Summary:
After cleaning up JS SourceMap code, these native methods are not needed anymore.
On iOS it saves another 30+ Mb during development.
Reviewed By: javache, astreet
Differential Revision: D3348975
fbshipit-source-id: a68ae9b00b4dbaa374b421029ae676fc69ae5a75
Summary:
This diff refactors the view update process into two stages:
1. The `reactSubviews` array is set, whose order matches the order of the JS components and shadowView components, as specified by the UIManager.
2. The `didUpdateReactSubviews` method is called, which actually inserts the reactSubviews into the view hierarchy.
This simplifies a lot of the hacks we had for special-case treatment of subviews: In many cases we don't want to actually insert `reactSubviews` into the parentView, and we had a bunch of component-specific solutions for that (typically overriding all of the reactSubviews methods to store views in an array). Now, we can simply override the `didUpdateReactSubviews` method for those views to do nothing, or do something different.
Reviewed By: wwjholmes
Differential Revision: D3396594
fbshipit-source-id: 92fc56fd31db0cfc66aac3d1634a4d4ae3903085
Summary:
This is a followup for "Add Shortcut "Double R" to Reload JS in iOS".
Please see the previous two revisions:[[ D3371536 | D3371536 ]], [[ D3343907 | D3343907 ]]
In previous revisions, we only tested with the iOS UIExplorer app, without testing in the iOS Catalyst app, where the key shortcuts we added are always invoked in TextInput components. It's due to a bug with the `UIApplicationDelegate`. Just fix this bug in this revision and successfully tested in the Catalyst app.
Reviewed By: mkonicek
Differential Revision: D3391045
fbshipit-source-id: 8b76fbfe7592218b02dd22502d25eebbc59f3cbc
Summary:
As per https://twitter.com/olebegemann/status/738656134731599872, our use of "main thread" to mean "main queue" seems to be unsafe.
This diff replaces the `NSThread.isMainQueue` checks with dispatch_get_specific(), which is the recommended approach.
I've also replaced all use of "MainThread" terminology with "MainQueue", and taken the opportunity to deprecate the "sync" param of `RCTExecuteOnMainThread()`, which, while we do still use it in a few places, is incredibly unsafe and shouldn't be encouraged.
Reviewed By: javache
Differential Revision: D3384910
fbshipit-source-id: ea7c216013372267b82eb25a38db5eb4cd46a089
Summary:
Allows developers to specify headers to include in the HTTP request
when fetching a remote image. For example, one might leverage this
when fetching an image from an endpoint that requires authentication:
```
<Image
style={styles.logo}
source={{
uri: 'http://facebook.github.io/react/img/logo_og.png',
headers: {
Authorization: 'someAuthToken'
}
}}
/>
```
Note that the header values must be strings.
Works on iOS and Android.
**Test plan (required)**
- Ran a small example like the one above on iOS and Android and ensured the headers were sent to the server.
- Ran a small example to ensure that \<Image\> components without headers still work.
- Currently using this code in our app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/7338
Reviewed By: javache
Differential Revision: D3371458
Pulled By: nicklockwood
fbshipit-source-id: cdb24fe2572c3ae3ba82c86ad383af6d85157e20
Summary:
Enable double tap R on iOS, consistent with Android.
Keep the existing Cmd+R on iOS because people are already used to it.
Make Cmd+Key and Double Key both invalid when focus is in textview or textfield.
Also try to add Cmd+R in Android, but seems no good.
Reviewed By: nicklockwood
Differential Revision: D3343907
fbshipit-source-id: 68f7e3b0393711c137e1d932db33e1b6a2a19e09
Summary: This will make error messages more helpful.
Reviewed By: javache
Differential Revision: D3292400
fbshipit-source-id: d1e0bb24593058b75422824c0d351ede1320029e
Summary: AppState now subclasses NativeEventEmitter instead of using global RCTDeviceEventEmitter.
Reviewed By: javache
Differential Revision: D3310488
fbshipit-source-id: f0116599223f4411307385c0dab683659d8d63b6
Summary:
On iPad we may get two touch cancel events in direct succession. They would have the same coalescing key, which would result in unsuccesful attempt to coalesce them.
This diff fixes it by making sure two cancel events cannot have the same coalescing key.
(An alternative fix would be implementing coalescing logic for cancel events, but that sounds more complicated. It would be neccessary if there is a legit scenario where big number of cancel events are emitted in succesion.)
Reviewed By: javache
Differential Revision: D3292405
fbshipit-source-id: 1f269771dc81fdd637cf6ac3ee4725e5e2fec679
Summary:
This is a solution for the problem I raised in https://www.facebook.com/groups/react.native.community/permalink/768218933313687/
I've added a new native base class, `RCTEventEmitter` as well as an equivalent JS class/module `NativeEventEmitter` (RCTEventEmitter.js and EventEmitter.js were taken already).
Instead of arbitrary modules sending events via `bridge.eventDispatcher`, the idea is that any module that sends events should now subclass `RCTEventEmitter`, and provide an equivalent JS module that subclasses `NativeEventEmitter`.
JS code that wants to observe the events should now observe it via the specific JS module rather than via `RCTDeviceEventEmitter` directly. e.g. to observer a keyboard event, instead of writing:
const RCTDeviceEventEmitter = require('RCTDeviceEventEmitter');
RCTDeviceEventEmitter.addListener('keyboardWillShow', (event) => { ... });
You'd now write:
const Keyboard = require('Keyboard');
Keyboard.addListener('keyboardWillShow', (event) => { ... });
Within a component, you can also use the `Subscribable.Mixin` as you would previously, but instead of:
this.addListenerOn(RCTDeviceEventEmitter, 'keyboardWillShow', ...);
Write:
this.addListenerOn(Keyboard, 'keyboardWillShow', ...);
This approach allows the native `RCTKeyboardObserver` module to be created lazily the first time a listener is added, and to stop sending events when the last listener is removed. It also allows us to validate that the event strings being observed and omitted match the supported events for that module.
As a proof-of-concept, I've converted the `RCTStatusBarManager` and `RCTKeyboardObserver` modules to use the new system. I'll convert the rest in a follow up diff.
For now, the new `NativeEventEmitter` JS module wraps the `RCTDeviceEventEmitter` JS module, and just uses the native `RCTEventEmitter` module for bookkeeping. This allows for full backwards compatibility (code that is observing the event via `RCTDeviceEventEmitter` instead of the specific module will still work as expected, albeit with a warning). Once all legacy calls have been removed, this could be refactored to something more elegant internally, whilst maintaining the same public interface.
Note: currently, all device events still share a single global namespace, since they're really all registered on the same emitter instance internally. We should move away from that as soon as possible because it's not intuitive and will likely lead to strange bugs if people add generic events such as "onChange" or "onError" to their modules (which is common practice for components, where it's not a problem).
Reviewed By: javache
Differential Revision: D3269966
fbshipit-source-id: 1412daba850cd373020e1086673ba38ef9193050
Summary:
Modules which call JS methods directly, or use `sendDeviceEventWithName:`, can trigger effects in JS without ever being referenced from the JS code. This breaks some assumptions in my earlier diff about when modules can be lazily loaded.
Pending a better solution, I've put explicit `init` methods in these modules to ensure they are eagerly initialized (the downside to this is that they'll still be initialized even if they are never used).
Reviewed By: javache
Differential Revision: D3258232
fb-gh-sync-id: f925bc2e5339c1fbfcc244d4613062c5ab848fc2
fbshipit-source-id: f925bc2e5339c1fbfcc244d4613062c5ab848fc2
Summary:
Previously, if a module implemented `setBridge:` we assumed that it needs to be initialised on the main thread. This assumption was not really warranted however, and it was a barrier to deferring module initialization.
This diff tweaks the rules so that only modules that override `init` or `constantsToExport**` are assumed to require main thread initialization, and others can be created lazily when they are first used.
WARNING: this will be a breaking change to any 3rd party modules that are assuming `setBridge:` is called on the main thread. Those modules should be rewritten to move any code that requires the main thread into `init` or `constantsToExport` instead.
`**` We will also be examining whether `constantsToExport` can be done lazily, but for now any module that uses it will still be created eagerly when the bridge starts up.
Reviewed By: javache
Differential Revision: D3240682
fb-gh-sync-id: 48f309e3158bbccb52141032baf70def3e609371
fbshipit-source-id: 48f309e3158bbccb52141032baf70def3e609371
Summary: Using customDirectEventTypes or customBubblingEventTypes causes a viewmanager to be initialized at app start. This diff deprecates those methods and removes their usage from RCTScrollViewManager.
Reviewed By: majak
Differential Revision: D3218973
fb-gh-sync-id: 295bef3be9623b49b0cdcbf8a56e10d9b28126d9
fbshipit-source-id: 295bef3be9623b49b0cdcbf8a56e10d9b28126d9
Summary:
Now that we support initializing the bridge off the main thread, some of the assumptions in the bridge setup process are no longer safe.
In particular we were assuming that the JS executor and injected modules could always be synchronously initialized within bridge init, but that is only safe if those modules don't need to be set up on the main thread.
The setup for those modules was sync-dispatching to the main thread if bridge init happened on a background thread, and this lead to a deadlock under certain circumstances.
Reviewed By: javache
Differential Revision: D3224162
fb-gh-sync-id: 7319b70f541a46ef932cfe4f776e7e192f3ce1e8
fbshipit-source-id: 7319b70f541a46ef932cfe4f776e7e192f3ce1e8
Summary:When JSC throws an error on startup (e.g. a SyntaxError) or when invoking a method that is not caught by RCTExceptionsManager, we previously just reported is a native error, with a (useless) native stack trace in the redbox. This changes that behaviour to report a JS stacktrace.
The same issue was previously reported here: https://github.com/facebook/react-native/pull/5677
Reviewed By: majak
Differential Revision: D3037387
fb-gh-sync-id: 06f8333e0eb50dcef0b26284754262301b8a5f08
fbshipit-source-id: 06f8333e0eb50dcef0b26284754262301b8a5f08
Summary:Turns our using the same coalescing key until a person removes all fingers off screen is not ideal.
It doesn't work in a case where the first finger starts moving on screen and then a second finger joins it later (almost any pinch gesture),
since we would try to coalesce move events from the start when only one finger was touching screen with events where two fingers were moving on screen.
That doesn't work and results in a crash.
I've changed the logic for generating the coalescing key in order to prevent this.
We no longer have a single key for a single gesture, but we change the key each time amount of fingers increases ("touchStart") or decreases ("touchEnd").
Reviewed By: javache
Differential Revision: D3138275
fb-gh-sync-id: c32230ba401819fe3a70d1752b286d849520be89
fbshipit-source-id: c32230ba401819fe3a70d1752b286d849520be89
Summary:D3092867 / 1d3db4c5dc caused deadlock when chrome debugging was turned on, so it was reverted as D3128586 / 144dc30661.
The reason: I was calling `[_bridge dispatchBlock:^{ [self flushEventsQueue]; } queue:RCTJSThread];` from main thread and expecting it will `dispatch_async` to another,
since a held lock was being accessed the dispatched block and was released after the dispatch.
Turns out `RCTWebSocketExecutor` (which is used when chrome debugger is turned on) executes all blocks dispatched this way to `RCTJSThread` synchronously on the main thread.
This resulted in a deadlock. The "dispatched" block was trying to acquired lock which held by the same thread in the dispatching phase.
A fix for this is pretty simple. We will release the lock before dispatching the block.
However it's not super straightforward to see this won't introduce some race condition in a case with two threads where we would end up with events not being processed.
My thinking why that shouldn't happen goes like this: We could get in a bad state if `flushEventsQueue` would run on JS thread while `sendEvent:` is running on MT.
(I don't have a specific example how, maybe it's not possible. However when I show this case is safe we know we are good.)
The way how locking is setup in this diff the only possible scenario where these two threads would execute in these methods concurrently is JS holding the lock and MT going to enqueue another block on JS thread (since that's outside of "locked" zone).
But this scenarion can never happen, since if MT is about to enqueue the block on JS thread it means there cannot be a not yet fully executed block on JS thread.
Therefore nothing bad can happen.
So this diff brings back the reverted diff and adds to it the fix for the deadlock.
Reviewed By: javache
Differential Revision: D3130375
fb-gh-sync-id: 885a166f2f808551d7cd4e4eb98634d26afe6a11
fbshipit-source-id: 885a166f2f808551d7cd4e4eb98634d26afe6a11
Summary:The 200ms timeout was causing resource issues and causing a lot of overhead when you're not running the devtools, since it will basically create a new socket every 200ms.
Also clean up the way we do logging so it's completely compiled out in prod, and standardize all the names we use for threading to lowercase react.
Reviewed By: frantic
Differential Revision: D3115975
fb-gh-sync-id: e6e51c0621d8e9fc4eadb864acd678b8b5d322a1
fbshipit-source-id: e6e51c0621d8e9fc4eadb864acd678b8b5d322a1
Summary:Previously, (mostly touch and scroll) event handling on iOS worked in a hybrid way:
* All incoming coalesce-able events would be pooled and retrieved by js thread in the beginning of its frame (all of this happens on js thread)
* Any non-coalesce-able event would be immediately dispatched on a js thread (triggered from main thread), and if there would be pooled coalesce-able events they would be immediately dispatched at first too.
This behavior has a subtle race condition, where two events are produced (on MT) in one order and received in js in different order.
See https://github.com/facebook/react-native/issues/5246#issuecomment-198326673 for further explanation of this case.
The new event handling is (afaik) what Android already does. When an event comes we add it into a pool of events and dispatch a block on js thread to inform js there are events to be processed. We keep track of whether we did so, so there is at most one of these blocks waiting to be processed. When the block is executed js will process all events that are in pool at that time (NOT at time of enqueuing the block).
This creates a single way of processing events and makes it impossible to process them in different order in js.
The tricky part was making sure we don't coalesce events across gestures/different scrolls. Before this was achieved by knowing that gestures and scrolls start/end with non-coalesce-able event, so the pool never contained events that shouldn't be coalesced together. That "assumption" doesn't hold now.
I've re-added `coalescingKey` and made touch and scroll events use it to prevent coalescing events of the same type that should remain separate in previous diffs (see dependencies).
On top of it it decreases latency in events processing in case where we get only coalesce-able events. Previously these would be processed at begging of the next js frame, even when js would be free and could process them sooner. This delay is done, since they would get processed as soon as the enqueued block would run.
To illustrate this improvement let's look at these two systraces.
Before: https://cloud.githubusercontent.com/assets/713625/14021417/47b35b7a-f1d3-11e5-93dd-4363edfa1923.png
After: https://cloud.githubusercontent.com/assets/713625/14021415/4798582a-f1d3-11e5-8715-425596e0781c.png
Reviewed By: javache
Differential Revision: D3092867
fb-gh-sync-id: 29071780f00fcddb0b1886a46caabdb3da1d5d84
fbshipit-source-id: 29071780f00fcddb0b1886a46caabdb3da1d5d84
Summary: This was previously removed in D2884587, but we will need it going forward. See D3092867 for reasons why it's necessary again.
Reviewed By: javache
Differential Revision: D3092848
fb-gh-sync-id: 0d10dbac4148fcc8e035d32d8eab50f876d99e88
fbshipit-source-id: 0d10dbac4148fcc8e035d32d8eab50f876d99e88