/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include "EventDispatcher.h" #include "UnbatchedEventQueue.h" #include "BatchedEventQueue.h" #define REACT_FABRIC_SYNC_EVENT_DISPATCHING_DISABLED namespace facebook { namespace react { EventDispatcher::EventDispatcher( const EventPipe &eventPipe, const EventBeatFactory &synchonousEventBeatFactory, const EventBeatFactory &asynchonousEventBeatFactory ) { // Synchronous/Unbatched eventQueues_[(int)EventPriority::SynchronousUnbatched] = std::make_unique(eventPipe, synchonousEventBeatFactory()); // Synchronous/Batched eventQueues_[(int)EventPriority::SynchronousBatched] = std::make_unique(eventPipe, synchonousEventBeatFactory()); // Asynchronous/Unbatched eventQueues_[(int)EventPriority::AsynchronousUnbatched] = std::make_unique(eventPipe, asynchonousEventBeatFactory()); // Asynchronous/Batched eventQueues_[(int)EventPriority::AsynchronousBatched] = std::make_unique(eventPipe, asynchonousEventBeatFactory()); } void EventDispatcher::dispatchEvent( const RawEvent &rawEvent, EventPriority priority ) const { #ifdef REACT_FABRIC_SYNC_EVENT_DISPATCHING_DISABLED // Synchronous dispatch works, but JavaScript interop layer does not have // proper synchonization yet and it crashes. if (priority == EventPriority::SynchronousUnbatched) { priority = EventPriority::AsynchronousUnbatched; } if (priority == EventPriority::SynchronousBatched) { priority = EventPriority::AsynchronousBatched; } #endif eventQueues_[(int)priority]->enqueueEvent(rawEvent); } } // namespace react } // namespace facebook