Summary:
In theory, we should be able to animate any non-layout property, including custom ones. While there is still work to be done on the native side to fully enable this, we should start by dropping the prop whitelist.
Closes https://github.com/facebook/react-native/pull/10658
Differential Revision: D4379031
Pulled By: ericvicenti
fbshipit-source-id: fe9c30ea101e93a8b260d7d09a909fafbb82fee6
Summary:
This diff attempts to fix a number of iOS native animation bugs related to improper node invalidation and a race with view creation. The major issues were presented in #9120 as problems 3 and 3b, but I'll recap here:
The invalidation model we use is overly complicated and incomplete. The proper combination of `_needsUpdate` and `_hasUpdated` will result in nodes values being recomputed. However, we do not invalidate nodes in all the places we should, e.g. if we create a new view and attach it to an existing value node (see example in #9120). This diff chooses to remove the `_hasUpdated` flag, and simply relies on the `_needsUpdate` flag to mark a node as dirty.
We mark nodes as dirty when they are:
- created
- updated
- attached to new parents
- detached from old parents
- attached to a view
Calling `updateNodeIfNecessary` will, if necessary, compute all invalidated parent values before recomputing the node value. It will then apply the update, and mark the no
Closes https://github.com/facebook/react-native/pull/10663
Differential Revision: D4120301
Pulled By: mkonicek
fbshipit-source-id: e247afcb5d8c15999b8328c664b9f7e764d76a75
Summary:
To make React Native play nicely with our internal build infrastructure we need to properly namespace all of our header includes.
Where previously you could do `#import "RCTBridge.h"`, you must now write this as `#import <React/RCTBridge.h>`. If your xcode project still has a custom header include path, both variants will likely continue to work, but for new projects, we're defaulting the header include path to `$(BUILT_PRODUCTS_DIR)/usr/local/include`, where the React and CSSLayout targets will copy a subset of headers too. To make Xcode copy headers phase work properly, you may need to add React as an explicit dependency to your app's scheme and disable "parallelize build".
Reviewed By: mmmulani
Differential Revision: D4213120
fbshipit-source-id: 84a32a4b250c27699e6795f43584f13d594a9a82
Summary:
`flattenOffset` has proven extremely useful, especially when dealing with pan responders and other gesture based animations, but I've also found a number of use cases for the inverse. This diff introduces `extractOffset`, which sets the offset value to the base value, and resets the base value to zero. A common use case would be to extractOffset onGrant and flattenOffset onRelease.
Closes https://github.com/facebook/react-native/pull/10721
Differential Revision: D4145744
fbshipit-source-id: dc2aa31652df0b31450556f611db43548180c7dd
Summary:
Support static values (non-animated) in transform config like Android already does.
**Test plan**
Tested in UIExplorer native animated example by adding a transform with a static value and comparing with JS.
Closes https://github.com/facebook/react-native/pull/10664
Differential Revision: D4109515
fbshipit-source-id: 2d7de17d51d6df835c569fd45d2de8fc170bf928
Summary:
This diff adds support for native spring animations on iOS. This overlaps some spring work done by kmagiera on the Android side of things.
**Test plan (required)**
Run UIExplorer NativeAnimated examples before and after - compare the results. Pay special attention to the spring examples.
Closes https://github.com/facebook/react-native/pull/9048
Differential Revision: D4056088
Pulled By: foghina
fbshipit-source-id: a593408cb61cb850572bab4a0884f7157cece656
Summary:
This diff adds support for clamping on iOS. It separates out code originally submitted in #9048.
Test plan (required)
Run UIExplorer NativeAnimated examples before and after - compare the results. Pay special attention to the new clamped spring example.
Closes https://github.com/facebook/react-native/pull/9625
Differential Revision: D4053231
fbshipit-source-id: 29048de444ff5f6d7fe7dce7897399b483ee6d2d
Summary:
Combining 2 animated values via addition, multiplication, and modulo are already supported, and this adds another one: division.
There are some cases where an animated value needs to invert (1 / x) another animated value for calculation. An example is inverting a scale (2x --> 0.5x), e.g.:
```
const a = Animated.Value(1);
const b = Animated.divide(1, a);
Animated.spring(a, {
toValue: 2,
}).start();
```
`b` will then follow `a`'s spring animation and produce the value of `1 / a`.
The basic usage is like this:
```
<Animated.View style={{transform: [{scale: a}]}}>
<Animated.Image style={{transform: [{scale: b}]}} />
<Animated.View>
```
In this example, the inner image won't get stretched at all because the parent's scaling gets cancelled out.
Also added this to native animated implementation.
Reviewed By: foghina, mmmulani
Differential Revision: D3922891
fbshipit-source-id: 32508956c4b65b2deb7574d50a10c85b4809b961
Summary:
This diff adds support for value offsets on iOS. It separates out code originally submitted in #9048.
Test plan (required)
Set up an animation with an offset, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9627
Differential Revision: D3924410
fbshipit-source-id: 8177a25a5f6b9e33f00ea66143c782aeea24507d
Summary:
Add native support on iOS and Android for `Animated.diffClamp` that was added in #9419.
**Test plan**
Tested that it works properly using the native animations UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9691
Differential Revision: D3813440
fbshipit-source-id: 48a3ecddf3708fa44b408954d3d8133ec8537f21
Summary:
This diff adds ModuloAnimatedNode on iOS. It separates out code originally submitted in #9048.
Test plan (required)
Set up an animation with a modulo node, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9626
Differential Revision: D3799636
fbshipit-source-id: 594499f11be41bf3ee709249056a3feedeace9eb
Summary:
Adds support for `Animated.Value#addListener` for native driven animated values. Same as #8844 but for iOS. This depends on some JS code in #8844 so only review the 2nd commit and let's wait for #8844 to land first.
**Test plan**
Tested using the UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9194
Differential Revision: D3681749
fbshipit-source-id: 521a61e2221c1ad1f6f40c75dd2dc957361d0271
Summary:
This adds support for the `transform` animated node. This brings feature parity with the iOS implementation and allows running the NativeAnimated UIExplorer example that was created with the iOS implementation on Android. This is based on some work by kmagiera in the exponent RN fork.
This also adds support for mixing static values with animated ones in the same transform as well which is not supported on iOS at the moment. It is also implemented in a way that rebuilds the transform matrix the same way as we build it in JS so it will be easy to remove some of the current limitations like forcing the transforms order and only supporting one of each type.
**Test plan (required)**
Tested with the NativeAnimated example on Android and iOS. Also tested mixing in static values in a transform (`[{ rotate: '45deg' }, { translateX: animatedValue }]`).
Closes https://github.com/facebook/react-native/pull/8839
Differential Revision: D3682143
fbshipit-source-id: 5e6fd4b0b8be6a76053f24a36d1785771690a6f8
Summary:
The `NativeAnimationsExample` in Android can not work due to inputRange and outputRange were limited to double array type, which is different from iOS.
So we need let android version to support string array type.
Closes https://github.com/facebook/react-native/pull/8900
Differential Revision: D3674754
fbshipit-source-id: e7844f00940bf0fdd6f7f5003dd4eeefa0c317a0
Summary:
This diff addresses the issues raised by kmagiera in https://github.com/facebook/react-native/pull/7884. Transforms should be applied in the order they are defined, just like in `processTransform.js`. A scale applied before a translation, for instance, should give a different result than a translation applied before a scale.
We leverage CATransform3D to do the heavy lifting. A concatenated transform is passed all the way to `RCTViewPropertyMapper`. It is compared with the transform currently applied to the view, and if different, applied. The same approach is used for opacity.
I think it makes the most sense to do this diffing in `RCTViewPropertyMapper`, as opposed to creating and cleaning up an `_updatedPropsDictionary` each frame in `RCTTransformAnimatedNode` and `RCTStyleAnimatedNode`. The node should keep its full value; applying a minimal set of altered props is an optimization. The higher up this optimization is implemented, the more assumptions it makes. e.g. that there will only ever be a sing
Closes https://github.com/facebook/react-native/pull/9050
Differential Revision: D3658139
fbshipit-source-id: ad6286762ef734084cbdf83c9bd9241190302d34
Summary:
`Animated.parallel` among other functions expects the `start(callback)` function to be invoked with an `endState` object. Currently natively driven animations call the handler with `null`, this PR changes that to `{ finished: true }`.
**Test plan**
This should not throw any errors:
```js
Animated.parallel([
Animated.timing(
new Animated.Value(0),
{
toValue: 1,
useNativeDriver: true
}
),
Animated.timing(
new Animated.Value(0),
{
toValue: 1,
useNativeDriver: true
}
)
]).start();
```
Closes https://github.com/facebook/react-native/pull/8567
Differential Revision: D3517291
Pulled By: javache
fbshipit-source-id: 0056a5b4261546b061451c0b1b249718739086bc
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Reviewed By: javache
Differential Revision: D3409179
Pulled By: nicklockwood
fbshipit-source-id: ef2d8840032e0c32f49e4a16ba86d448662e1751
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Differential Revision: D3401811
Pulled By: nicklockwood
fbshipit-source-id: 709e533243130153febef03ddd60d39e9fe70e3e
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Differential Revision: D3401811
Pulled By: nicklockwood
fbshipit-source-id: c8d750b75e4410923e17eaeb6dcaf079a09942e2