Summary: @public
When using bundled JS the `__DEV__` flag is set to false by default, which can cause errors to be missed if used for testing. This diff adds logic to override the `__DEV__` value when running in RCT_DEBUG configuration, so that the JS debug checks are enabled.
Reviewed By: @tadeuzagallo
Differential Revision: D2429533
Summary: @public
Migrate scripts to open source and add new route on the packager
to directly convert profiler outputs to a devtools compatible format.
Reviewed By: @jspahrsummers
Differential Revision: D2425740
Summary: @public
* Change the JSON generation and remove the dependency on YAJL since it had a
128 depth limit
* Enable the profiler bytecode generation to fix missing frames
* Save the output to a file on the tmp dir instead of outputting it to the console
Reviewed By: @jspahrsummers
Differential Revision: D2420754
Summary:
There was some recent changes to the Makefile, but the open source
build phase script wasn't update. Update it to copy the files to
the right location.
Summary:
I'd like this ability as this has a tendency to get in the way of some of the more complex UI pieces I have. Disabling RCT_DEV entirely is too much for me.
Closes https://github.com/facebook/react-native/pull/2451
Github Author: Tj <tfallon@mail.depaul.edu>
Summary:
Previously the bridge sometimes never fired RCTJavaScriptDidLoadNotification or RCTJavaScriptDidFailToLoadNotification if there was an error (for example, if the source code loaded but we couldn't inject the JSON config). This diff moves the error handling into a method called `stopLoadingWithError` that the bridge can call whenever there is an error.
Also if the script failed to load, the BatchedBridge still called `executeSourceCode`. With this diff the `_loading` flag is set to NO when the script fails to load, and `executeSourceCode` returns immediately when `_loading` is false. This way the bridge does not try to execute JS when there is a loading error.
Closes https://github.com/facebook/react-native/pull/2520
Github Author: James Ide <ide@jameside.com>
Summary:
We currently wait until after views have been updated on the main thread before sending layout events. This means that any code that relies on those events to update the UI will lag the atual layout by at least one frame.
This changes the RCTUIManager to send the event immediately after layout has occured on the shadow thread. This noticably improves the respinsiveness of the layout example in UIExplorer, which now updates the dimension labels immediately instead of waiting until after the layout animation has completed.
Summary:
Currently, the system for mapping JS event handlers to blocks is quite clean on the JS side, but is clunky on the native side. The event property is passed as a boolean, which can then be checked by the native side, and if true, the native side is supposed to send an event via the event dispatcher.
This diff adds the facility to declare the property as a block instead. This means that the event side can simply call the block, and it will automatically send the event. Because the blocks for bubbling and direct events are named differently, we can also use this to generate the event registration data and get rid of the arrays of event names.
The name of the event is inferred from the property name, which means that the property for an event called "load" must be called `onLoad` or the mapping won't work. This can be optionally remapped to a different property name on the view itself if necessary, e.g.
RCT_REMAP_VIEW_PROPERTY(onLoad, loadEventBlock, RCTDirectEventBlock)
If you don't want to use this mechanism then for now it is still possible to declare the property as a BOOL instead and use the old mechanism (this approach is now deprecated however, and may eventually be removed altogether).
Summary:
Fixes#2464
After the bridge parallelisation of the bridge initialisation the executors
were being `setUp` in a background thread, and the `RCTWebViewExecutor` was
crashing when creating a `UIWebView` out of the main thread.
Wrap the `UIWebView` creation in a call to the main thread.
Summary:
When bridge calls are made, they should be dispatched to their
destination GCD queue in the same order they were made. (It
looks like this invariant broke in 336e18d, which caused call
order to depend on the iteration of `NSMapTable` keys
whenever there are calls to multiple modules that share a queue)
Fixes#1941 (in which RCTUIManager createView addUIBlock
blocks were sometimes running after other blocks that depended
on them)
I'm a react-native/iOS/objc newbie, so please excuse any
ignorance this commit may well contain :)
Closes https://github.com/facebook/react-native/pull/2488
Github Author: Ted Suzman <ted@suzman.net>
Summary:
Add JSC profiler to the dev menu and rename the pre-existent one to systrace.
For now it just outputs to the console, but a better workflow is on the way.
Summary:
The arg block for handling structs did not return a value, which was being intepreted as failure. This diff returns YES for success, and also adds an error log for this case so future regressions won't fail silently.
Summary:
`view.screen` can be nil if the view has not yet been added to the view hierarchy (e.g. new view), so we should use `[UIScreen mainScreen]` instead.
In the future, if we need to support multiple screens, one possible fix is to set the rasterization scale in didMoveToWindow/Superview. For now we have just one screen, though.
Closes https://github.com/facebook/react-native/pull/2334
Github Author: James Ide <ide@jameside.com>
Summary:
There's no good reason for initialProperties to be mutable after the RCTRootView has been created. Passing it in through the constructor means we can skip one dispatch_async.