/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import "RCTTouchHandler.h" #import #import "RCTAssert.h" #import "RCTBridge.h" #import "RCTLog.h" #import "RCTUIManager.h" #import "RCTUtils.h" #import "UIView+React.h" // TODO: this class behaves a lot like a module, and could be implemented as a // module if we were to assume that modules and RootViews had a 1:1 relationship @implementation RCTTouchHandler { __weak RCTBridge *_bridge; /** * Arrays managed in parallel tracking native touch object along with the * native view that was touched, and the React touch data dictionary. * This must be kept track of because `UIKit` destroys the touch targets * if touches are canceled and we have no other way to recover this information. */ NSMutableOrderedSet *_nativeTouches; NSMutableArray *_reactTouches; NSMutableArray *_touchViews; BOOL _recordingInteractionTiming; CFTimeInterval _mostRecentEnqueueJS; NSMutableArray *_pendingTouches; NSMutableArray *_bridgeInteractionTiming; } - (instancetype)initWithBridge:(RCTBridge *)bridge { if ((self = [super initWithTarget:nil action:NULL])) { RCTAssert(bridge != nil, @"Expect an event dispatcher"); _bridge = bridge; _nativeTouches = [[NSMutableOrderedSet alloc] init]; _reactTouches = [[NSMutableArray alloc] init]; _touchViews = [[NSMutableArray alloc] init]; _pendingTouches = [[NSMutableArray alloc] init]; _bridgeInteractionTiming = [[NSMutableArray alloc] init]; // `cancelsTouchesInView` is needed in order to be used as a top level event delegated recognizer. Otherwise, lower // level components not build using RCT, will fail to recognize gestures. self.cancelsTouchesInView = NO; } return self; } typedef NS_ENUM(NSInteger, RCTTouchEventType) { RCTTouchEventTypeStart, RCTTouchEventTypeMove, RCTTouchEventTypeEnd, RCTTouchEventTypeCancel }; #pragma mark - Bookkeeping for touch indices - (void)_recordNewTouches:(NSSet *)touches { for (UITouch *touch in touches) { RCTAssert(![_nativeTouches containsObject:touch], @"Touch is already recorded. This is a critical bug."); // Find closest React-managed touchable view UIView *targetView = touch.view; while (targetView) { if (targetView.reactTag && targetView.userInteractionEnabled && [targetView reactRespondsToTouch:touch]) { break; } targetView = targetView.superview; } NSNumber *reactTag = [targetView reactTagAtPoint:[touch locationInView:targetView]]; if (!reactTag || !targetView.userInteractionEnabled) { return; } // Get new, unique touch id const NSUInteger RCTMaxTouches = 11; // This is the maximum supported by iDevices NSInteger touchID = ([_reactTouches.lastObject[@"target"] integerValue] + 1) % RCTMaxTouches; for (NSDictionary *reactTouch in _reactTouches) { NSInteger usedID = [reactTouch[@"target"] integerValue]; if (usedID == touchID) { // ID has already been used, try next value touchID ++; } else if (usedID > touchID) { // If usedID > touchID, touchID must be unique, so we can stop looking break; } } // Create touch NSMutableDictionary *reactTouch = [[NSMutableDictionary alloc] initWithCapacity:9]; reactTouch[@"target"] = reactTag; reactTouch[@"identifier"] = @(touchID); reactTouch[@"touches"] = [NSNull null]; // We hijack this touchObj to serve both as an event reactTouch[@"changedTouches"] = [NSNull null]; // and as a Touch object, so making this JIT friendly. // Add to arrays [_touchViews addObject:targetView]; [_nativeTouches addObject:touch]; [_reactTouches addObject:reactTouch]; } } - (void)_recordRemovedTouches:(NSSet *)touches { for (UITouch *touch in touches) { NSUInteger index = [_nativeTouches indexOfObject:touch]; if(index == NSNotFound) { continue; } [_touchViews removeObjectAtIndex:index]; [_nativeTouches removeObjectAtIndex:index]; [_reactTouches removeObjectAtIndex:index]; } } - (void)_updateReactTouchAtIndex:(NSInteger)touchIndex { UITouch *nativeTouch = _nativeTouches[touchIndex]; CGPoint windowLocation = [nativeTouch locationInView:nativeTouch.window]; CGPoint rootViewLocation = [nativeTouch.window convertPoint:windowLocation toView:self.view]; UIView *touchView = _touchViews[touchIndex]; CGPoint touchViewLocation = [nativeTouch.window convertPoint:windowLocation toView:touchView]; NSMutableDictionary *reactTouch = _reactTouches[touchIndex]; reactTouch[@"pageX"] = @(rootViewLocation.x); reactTouch[@"pageY"] = @(rootViewLocation.y); reactTouch[@"locationX"] = @(touchViewLocation.x); reactTouch[@"locationY"] = @(touchViewLocation.y); reactTouch[@"timestamp"] = @(nativeTouch.timestamp * 1000); // in ms, for JS } RCT_IMPORT_METHOD(RCTEventEmitter, receiveTouches); /** * Constructs information about touch events to send across the serialized * boundary. This data should be compliant with W3C `Touch` objects. This data * alone isn't sufficient to construct W3C `Event` objects. To construct that, * there must be a simple receiver on the other side of the bridge that * organizes the touch objects into `Event`s. * * We send the data as an array of `Touch`es, the type of action * (start/end/move/cancel) and the indices that represent "changed" `Touch`es * from that array. */ - (void)_updateAndDispatchTouches:(NSSet *)touches eventName:(NSString *)eventName originatingTime:(CFTimeInterval)originatingTime { // Update touches NSMutableArray *changedIndexes = [[NSMutableArray alloc] init]; for (UITouch *touch in touches) { NSInteger index = [_nativeTouches indexOfObject:touch]; if (index == NSNotFound) { continue; } [self _updateReactTouchAtIndex:index]; [changedIndexes addObject:@(index)]; } if (changedIndexes.count == 0) { return; } // Deep copy the touches because they will be accessed from another thread // TODO: would it be safer to do this in the bridge or executor, rather than trusting caller? NSMutableArray *reactTouches = [[NSMutableArray alloc] initWithCapacity:_reactTouches.count]; for (NSDictionary *touch in _reactTouches) { [reactTouches addObject:[touch copy]]; } [_bridge enqueueJSCall:@"RCTEventEmitter.receiveTouches" args:@[eventName, reactTouches, changedIndexes]]; } #pragma mark - Gesture Recognizer Delegate Callbacks - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; self.state = UIGestureRecognizerStateBegan; // "start" has to record new touches before extracting the event. // "end"/"cancel" needs to remove the touch *after* extracting the event. [self _recordNewTouches:touches]; [self _updateAndDispatchTouches:touches eventName:@"topTouchStart" originatingTime:event.timestamp]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) { return; } [self _updateAndDispatchTouches:touches eventName:@"topTouchMove" originatingTime:event.timestamp]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; [self _updateAndDispatchTouches:touches eventName:@"topTouchEnd" originatingTime:event.timestamp]; [self _recordRemovedTouches:touches]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; [self _updateAndDispatchTouches:touches eventName:@"topTouchCancel" originatingTime:event.timestamp]; [self _recordRemovedTouches:touches]; } - (BOOL)canPreventGestureRecognizer:(UIGestureRecognizer *)preventedGestureRecognizer { return NO; } - (BOOL)canBePreventedByGestureRecognizer:(UIGestureRecognizer *)preventingGestureRecognizer { return NO; } @end