Summary:
This PR fixes an issue with rotation decomposition matrix on android.
The issue can be illustrated with this sample code https://snack.expo.io/r1SHEJpVb
It surfaces when we have non-zero rotation in Y or X axis and when rotation Z is greater than 90deg or less than -90deg. In that case the decomposition code doesn't give a valid output and as a result the view gets rotated by 180deg in Z axis.
You may want to run the code linked above on android and iOS to see the difference. Basically the example app renders first image rotated only by 89deg and the next one by 91deg. As a result you should see the second view being pivoted just slightly more than the first image. Apparently on android the second image is completely flipped:
iOS:
![screen shot 2017-07-07 at 12 40 30](https://user-images.githubusercontent.com/726445/27954719-7cf6d02c-6311-11e7-9104-5c3cc8e9b9c1.png)
Android:
![screen shot 2017-07-07 at 12 41 21](https://user-images.githubusercontent.com/726445/27954737-981f57e8-6311-11e7-8c72-af1824426c30.png)
The bug seemed to be caused by the code that decomposes the matrix into axis angles. It seems like that whole code has been overly complicated and we've been converting matrix first into quaternion just to extract angles. Whereas it is sufficient to extract angles directly from rotation matrix as described here: http://nghiaho.com/?page_id=846
This formula produces way simpler code and also gives correct result in the aforementioned case, so I decided not to debug quaternion code any further.
sidenote: New formula's y angle output range is now -90 to 90deg hence changes in tests.
Closes https://github.com/facebook/react-native/pull/14888
Reviewed By: astreet
Differential Revision: D5414006
Pulled By: shergin
fbshipit-source-id: 2e0a68cf4b2a9e32f10f6bfff2d484867a337fa3
Summary:
This fixes support for the `backgroundColor` style prop on an `ART.Surface`.
`ARTSurfaceViewManager` inherits its `setBackgroundColor` implementation from `BaseViewManager`. This implementation broke in API 24 because API 24 removed support for `setBackgroundColor`on `TextureViews`. `ARTSurfaceView` inherits from `TextureView` so it also lost support for `setBackgroundColor`.
To fix this, the implementation of `ART.Surface's` `setBackgroundColor` was moved to the shadow node. The implementation now draws the background color on the canvas.
In a test app, verified that initializing and changing the background color on an `ART.Surface` works. Verified that the background renders as transparent when a background color isn't set. Also, this change is being used in my team's app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/14117
Differential Revision: D5419574
Pulled By: hramos
fbshipit-source-id: 022bfed553e33e2d493f68b4bf5aa16dd304934d
Summary:
What existing problem does the pull request solve?
this fixes#13506 and #12717 where:
- there are some issues when pressing enter with some keyboard
- blurOnSubmit is not working with multiline
I think this should be in stable branch as this is pretty critical, isn't it?
- just create a TextInput with multiline and press enter with samsung keyboard
before, it won't create a new line, now it will.
- just create a TextInput with multiline and blurOnSubmit true and press enter
before, it won't blur, and wont create a new line (on some keyboard, it will create a new line), now it will blur only
Closes https://github.com/facebook/react-native/pull/13890
Reviewed By: achen1
Differential Revision: D5333464
Pulled By: shergin
fbshipit-source-id: a0597d1b1967d4de1486e728e03160e1bb15afeb
Summary:
This replaces all uses of `React.createClass` with `createReactClass` from the `create-react-class` package, attempting to match use of `var` and `const` according to local style.
Fixes#14620
Refs #14712
Closes https://github.com/facebook/react-native/pull/14729
Differential Revision: D5321810
Pulled By: hramos
fbshipit-source-id: ae7b40640b2773fd89c3fb727ec87f688bebf585
Summary:
This exposes a way to listen to JS bundle download events when creating a ReactInstanceManager. This can be used to display a custom native UI while the JS bundle is loading. It is a pretty specific use case but Expo will need this to display loading progress on the app loading splash screen.
**Test plan**
Tested by adding a listener to the ReactInstanceManager in the Expo app and checked that it gets called when the bundle is loading.
Closes https://github.com/facebook/react-native/pull/12984
Reviewed By: devknoll
Differential Revision: D4797638
Pulled By: hramos
fbshipit-source-id: 04d7cd4071535670c1bcb121566748e495197c80
Summary:
Fix a bug that allows us to run integration tests in our android project, where RN is specified as a module to our project.
sdkHandler does not exist. The android documentation suggests that we should be using android.ndkDirectory instead.
http://tools.android.com/tech-docs/new-build-system/migrating-to-1-0-0
An alternative solution would be to set the environment variable ANDROID_NDK, but we do not want to rely on setting this environemnt variable at a system wide level.
We ran two tests.
1.) perform a gradle sync from within our Android studio project, and verify there is no error output.
2.) build android using ./gradleW, from command land. Verify there are no build errors.
Closes https://github.com/facebook/react-native/pull/14136
Differential Revision: D5327421
Pulled By: shergin
fbshipit-source-id: d9e18519a8ca318f2026eb409b90cb09e2adbda1
Summary:
* Cleanup some header files so we use more forward declarations
* Rename Executor to JSExecutor.h
* Move some typedefs to more appropriate locations
Reviewed By: mhorowitz
Differential Revision: D5301913
fbshipit-source-id: e75154797eb3f531d2f42a5e95409f4062b85f91
Summary:
1. Calculated the fling slow down velocity using OnScrollDispatchHelper
2. Calculated the END_DRAG velocity using velocity tracker in VelocityHelper.
3. Change the interface of ReactScrollViewHelper to pass velocity on x & y.
Pending future work:
Calculate the velocity of BEGIN_DRAG, MOMENTUM_BEGIN and MOMENTUM_END
Add threshold in ScrollResponder.js instead of checking x & y velocity equal zero
Reviewed By: achen1
Differential Revision: D5238126
fbshipit-source-id: 35fb70dda8ab66cd152413cb9c1c041354f1c061
Summary: This change fixes rendering issues with arcs having an inner radius. The root cause was a bug that lost the negative sign for counter-clockwise angles. The previous code also incorrectly set the start angle to the end angle.
Differential Revision: D5298320
fbshipit-source-id: 4d11edfed5bdab0cf68313d22f94ef0e3711a1a8
Summary: It's now unnecessary to declare which JS modules you want to expose on your package. To upgrade, remove all overrides of `createJSModules` and keeping calling your JS modules as before.
Reviewed By: AaaChiuuu
Differential Revision: D5229259
fbshipit-source-id: 1160826c951433722f1fe0421c1200883ba1a348