/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import "RCTUIManagerUtils.h" #import "RCTAssert.h" char *const RCTUIManagerQueueName = "com.facebook.react.ShadowQueue"; dispatch_queue_t RCTGetUIManagerQueue(void) { static dispatch_queue_t shadowQueue; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ if ([NSOperation instancesRespondToSelector:@selector(qualityOfService)]) { dispatch_queue_attr_t attr = dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_SERIAL, QOS_CLASS_USER_INTERACTIVE, 0); shadowQueue = dispatch_queue_create(RCTUIManagerQueueName, attr); } else { shadowQueue = dispatch_queue_create(RCTUIManagerQueueName, DISPATCH_QUEUE_SERIAL); dispatch_set_target_queue(shadowQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0)); } }); return shadowQueue; } BOOL RCTIsUIManagerQueue() { static void *queueKey = &queueKey; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ dispatch_queue_set_specific(RCTGetUIManagerQueue(), queueKey, queueKey, NULL); }); return dispatch_get_specific(queueKey) == queueKey; } void RCTExecuteOnUIManagerQueue(dispatch_block_t block) { if (RCTIsUIManagerQueue()) { block(); } else { dispatch_async(RCTGetUIManagerQueue(), ^{ block(); }); } } void RCTUnsafeExecuteOnUIManagerQueueSync(dispatch_block_t block) { if (RCTIsUIManagerQueue()) { block(); } else { dispatch_sync(RCTGetUIManagerQueue(), ^{ block(); }); } }