Commit Graph

6 Commits

Author SHA1 Message Date
Alex Kotliarskyi 9490c2c759 Added `react-native run-ios`
Summary:
Works the same way as `react-native run-android`, but targets iOS simulator instead. Under the hood, it uses `xcodebuild` to compile the app and store it in `ios/build` folder, then triggers `instruments` and `simctl` to install and launch the app on simulator.

Since Facebook relies on BUCK to build and run iOS app, we probably won't use `run-ios` internally. That's why I'm putting this as public PR instead of internal diff.

To test this, I hacked global `react-native` script to install react native from my local checkout instead of from npm, cd into the folder and ran `react-native run-ios`.
Closes https://github.com/facebook/react-native/pull/5119

Reviewed By: svcscm

Differential Revision: D2805199

Pulled By: frantic

fb-gh-sync-id: 423a45ba885cb5e48a16ac22095d757d8cca7e37
2016-01-05 17:18:49 -08:00
Martin Konicek 441c464c2b Make it clear Android emulator is the quickest way to get started
Summary: A lot of people try to use a device as the very first thing when trying
out React Native. I've observed this at the developer workshop in Prague
and on Twitter.

However, developing on pre-API 21 devices is quite involved:
https://facebook.github.io/react-native/docs/running-on-device-android.html

I'm thinking we could recommend installing Android together with Android
studio. Android studio installs HAXM for you (hardware acceleration, without
this Google emulators are useless) and also creates and starts emulators.
So it would be quite a smooth experience similar to pressing 'Run' in Xcode.

We'd just need to integrate with Gradle so that installing the app also starts
the packager. I think that's something we should do in any case.

Probably an even better option is to build a React Native-specific tool that
lets you do everything you need: opens the Android SDK Manager, creates and
starts emulators, detects whether you have Genymotion and opens it, upgrades
node and npm etc.

public

Reviewed By: vjeux

Differential Revision: D2604774

fb-gh-sync-id: c7ffb701b4e5209815faf652926937c22943be95
2015-11-03 04:05:27 -08:00
Alex Kotliarskyi be70e32de2 Generate bundle and assets when building via Xcode
Summary: This integrates React Native into Xcode's build process, which lets us automatically handle bundling and packaging image assets.

Tested the script via https://github.com/frantic/ReactNativeAssetsExample

Loaded from packager:
<img width="432" alt="screen shot 2015-10-19 at 3 11 12 pm" src="https://cloud.githubusercontent.com/assets/192222/10593447/be5bc7e8-7678-11e5-8c70-ecc2a1ee24fc.png">

Loaded from offline bundle:
<img width="432" alt="screen shot 2015-10-19 at 3 10 58 pm" src="https://cloud.githubusercontent.com/assets/192222/10593448/be5d5194-7678-11e5-8b02-d492a26cfb81.png">

Android:
<img width="639" alt="screen shot 2015-10-19 at 3 11 20 pm" src="https://cloud.githubusercontent.com/assets/192222/10593449/be5de2d0-7678-11e5-8d3c-0378fc447f15.png">
Closes https://github.com/facebook/react-native/pull/3523

Reviewed By: mkonicek

Differential Revision: D2557923

Pulled By: frantic

fb-gh-sync-id: 19957e255993696e793b0162662772efd89f5c1a
2015-10-21 18:44:27 -07:00
Martin Konicek e612690413 Add license headers to local-cli
Reviewed By: martinbigio

Differential Revision: D2559969

fb-gh-sync-id: d8cd52435213729ff73a1f039eb0378b28f8d10e
2015-10-20 09:55:21 -07:00
Martin Konicek 42eb5464fd Release React Native for Android
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.

See the Known Issues guide on the website.

We will work with the community to reach platform parity with iOS.
2015-09-14 18:13:39 +01:00
Felix Oghină f83675d191 [cli] convert project generation to use yeoman 2015-08-12 12:04:27 +01:00