_START, CSS_ALIGN_CENTER, CSS_ALIGN_FLEX_END, CSS_ALIGN_STRETCH } css_align_t; typedef enum { CSS_POSITION_RELATIVE = 0, CSS_POSITION_ABSOLUTE } css_position_type_t; typedef enum { CSS_NOWRAP = 0, CSS_WRAP } css_wrap_type_t; // Note: left and top are shared between position[2] and position[4], so // they have to be before right and bottom. typedef enum { CSS_LEFT = 0, CSS_TOP, CSS_RIGHT, CSS_BOTTOM, CSS_START, CSS_END, CSS_POSITION_COUNT } css_position_t; typedef enum { CSS_WIDTH = 0, CSS_HEIGHT } css_dimension_t; typedef struct { float position[4]; float dimensions[2]; css_direction_t direction; // Instead of recomputing the entire layout every single time, we // cache some information to break early when nothing changed bool should_update; float last_requested_dimensions[2]; float last_parent_max_width; float last_parent_max_height; float last_dimensions[2]; float last_position[2]; css_direction_t last_direction; } css_layout_t; typedef struct { float dimensions[2]; } css_dim_t; typedef struct { css_direction_t direction; css_flex_direction_t flex_direction; css_justify_t justify_content; css_align_t align_content; css_align_t align_items; css_align_t align_self; css_position_type_t position_type; css_wrap_type_t flex_wrap; float flex; float margin[6]; float position[4]; /** * You should skip all the rules that contain negative values for the * following attributes. For example: * {padding: 10, paddingLeft: -5} * should output: * {left: 10 ...} * the following two are incorrect: * {left: -5 ...} * {left: 0 ...} */ float padding[6]; float border[6]; float dimensions[2]; float minDimensions[2]; float maxDimensions[2]; } css_style_t; typedef struct css_node css_node_t; struct css_node { css_style_t style; css_layout_t layout; int children_count; int line_index; css_node_t *next_absolute_child; css_node_t *next_flex_child; css_dim_t (*measure)(void *context, float width, float height); void (*print)(void *context); struct css_node* (*get_child)(void *context, int i); bool (*is_dirty)(void *context); void *context; }; // Lifecycle of nodes and children css_node_t *new_css_node(void); void init_css_node(css_node_t *node); void free_css_node(css_node_t *node); // Print utilities typedef enum { CSS_PRINT_LAYOUT = 1, CSS_PRINT_STYLE = 2, CSS_PRINT_CHILDREN = 4, } css_print_options_t; void print_css_node(css_node_t *node, css_print_options_t options); bool isUndefined(float value); // Function that computes the layout! void layoutNode(css_node_t *node, float maxWidth, float maxHeight, css_direction_t parentDirection); // Reset the calculated layout values for a given node. You should call this before `layoutNode`. void resetNodeLayout(css_node_t *node); #endif