Summary: We are moving to more stable APIs removing all mentiones of the effort name from the codebase.
Reviewed By: mdvacca
Differential Revision: D12912894
fbshipit-source-id: 4a0c6b9e7454b8b14e62d419e9e9311dc0c56e7a
Summary:
This diff changes how we expose UIManager to JavaScript realm and control ownership of it. This change should improve reliability and a thread-safety.
UIManagerBinding is a HostObject which consolidate ownership of UIManager. Now JavaScript's GC controls its lifetime which eliminates the possibility of calling some JS facing methods of UIManager using a dangling pointer.
Besides that, all API now imply that if the caller has a reference to jsi::Runtime, it calls the method on the proper thread (it's an implication of RuntimeExecutor design).
Reviewed By: sahrens
Differential Revision: D12876745
fbshipit-source-id: eb8c70317460df5b14e45031ad15fc6c8e5b5ce3
Summary: React bytecode is kind of a different thing that sebmarkbage already has in mind so lets keep the namespace separate.
Reviewed By: mdvacca
Differential Revision: D12896293
fbshipit-source-id: e0f266da6e7a051bcf5defea49b958452342754d
Summary:
* Adds parent tag as param for createNode in place of explicit appendChild commands.
* Adds version info to bytecode
* Adds native conditional support:
Conditionals are represented in product code with the new `NativeConditional` React
component. It takes params necessary to construct a native function call, and takes
a render prop as a child that passes the value of the native call as an arg. In
prod, the component would actually call the native module and render with that value,
but in jest we render for *both* true and false and set them as children
of a new jest-only primitive/host component which we special-case and generate a
special command with `OP_CODE.conditional`, generate the appropriate bytecode commands
for each branch, and embed them as args in the conditional OP_CODE command. When
evaluating the bytecode, only one set of commands is executed, based on the native
module value (which is evaluated with another new opcode which computes the value
and stuffs it in a "register").
Obviously generating this bytecode is kind of a cludge compared to prepack, but
when I asked @[501709947:Dominic] about it, he said they had no bytecode spec right
now, so I'm running ahead with this prototype. The main thing I'm focused on is
the C++/RN bytecode interpretter - this jest stuff is just a way to generate bytecode
for it to consume which could be replaced or augmented with many other approaches,
such as prepack, server rendering, etc.
Also piggybacked a bunch of other cleanup.
Reviewed By: shergin
Differential Revision: D10277121
fbshipit-source-id: 15d3217a59ef481b574c742d17d8a7dc893cba90
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a