/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule View
* @flow
*/
'use strict';
const EdgeInsetsPropType = require('EdgeInsetsPropType');
const NativeMethodsMixin = require('NativeMethodsMixin');
const PropTypes = require('ReactPropTypes');
const React = require('React');
const ReactNativeStyleAttributes = require('ReactNativeStyleAttributes');
const ReactNativeViewAttributes = require('ReactNativeViewAttributes');
const StyleSheetPropType = require('StyleSheetPropType');
const UIManager = require('UIManager');
const ViewStylePropTypes = require('ViewStylePropTypes');
const requireNativeComponent = require('requireNativeComponent');
const stylePropType = StyleSheetPropType(ViewStylePropTypes);
const AccessibilityTraits = [
'none',
'button',
'link',
'header',
'search',
'image',
'selected',
'plays',
'key',
'text',
'summary',
'disabled',
'frequentUpdates',
'startsMedia',
'adjustable',
'allowsDirectInteraction',
'pageTurn',
];
const AccessibilityComponentType = [
'none',
'button',
'radiobutton_checked',
'radiobutton_unchecked',
];
const forceTouchAvailable = (UIManager.RCTView.Constants &&
UIManager.RCTView.Constants.forceTouchAvailable) || false;
const statics = {
AccessibilityTraits,
AccessibilityComponentType,
/**
* Is 3D Touch / Force Touch available (i.e. will touch events include `force`)
* @platform ios
*/
forceTouchAvailable,
};
/**
* The most fundamental component for building UI, `View` is a
* container that supports layout with flexbox, style, some touch handling, and
* accessibility controls, and is designed to be nested inside other views and
* to have 0 to many children of any type. `View` maps directly to the native
* view equivalent on whatever platform React is running on, whether that is a
* `UIView`, `
`, `android.view`, etc. This example creates a `View` that
* wraps two colored boxes and custom component in a row with padding.
*
* ```
*
*
*
*
*
* ```
*
* `View`s are designed to be used with `StyleSheet`s for clarity and
* performance, although inline styles are also supported.
*/
const View = React.createClass({
mixins: [NativeMethodsMixin],
/**
* `NativeMethodsMixin` will look for this when invoking `setNativeProps`. We
* make `this` look like an actual native component class.
*/
viewConfig: {
uiViewClassName: 'RCTView',
validAttributes: ReactNativeViewAttributes.RCTView
},
statics: {
...statics,
},
propTypes: {
/**
* When true, indicates that the view is an accessibility element. By default,
* all the touchable elements are accessible.
*/
accessible: PropTypes.bool,
/**
* Overrides the text that's read by the screen reader when the user interacts
* with the element. By default, the label is constructed by traversing all the
* children and accumulating all the Text nodes separated by space.
*/
accessibilityLabel: PropTypes.string,
/**
* Indicates to accessibility services to treat UI component like a
* native one. Works for Android only.
* @platform android
*/
accessibilityComponentType: PropTypes.oneOf(AccessibilityComponentType),
/**
* Indicates to accessibility services whether the user should be notified
* when this view changes. Works for Android API >= 19 only.
* See http://developer.android.com/reference/android/view/View.html#attr_android:accessibilityLiveRegion
* for references.
* @platform android
*/
accessibilityLiveRegion: PropTypes.oneOf([
'none',
'polite',
'assertive',
]),
/**
* Controls how view is important for accessibility which is if it
* fires accessibility events and if it is reported to accessibility services
* that query the screen. Works for Android only.
* See http://developer.android.com/reference/android/R.attr.html#importantForAccessibility
* for references.
* Possible values:
* 'auto' - The system determines whether the view is important for accessibility -
* default (recommended).
* 'yes' - The view is important for accessibility.
* 'no' - The view is not important for accessibility.
* 'no-hide-descendants' - The view is not important for accessibility,
* nor are any of its descendant views.
*
* @platform android
*/
importantForAccessibility: PropTypes.oneOf([
'auto',
'yes',
'no',
'no-hide-descendants',
]),
/**
* Provides additional traits to screen reader. By default no traits are
* provided unless specified otherwise in element
* @platform ios
*/
accessibilityTraits: PropTypes.oneOfType([
PropTypes.oneOf(AccessibilityTraits),
PropTypes.arrayOf(PropTypes.oneOf(AccessibilityTraits)),
]),
/**
* When `accessible` is true, the system will try to invoke this function
* when the user performs accessibility tap gesture.
*/
onAccessibilityTap: PropTypes.func,
/**
* When `accessible` is true, the system will invoke this function when the
* user performs the magic tap gesture.
*/
onMagicTap: PropTypes.func,
/**
* Used to locate this view in end-to-end tests. NB: disables the 'layout-only
* view removal' optimization for this view!
*/
testID: PropTypes.string,
/**
* For most touch interactions, you'll simply want to wrap your component in
* `TouchableHighlight` or `TouchableOpacity`. Check out `Touchable.js`,
* `ScrollResponder.js` and `ResponderEventPlugin.js` for more discussion.
*/
onResponderGrant: PropTypes.func,
onResponderMove: PropTypes.func,
onResponderReject: PropTypes.func,
onResponderRelease: PropTypes.func,
onResponderTerminate: PropTypes.func,
onResponderTerminationRequest: PropTypes.func,
onStartShouldSetResponder: PropTypes.func,
onStartShouldSetResponderCapture: PropTypes.func,
onMoveShouldSetResponder: PropTypes.func,
onMoveShouldSetResponderCapture: PropTypes.func,
/**
* This defines how far a touch event can start away from the view.
* Typical interface guidelines recommend touch targets that are at least
* 30 - 40 points/density-independent pixels. If a Touchable view has a
* height of 20 the touchable height can be extended to 40 with
* `hitSlop={{top: 10, bottom: 10, left: 0, right: 0}}`
* ** NOTE **
* The touch area never extends past the parent view bounds and the Z-index
* of sibling views always takes precedence if a touch hits two overlapping
* views.
*/
hitSlop: EdgeInsetsPropType,
/**
* Invoked on mount and layout changes with
*
* {nativeEvent: { layout: {x, y, width, height}}}.
*
* This event is fired immediately once the layout has been calculated, but
* the new layout may not yet be reflected on the screen at the time the
* event is received, especially if a layout animation is in progress.
*/
onLayout: PropTypes.func,
/**
* Controls whether the View can be the target of touch events.
*
* - 'auto': The View can be the target of touch events.
* - 'none': The View is never the target of touch events.
* - 'box-none': The View is never the target of touch events but it's
* subviews can be. It behaves like if the view had the following classes
* in CSS:
* ```
* .box-none {
* pointer-events: none;
* }
* .box-none * {
* pointer-events: all;
* }
* ```
* - 'box-only': The view can be the target of touch events but it's
* subviews cannot be. It behaves like if the view had the following classes
* in CSS:
* ```
* .box-only {
* pointer-events: all;
* }
* .box-only * {
* pointer-events: none;
* }
* ```
*/
// Since `pointerEvents` does not affect layout/appearance, and we are
// already deviating from the spec by adding additional modes, we opt to not
// include `pointerEvents` on `style`. On some platforms, we would need to
// implement it as a `className` anyways. Using `style` or not is an
// implementation detail of the platform.
pointerEvents: PropTypes.oneOf([
'box-none',
'none',
'box-only',
'auto',
]),
style: stylePropType,
/**
* This is a special performance property exposed by RCTView and is useful
* for scrolling content when there are many subviews, most of which are
* offscreen. For this property to be effective, it must be applied to a
* view that contains many subviews that extend outside its bound. The
* subviews must also have overflow: hidden, as should the containing view
* (or one of its superviews).
*/
removeClippedSubviews: PropTypes.bool,
/**
* Whether this view should render itself (and all of its children) into a
* single hardware texture on the GPU.
*
* On Android, this is useful for animations and interactions that only
* modify opacity, rotation, translation, and/or scale: in those cases, the
* view doesn't have to be redrawn and display lists don't need to be
* re-executed. The texture can just be re-used and re-composited with
* different parameters. The downside is that this can use up limited video
* memory, so this prop should be set back to false at the end of the
* interaction/animation.
* @platform android
*/
renderToHardwareTextureAndroid: PropTypes.bool,
/**
* Whether this view should be rendered as a bitmap before compositing.
*
* On iOS, this is useful for animations and interactions that do not
* modify this component's dimensions nor its children; for example, when
* translating the position of a static view, rasterization allows the
* renderer to reuse a cached bitmap of a static view and quickly composite
* it during each frame.
*
* Rasterization incurs an off-screen drawing pass and the bitmap consumes
* memory. Test and measure when using this property.
* @platform ios
*/
shouldRasterizeIOS: PropTypes.bool,
/**
* Views that are only used to layout their children or otherwise don't draw
* anything may be automatically removed from the native hierarchy as an
* optimization. Set this property to `false` to disable this optimization and
* ensure that this View exists in the native view hierarchy.
* @platform android
*/
collapsable: PropTypes.bool,
/**
* Whether this view needs to rendered offscreen and composited with an alpha
* in order to preserve 100% correct colors and blending behavior. The default
* (false) falls back to drawing the component and its children with an alpha
* applied to the paint used to draw each element instead of rendering the full
* component offscreen and compositing it back with an alpha value. This default
* may be noticeable and undesired in the case where the View you are setting
* an opacity on has multiple overlapping elements (e.g. multiple overlapping
* Views, or text and a background).
*
* Rendering offscreen to preserve correct alpha behavior is extremely
* expensive and hard to debug for non-native developers, which is why it is
* not turned on by default. If you do need to enable this property for an
* animation, consider combining it with renderToHardwareTextureAndroid if the
* view **contents** are static (i.e. it doesn't need to be redrawn each frame).
* If that property is enabled, this View will be rendered off-screen once,
* saved in a hardware texture, and then composited onto the screen with an alpha
* each frame without having to switch rendering targets on the GPU.
*
* @platform android
*/
needsOffscreenAlphaCompositing: PropTypes.bool,
},
render: function() {
// WARNING: This method will not be used in production mode as in that mode we
// replace wrapper component View with generated native wrapper RCTView. Avoid
// adding functionality this component that you'd want to be available in both
// dev and prod modes.
return ;
},
});
const RCTView = requireNativeComponent('RCTView', View, {
nativeOnly: {
nativeBackgroundAndroid: true,
}
});
if (__DEV__) {
const viewConfig = UIManager.viewConfigs && UIManager.viewConfigs.RCTView || {};
for (const prop in viewConfig.nativeProps) {
const viewAny: any = View; // Appease flow
if (!viewAny.propTypes[prop] && !ReactNativeStyleAttributes[prop]) {
throw new Error(
'View is missing propType for native prop `' + prop + '`'
);
}
}
}
let ViewToExport = RCTView;
if (__DEV__) {
ViewToExport = View;
} else {
Object.assign(RCTView, statics);
}
module.exports = ViewToExport;