Summary:
public
I was looking into the missing panels at the bottom of the <ListView> - Grid Layout example, and found that it was caused by several problems, some in the example and some in ListView itself.
The first problem seemed to be a bug in the `_getDistanceFromEnd()` method, which calculates whether the ListView needs to load more content based on the distance of the visible content from the bottom of the scrollview. This was previously using the function
Math.max(scrollProperties.contentLength, scrollProperties.visibleLength) - scrollProperties.visibleLength - scrollProperties.offset
to calculate the amount the user could scroll before they run out of content. This sort-of works in most cases because `scrollProperties.contentLength` is usually longer than `scrollProperties.visibleLength`, so this would generally evaluate to
scrollProperties.contentLength - scrollProperties.visibleLength - scrollProperties.offset
which meant that it would be positive as long as there was content still to be displayed offscreen, and negative when you reached the end of the content. This logic breaks down if `contentLength` is less than `visibleLength`, however. For example, if you have 300pts of content loaded, and your scrollView is 500pts tall, and your scroll position is zero, this evaluates to
Math.max(300, 500) - 500 - 0 = 0
In other words, the algorithm is saying that you have zero pts of scroll content remaining before you need to reload. But actually, the bottom 200pts of the screen are empty, so you're really 200pts in debt, and need to load extra rows to fill that space. The correct algorithm is simply to get rid of the `Math.max` and just use
scrollProperties.contentLength - scrollProperties.visibleLength - scrollProperties.offset
I originally thought that this was the cause of the gap, but it isn't, because ListView has `DEFAULT_SCROLL_RENDER_AHEAD = 1000`, which means that it tries to load at least 1000pts more content than is currently visible, to avoid gaps. This masked the bug, so in practice it wasn't causing an issue.
The next problem I found was that there is an implict assumption in ListView that the first page of content you load is sufficient to cover the screen, or rather, that the first _ second page is sufficient. The constants `DEFAULT_INITIAL_ROWS = 10` and `DEFAULT_PAGE_SIZE = 1`, mean that when the ListView first loads, the following happens:
1. It loads 10 rows of content.
2. It checks if `_getDistanceFromEnd() < DEFAULT_SCROLL_RENDER_AHEAD` (1000).
3. If it is, it loads another `DEFAULT_PAGE_SIZE` rows of content, then stops.
In the case of the ListView Grid Layout example, this meant that it first loaded 10 cells, then loaded another 1, for a total of 11. The problem was that going from 10 to 11 cells isn't sufficient to fill the visible scroll area, and it doesn't change the `contentSize` (since the cells wrap onto the same line), and since ListView doesn't try to load any more until the `contentSize` or `scrollOffset ` changes, it stops loading new rows at that point.
I tried fixing this by calling `_renderMoreRowsIfNeeded()` after `_pageInNewRows()` so that it will continue to fetch new rows until the `_getDistanceFromEnd()` is less than the threshold, rather than stopping after the first page and waiting until the `contentSize` or `scrollOffset` change, but although this solves the problem for the Grid Layout example, it leads to over-fetching in the more common case of a standard row-based ListView.
In the end, I just increased the `pageSize` to 3 for the Grid Layout example, which makes more sense anyway since loading a page that is not a multiple of the number of cells per row confuses the `_renderMoreRowsIfNeeded` algorithm, and leads to gaps at the bottom of the view.
This solved the problem, however there was still a "pop-in" effect, where the additional rows were paged in after the ListView appeared. This was simply a misconfiguration in the example itself: The default of 10 rows was insufficient to fill the screen, so I changed the `initialListSize` prop to `20`.
Reviewed By: javache
Differential Revision: D2911690
fb-gh-sync-id: 8d6bd78843335fb091e7e24f7c2e6a416b0321d3
shipit-source-id: 8d6bd78843335fb091e7e24f7c2e6a416b0321d3
Summary:
public
- Intro new back action
- Add support in the two main reducers
- Use it in examples to support Android back button
- Disable NavigationCard gestures on Android
Reviewed By: hedgerwang
Differential Revision: D2914154
fb-gh-sync-id: d4dce6538e19613a2ffca21e2e3b2ecaded3d5dc
shipit-source-id: d4dce6538e19613a2ffca21e2e3b2ecaded3d5dc
Summary:
This is a cut down version of a previous pull request with just the 4 corners catered for.
Closes https://github.com/facebook/react-native/pull/4252
Reviewed By: svcscm
Differential Revision: D2911959
Pulled By: androidtrunkagent
fb-gh-sync-id: 7ddcd684d90d4d92ccefed906c0126e92818dcde
Summary:
A new API to unify internal navigation. Also addresses a highly-rated community 'pain': https://productpains.com/post/react-native/better-navigator-api-and-docs/
Offers the following improvements:
- Redux-style navigation logic is easy to reason about
- Navigation state can be easily saved and restored through refreshes
- Declarative navigation views can be implemented in native or JS
- Animations and gestures are isolated and now use the Animated library
public
Reviewed By: hedgerwang
Differential Revision: D2798048
fb-gh-sync-id: 88027ef9ead8a80afa38354252bc377455cc6dbb
Summary:
accessibilityLabels are missing in these touchable*.js files.
for #5322
ide This is not tested yet. I will update with test.
Closes https://github.com/facebook/react-native/pull/5346
Reviewed By: svcscm
Differential Revision: D2882061
Pulled By: gkassabli
fb-gh-sync-id: dff0ef373e5f5895027cb1cc08c8887a6ace8eee
Summary:
public
The packager currently assumes that all assets that are not JSON or JS files must be images. Although it is possible to add other extension types, they crash the packager if you try to require them, because it attempts to get their dimensions, assuming that they are an image.
This is a crude workaround for that problem, which skips the image-specific processing for non-image assets, but really it would be better if the packager was properly aware of different asset types and treated them differently (e.g. for sounds it could include the duration, for HTML pages it could parse and include linked CSS files, etc).
I've also added an example of using `require('...')` to load a packager-managed HTML page in the UIExplorer WebView example. In future I anticipate that all static asset types (sounds, fonts, etc.) could be handled in this way, which allows them to be edited or added/removed on the fly instead of needing to restart the app.
Reviewed By: martinbigio
Differential Revision: D2895619
fb-gh-sync-id: cd93794ca66bad838621cd7df3ff3c62b5645e85
Summary:
I started working on improving the `StatusBar` API and make it work on Android. I added support for `setColor`, `setTranslucent` (the status bar is still visible but the app can draw under) and `setHidden` on Android. Looking for feedback on how to improve the API before I put more time on this :).
Right now I went for a cross platform API and functions that don't exist on a platform are just a no-op but I'm not sure it is the best choice since at the moment what is supported is very different between both platforms. I was wondering what you guys think and if it would be better off as 2 different modules.
It is also possible to port some of the features I added for Android to iOS even if there is no 'standard' way to do it. Like `setColor` could be implemented by drawing a colored view under the status bar and translucent by adding/removing some padding.
Closes https://github.com/facebook/react-native/pull/5360
Reviewed By: svcscm
Differential Revision: D2840417
Pulled By: nicklockwood
fb-gh-sync-id: 5c8d988bccf8035341f0efe27e54dd8402c18d24
Summary:
public
This adds support to set the highlight color on TextInput on Android. See https://github.com/facebook/react-native/pull/5678 for the iOS implementation.
Note : We will merge these two properties with one name 'selectionColor' in a follow on diff, and may move it to a style.
Reviewed By: nicklockwood
Differential Revision: D2895253
fb-gh-sync-id: 6f2c08c812ff0028973185356a8af285f7dd7969
Summary:
Currently only scroll events are send through `sendEvent`, and all of them are can be coalesced. In future (further in the stack) touch events will go through there as well, but they won't support coalescing.
In order to ensure js processes touch and scroll events in the same order as they were created, we will flush the coalesced events when we encounter one that cannot be coalesced.
public
___
//This diff is part of a larger stack. For high level overview what's going on jump to D2884593.//
Reviewed By: nicklockwood
Differential Revision: D2884591
fb-gh-sync-id: a3d0e916843265ec57f16aad2f016a79764dcce8
Summary:
I want to use the `RCTEvent` protocol for touch events as well. That's why I'm removing not very well defined `body` property and replacing it with `arguments` method, which will return an array that will be passed directly to the js call.
I think this makes sense because there is no unified arguments format for all events and and the called js method (`moduleDotMethod`) is already event specific.
This way touch events and scroll events can result in calling a completely different js function with a completely different arguments (what they indeed currently do).
public
___
//This diff is part of a larger stack. For high level overview what's going on jump to D2884593.//
Reviewed By: nicklockwood
Differential Revision: D2884590
fb-gh-sync-id: 2c1885c3414e255d8572c0fbbbfe62a23d94dd06
Summary:
This property was never used, so I'm removing it.
public
___
//This diff is part of a larger stack. For high level overview what's going on jump to D2884593.//
Reviewed By: javache
Differential Revision: D2884587
fb-gh-sync-id: acd5e576cd13a02e77225f3b308232f8331d3b61
Summary:
`RCTBaseEvent` was never used. This diff removes it.
public
___
//This diff is part of a larger stack. For high level overview what's going on jump to D2884593.//
Reviewed By: javache
Differential Revision: D2884585
fb-gh-sync-id: 66a6afcda3b5baec7f768682da215570f6d33bb1
Summary:
public
The current `ScrollView.scrollTo()` API is confusing due to the `(y, x)` parameter order, and the boolean `animated` argument. E.g.
ScrollView.scrollTo(5, 0, true) // what do these arguments mean?
This diff replaces the API with a configuration object, so the arguments are all explicit:
ScrollView.scrollTo({x: 0, y: 5, animated: true}) // much better
The `scrollTo()` method checks the argument types, and provides backwards compatibility with the old argument format for now. Using the old API will generate a warning, and this will eventually be upgraded to an error.
Reviewed By: davidaurelio
Differential Revision: D2892287
fb-gh-sync-id: cec4d504242391267c6e863816b6180ced7a7d5e
Summary:
public
https://github.com/facebook/react-native/pull/5494 added a new `source` property to WebView on Android that provides a better API, as well as allowing for request headers to be set.
This diff ports that functionality over to iOS, so we can have a consistent API cross-platform.
I've also extended the API to include `method` (GET or POST) and `body` when setting the WebView content with a URI, and `baseUrl` when setting static HTML.
Reviewed By: javache
Differential Revision: D2884643
fb-gh-sync-id: 83f24494bdbb4e1408aa8f3b7428fee33888ae3a
Summary:
For my project it was required to receive a notification when the MapView annotation was deselected.
So I renamed `onAnnotationPress` to `onAnnotationSelected` and added a new method `onAnnotationDeselected`, this names was "inspired" by the underlaying iOS API. The old API was still called and marked as deprecated.
But maybe you have an idea for a better naming (onAnnotationFocus/-Blur?) -- or should a deselected call the press method again without an annotation (undefined)?
Closes https://github.com/facebook/react-native/pull/5167
Reviewed By: svcscm
Differential Revision: D2869695
Pulled By: nicklockwood
fb-gh-sync-id: 91795ac3f1e4533b250af8901534d8870729d9db
Summary:
The basic API is consistent with iOS; there are several platform-specific props.
Also fixed the flickering when a value is selected.
public
Reviewed By: bestander
Differential Revision: D2871092
fb-gh-sync-id: f5cdf6858cb7344b28ee46954cb6b0a3b144b646
Summary:
I have an issue when combining `PullToRefreshViewAndroid` and `ViewPagerAndroid`.
`ViewPagerAndroid` will not able to scroll that gesture handler is being taken by `PullToRefreshViewAndroid`
One solution is to disable `PullToRefreshViewAndroid` if `ViewPagerAndroid` is scrolling (i.e. not idle).
[Reference solution here](http://stackoverflow.com/a/29946734/2590265)
So here need to expose the `onPageScrollStateChanged` event.
Some code referenced from DrawerLayoutAndroid, especially the `VIEWPAGER_PAGE_SCROLL_STATES` array.
Please feel free give me comments.
Thanks.
Closes https://github.com/facebook/react-native/pull/5026
Reviewed By: svcscm
Differential Revision: D2830623
Pulled By: andreicoman11
fb-gh-sync-id: c2a6920c6f4c7daab0115f13864db83b93b31abf
Summary:
public
A fix added to make the ImageEditor example usable on Android inadvertantly broke the cropping logic on iOS, so that zoomed images were cropped incorrectly.
This diff fixes that, and also sets the min/max zoom scale correctly based on the image scale, instead of using a hard-coded value.
Reviewed By: bestander
Differential Revision: D2874576
fb-gh-sync-id: 02c62940c24f4d4266655de6ddbf4fe3bc9c13ce
Summary:
Expose a `decelerationNormalEnabled` flag on WebView, which, when enabled, will WebView's ScrollView's `decelerationRate` to `UIScrollViewDecelerationRateNormal`. This gives the WebView the same "momentum" style scrolling as other iOS views.
This was discussed with ide in #5447. Please let me know if there's anything I'm missing, or anything else you'd like to see in this pull request.
Closes https://github.com/facebook/react-native/pull/5527
Reviewed By: svcscm
Differential Revision: D2870312
Pulled By: nicklockwood
fb-gh-sync-id: 7dbfd06a349e3365a5df40c3bacf25a4fdb306cf
Summary:
public
This fixes a bug in UIExplorer, where platform labels on examples like (ios only) or (android only) would be re-appended to the title each time the example was viewed.
Reviewed By: javache
Differential Revision: D2869690
fb-gh-sync-id: 07f3f14007f75eea23a5328b7850f3f620691ac2
Summary:
Added a subset of the global flow types from the fbjs eslint config to remove the no-undef errors for flow types as well as a few missing browser globals that were used in the codebase.
I also added a .eslintrc file to Examples to allow using alert there without warnings.
Closes https://github.com/facebook/react-native/pull/5585
Reviewed By: svcscm
Differential Revision: D2872016
Pulled By: vjeux
fb-gh-sync-id: f9b1b511289425393074b7237049dec38ea407b6
Summary:
After the release of 0.14, static images should be placed in the source code tree and then required as explained in the [Images guide] (https://facebook.github.io/react-native/docs/images.html). This pull request updates the image documentation and examples to the new asset system. UIExplorer tested on iOS and Android.
Closes https://github.com/facebook/react-native/pull/4987
Reviewed By: svcscm
Differential Revision: D2796276
Pulled By: bestander
fb-gh-sync-id: 732ffa2f136391bb8a3e40a54b5b1ff5022c97f2
Summary:
public
This diff improves the implementation of 3D touch by adding a `forceTouchAvailable` constant to View that can be used to check if the feature is supported.
I've also added an example of how you can use the `force` property of the touch event to measure touch pressure in React Native.
Reviewed By: vjeux
Differential Revision: D2864926
fb-gh-sync-id: 754c54989212ce4e4863716ceaba59673f0bb29d
Summary:
public
NSJSONSerialization throws an exception when it encounters bad JSON data, including NaN values, which may not be a programming error.
This diff adds code to catch those exceptions and convert to an error. Also, if no error handling is in place, RCTJSONStringify will now display a redbox, and attempt to recover by sanitizing the JSON data and retrying.
Reviewed By: javache
Differential Revision: D2854778
fb-gh-sync-id: 18e6990af0d91083496d6a0b75c31a94ed9454a5
Summary:
public
This diff adds support for auto-resizing multiline text fields. This has been a long-requested feature, with several native solutions having been proposed (see https://github.com/facebook/react-native/pull/1229 and D2846915).
Rather than making this a feature of the native component, this diff simply exposes some extra information in the `onChange` event that makes it easy to implement this in pure JS code. I think this is preferable, since it's simpler, works cross-platform, and avoids any controversy about what the API should look like, or how the props should be named. It also makes it easier to implement custom min/max-height logic.
Reviewed By: sahrens
Differential Revision: D2849889
fb-gh-sync-id: d9ddf4ba4037d388dac0558aa467d958300aa691
Summary:
public
Previously, `<Image>` elements embedded inside `<Text>` ignored all style attributes and props apart from `source`. Now, the `width`, `height` and `resizeMode` styles are observed. I've also added a transparent placeholder to be displayed while the image is loading, to prevent the layout from changing after the image has loaded.
Reviewed By: javache
Differential Revision: D2838659
fb-gh-sync-id: c27f9685b6976705ac2b24075922b2bf247e06ba
Summary:
change `setTextAlign` and `setTextAlignVertical` to receive argument of type `String` (the same as in `StyleSheet`), so that native props and stylesheet props are calling the same ReactMethod
- add demo (may not be necessary)
Closes https://github.com/facebook/react-native/pull/4481
Reviewed By: svcscm
Differential Revision: D2823456
Pulled By: mkonicek
fb-gh-sync-id: 349d17549f419b5bdc001d70b583423ade06bfe8
Summary:
Ok, so this started as fixing #5273 but ended up getting a little more complicated. 😄
Currently, AlertIOS has the following API:
* `alert(title, message, buttons, type)`
* `prompt(title, defaultValue, buttons, callback)`
I've changed the API to look like the following:
* `alert(title, message, callbackOrButtons)`
* `prompt(title, message, callbackOrButtons, type, defaultValue)`
I know that breaking changes are a big deal, but I find the current alert API to be fairly inconsistent and unnecessarily confusing. I'll try to justify my changes one by one:
1. Currently `type` is an optional parameter of `alert`. However, the only reason to change the alert type from the default is in order to create one of the input dialogs (text, password or username/password). So we're in a weird state where if you want a normal text input, you use `prompt`, but if you want a password input you use `alert` with the 'secure-text' type. I've moved `type` to `prompt` so all text input is now done with `pro
Closes https://github.com/facebook/react-native/pull/5286
Reviewed By: svcscm
Differential Revision: D2850400
Pulled By: androidtrunkagent
fb-gh-sync-id: 2986cfa2266225df7e4dcd703fce1e322c12b816
Summary:
Making the default people see when they look at the module the Promise based version
public
Reviewed By: davidaurelio
Differential Revision: D2850048
fb-gh-sync-id: e0815983ed798c202047cb071e65ce63a52fd1af
Summary:
public
Standardises the image decoding logic for all image sources, meaning we get the benefits of efficient downscaling of images from all sources, not just ALAssets.
Reviewed By: javache
Differential Revision: D2647083
fb-gh-sync-id: e41456f838e4c6ab709b1c1523f651a86ff6e623
Summary:
This implements #5073. It adds a static method `PixelRatio.pixel()` which returns the smallest drawable line width, primarily for use in styles.
It also updates the example apps to use the new function.
Closes https://github.com/facebook/react-native/pull/5076
Reviewed By: svcscm
Differential Revision: D2799849
Pulled By: nicklockwood
fb-gh-sync-id: b83a77790601fe882affbf65531114e7c5cf4bdf
Summary:
public
React Native currently exposes the iOS layer shadow properties more-or-less directly, however there are a number of problems with this:
1) Performance when using these properties is poor by default. That's because iOS calculates the shadow by getting the exact pixel mask of the view, including any tranlucent content, and all of its subviews, which is very CPU and GPU-intensive.
2) The iOS shadow properties do not match the syntax or semantics of the CSS box-shadow standard, and are unlikely to be possible to implement on Android.
3) We don't expose the `layer.shadowPath` property, which is crucial to getting good performance out of layer shadows.
This diff solves problem number 1) by implementing a default `shadowPath` that matches the view border for views with an opaque background. This improves the performance of shadows by optimizing for the common usage case. I've also reinstated background color propagation for views which have shadow props - this should help ensure that this best-case scenario occurs more often.
For views with an explicit transparent background, the shadow will continue to work as it did before ( `shadowPath` will be left unset, and the shadow will be derived exactly from the pixels of the view and its subviews). This is the worst-case path for performance, however, so you should avoid it unless absolutely necessary. **Support for this may be disabled by default in future, or dropped altogether.**
For translucent images, it is suggested that you bake the shadow into the image itself, or use another mechanism to pre-generate the shadow. For text shadows, you should use the textShadow properties, which work cross-platform and have much better performance.
Problem number 2) will be solved in a future diff, possibly by renaming the iOS shadowXXX properties to boxShadowXXX, and changing the syntax and semantics to match the CSS standards.
Problem number 3) is now mostly moot, since we generate the shadowPath automatically. In future, we may provide an iOS-specific prop to set the path explicitly if there's a demand for more precise control of the shadow.
Reviewed By: weicool
Differential Revision: D2827581
fb-gh-sync-id: 853aa018e1d61d5f88304c6fc1b78f9d7e739804
Summary:
With the numeric keyboard now being an actual numeric keyboard (before
it was actually phone-pad), we need a proper phone-pad keyboard as well.
public
Reviewed By: dmmiller
Differential Revision: D2830707
fb-gh-sync-id: 80a1d314eac730e691de73a31342c014a2fa5ba6
Summary:
public
This was caused by the change to background color propagation, but was actually due to having an unnecessary wrapper view around the headers, which was itself a workaround for a padding bug that was fixed some time ago :-)
Reviewed By: tadeuzagallo
Differential Revision: D2830890
fb-gh-sync-id: b64e701dedb90b357ed7c463b745de021f38637b
Summary:
public
Blending semitransparent pixels against their background is fairly a fairly expensive operation on mobile GPUs. To reduce blending, React Native has a system called "background color propagation", where the background color of parent views is automatically inherited by child views unless explicitly overridden. This means that translucent pixels can be blended directly against a known background color, avoiding the need to do this dynamically on the GPU.
In practice, this is only useful for views that do their own drawing, which is basically just `<Image/>` and `<Text/>` components, and for image components it only really matters when the image has an alpha component.
The automatic background propagation is a bit of a hack, and often does the wrong thing - for example if a view overflows its bounds, or if it overlaps a sibling, the background color will often be incorrect and need to be manually disabled. Because the only place that it provides a significant performance benefit is for text, this diff disables the behavior for everything except `<Text/>` nodes. It might still be useful for `<Image/>` nodes too, but looking through the examples in UIExplorer, the number of places where it does the wrong thing for images outnumbers the cases where it provides significant reduction in blending.
Note that this diff does not prevent you from eliminating blending on image components by manually setting an opaque background color, nor does it stop you from disabling color propagation on text components by manually setting a transparent background.
Reviewed By: javache
Differential Revision: D2811031
fb-gh-sync-id: 2eb08918c9031c582a3dd2d40e04b27a663dac82