Commit Graph

30 Commits

Author SHA1 Message Date
Konstantin Raev f9bd789206 E2e android
Summary:- converted shell script `scripts/e2e-test.sh` into JS script to have more programming flexibility
- using appium execute 2 tests after a fresh React Native app installation: check HMR and that debugging mode does not crash the app
- made sure tests can be stable on limited CI systems and added ways to debug any problems in the future

Using appium we can now interact with Android app and test its state.
As a follow up i am planning to write a blog post on how to use appium with android and ios for e2e testing.
Closes https://github.com/facebook/react-native/pull/6840

Differential Revision: D3173635

Pulled By: mkonicek

fb-gh-sync-id: 3cf044bc9f64d1a842ae4589dd1bcab76de3d66a
fbshipit-source-id: 3cf044bc9f64d1a842ae4589dd1bcab76de3d66a
2016-04-13 08:20:05 -07:00
Martin Konicek e4865a5609 Clean up after removing the Stetho dependency from open source React Native
Summary:We've removed the Stetho dependency from open source React Native, removing stuff that's not needed anymore.
Closes https://github.com/facebook/react-native/pull/6864

Differential Revision: D3150758

Pulled By: mkonicek

fb-gh-sync-id: fad4408df16f52914357dc474eb1d8d965cfac60
fbshipit-source-id: fad4408df16f52914357dc474eb1d8d965cfac60
2016-04-07 10:18:22 -07:00
Konstantin Raev ce1261a3dd Added BUCK to generated app with react-native-cli init
Summary:BUCK is faster than Gradle.
For example `gradle app:installDebug` vs `buck install app` is ~7 seconds vs ~2 seconds with warm caches.
This is just the beginning to allow people to become familiar with BUCK.
It is enough for running the app locally and testing on a device.

Gradle is still used for dependency resolution.
Closes https://github.com/facebook/react-native/pull/6733

Differential Revision: D3126328

Pulled By: bestander

fb-gh-sync-id: 56aad276036c029af7e0e23d60c46ba2f77b3d2c
fbshipit-source-id: 56aad276036c029af7e0e23d60c46ba2f77b3d2c
2016-04-01 08:54:19 -07:00
Satyajit Sahoo a7cde8045b Apply react.gradle from node_modules/react-native
Summary:The goal is to minimize the number of files we need to bootstrap. This allows us to make the upgrade process smoother for everyone.

If someone needs to customize the file, we already provide some config options. The ability to copy the file and modify it is always there for those few who need it.

**Test plan**

Generate a new project with the updated template.  The app should build and run fine both in debug and production mode.

Related #6292
Closes https://github.com/facebook/react-native/pull/6610

Differential Revision: D3109099

Pulled By: foghina

fb-gh-sync-id: 13fc89e60daed30bf6349e532a140c1b6f8f053a
fbshipit-source-id: 13fc89e60daed30bf6349e532a140c1b6f8f053a
2016-03-29 07:39:21 -07:00
farwayer dcf4600a7c Using local-cli in gradle
Summary:Same as d87d127 but for gradle. It will help to prevent installing global `react-native-cli` (more simple CI server configuration for ex.)
Tested on Linux and Windows.
Closes https://github.com/facebook/react-native/pull/6272

Differential Revision: D3076101

Pulled By: foghina

fb-gh-sync-id: 89c3870536b1ce3fdbb909909b887f3ce68b2951
shipit-source-id: 89c3870536b1ce3fdbb909909b887f3ce68b2951
2016-03-21 09:21:26 -07:00
Levy Klots 7eb7b947d7 fix resources build variable name
Summary:If jsBundleDir variable was defined, then RN image assets would be
thrown into the assets folder along with the js bundle. This is a
bug. Image assets should be published into a different folder than the
js bundle.

A new variable resourcesDir is defined where RN image assets and the
like should be published into.
Closes https://github.com/facebook/react-native/pull/5828

Differential Revision: D2980235

Pulled By: mkonicek

fb-gh-sync-id: af913814e2fcce42aaa1fbed2a68fd719198f306
shipit-source-id: af913814e2fcce42aaa1fbed2a68fd719198f306
2016-02-25 17:21:30 -08:00
Martin Konicek eab211b1ec Fix comment in open source MainActivity
Reviewed By: mkonicek

Differential Revision:D2923275
Ninja: ninja

fb-gh-sync-id: 1a6700853a1b292c3ae3dd17f2b3e8ce4a2755cf
shipit-source-id: 1a6700853a1b292c3ae3dd17f2b3e8ce4a2755cf
2016-02-10 12:54:20 -08:00
Martin Konicek 702f999b05 Consume Android artifacts from npm
Summary:
This lets us say goodbye to Maven Central. This will greatly simplify
and speed up the release process as releasing Android artifacts to
Maven Central adds a lot of [complexity](https://github.com/facebook/react-native/blob/master/Releases-publish.md)
and delays the whole release by several hours when we have to wait
for the artifacts to propagate.

This diff assumes there's a local Maven repo at
`node_modules/react-native/android`.

The second part once this lands is to change our `release.sh` script to
output the artifacts under `react-native/android` before publishing to
npm.

This adds 3.7MB to the size of `node_modules` of any app. However,
we just download eagerly what we'd normally download later via Gradle.

**Test plan**

Released RN including a local Maven repo into Sinopia:

    $ cd react-native
    # Updated version in gradle.properties to 0.21.0
    $ ./gradlew ReactAndroid:installArchives
    # Moved everything in .m2/repository/com/facebook/react to react-native/android
    $ ls react-native/android
    com/facebook/react/react-native/0.21.0/react-native-0.21.0.aar
    com/facebook/react/react-native/0.21.0/react-native-0.21.0.pom
    com/facebook/react/react-native/maven-metadata.xml
    ...

    # Set version in package.json to 0.21.0
    $ npm set registry http://localhost:4873/
    $ npm publish

Created and ran an app:

   $ cd /tmp
   $ react-native init AndroidNpm
   $ cd AndroidNpm
   $ react-native run-android

It worked.

Checked that we're using the artifacts from node_modules/react-native/android:

    $ cd android
    $ ./gradlew app:dependencies
    compile - Classpath for compiling the main sources.
    +--- com.android.support:appcompat-v7:23.0.1
    |    \--- com.android.support:support-v4:23.0.1
    |         \--- com.android.support:support-annotations:23.0.1
    \--- com.facebook.react:react-native:+ -> 0.21.0
         +--- com.google.code.findbugs:jsr305:3.0.0
         +--- com.facebook.stetho:stetho-okhttp:1.2.0
    ...

Checked that Android Studio can find the source jars (you can navigate to RN sources in Android Studio). Opened the new project as described in the [docs](https://facebook.github.io/react-native/docs/android-setup.html#editing-your-app-s-java-code-in-android-studio).

public

Reviewed By: bestander

Differential Revision: D2912557

fb-gh-sync-id: 251c180518a3fb9bb8e80963b236e982d65533be
shipit-source-id: 251c180518a3fb9bb8e80963b236e982d65533be
2016-02-09 06:37:34 -08:00
Martin Konicek abdca047b0 Add a note about Android Studio to docs, fix formatting
Summary:
We should use 4 spaces of indentation in the MainActivity template as this
is the most common setting outside fb.

public

Reviewed By: bestander

Differential Revision: D2911952

fb-gh-sync-id: 3b5285945f0033d7342348b7a7cbafa32809f7dc
shipit-source-id: 3b5285945f0033d7342348b7a7cbafa32809f7dc
2016-02-08 15:25:32 -08:00
Jagdeep Nagpal 1cf605dda3 Fix Product Flavour builds
Summary:
- Capitalise productFlavorName for target path
- Capitalise buildType in sourceName when flavour exists
- Fix the path the assets are added.
- Backward compatibility with bundleIn(buildTypeName) when flavours are added
Closes https://github.com/facebook/react-native/pull/5580

Reviewed By: svcscm

Differential Revision: D2911735

Pulled By: mkonicek

fb-gh-sync-id: 6fb391a12ee27ee2a503961d8779a85d31cf5367
2016-02-08 09:05:31 -08:00
Konstantin Raev 3c74a2595a Disable proguard
Summary:
until we have an automated test in CI
Closes https://github.com/facebook/react-native/pull/5775

Reviewed By: svcscm

Differential Revision: D2911639

Pulled By: mkonicek

fb-gh-sync-id: 26d8194dd5a6fd7210f4b014787e6847217dd7f1
2016-02-08 08:15:37 -08:00
Janic Duplessis 10c0758906 Fix proguard template for ReactProp and ReactPropGroup
Summary:
ReactProp and ReactPropGroup were moved in the annotations package but the proguard file was not updated accordingly. This caused apps to crash when built in release using proguard.

Fixes #5655
Closes https://github.com/facebook/react-native/pull/5717

Reviewed By: svcscm

Differential Revision: D2905573

Pulled By: lexs

fb-gh-sync-id: 29ab14bacda7254d9896ff3991bf17d7fdfd6ea9
2016-02-05 05:20:35 -08:00
Martin Konicek 342a7630f1 When using split builds, don't generate universal APK
Summary:
Closes https://github.com/facebook/react-native/issues/5452

public

Reviewed By: foghina

Differential Revision: D2849769

fb-gh-sync-id: 93a53b05dc39560529a916fbeeb74efa761a7d7e
2016-01-21 04:22:35 -08:00
Andrew Jack bd7d10e5aa Add support for Build Variants to react.gradle
Summary:
This PR adds support for Android Gradle [Build Variants](https://sites.google.com/a/android.com/tools/tech-docs/new-build-system/user-guide#TOC-Build-Variants) when generating the JS bundle.

**Before**: only supported "bundleDebugJsAndAssets" and "bundleReleaseJsAndAssets"

**Now**: all variants are supported
Examples: "bundleDevDebugJsAndAssets", "bundleStageAlphaJsAndAssets", or "bundleBetaJsAndAssets"

The Gradle script will automatically create bundle tasks for each build variant found in a project.
Closes https://github.com/facebook/react-native/pull/4686

Reviewed By: svcscm

Differential Revision: D2815856

Pulled By: foghina

fb-gh-sync-id: 4518de70d178205bc3e5044d2446b56c40298da2
2016-01-08 12:12:30 -08:00
Martin Konicek e46736219c Tweak formatting in Android template
Reviewed By: mkonicek

Differential Revision:D2812482
Ninja: Doesn't affect any fb apps or code, purely for open source

fb-gh-sync-id: 4d190354112e3f002405686769dcc409e3394c3c
2016-01-07 12:36:07 -08:00
Martin Konicek abb81eb270 Add support for split build per architecture
Summary:
This allows everyone to deploy significantly smaller APKs to they Play Store by building separate APKs for ARM, x86 architectures.

For a simple app, a release APK minified with Produard:
- Universal APK is **7MB**
- x86 APK is **4.6MB** (34% reduction)
- ARM APK is **3.7MB** (47% reduction)

Created a sample project, uncommented `// include "armeabi-v7a", 'x86'`:

    cd android
    ./gradlew assembleDebug

Three APKs were created, unzipped each: one has only x86 binaries,
one has ARM binaries, one has both.

    ./gradlew assembleRelease

Three APKs were created, JS bundle is correcly added to assets.

    react-native run-android

The correct APK is installed on the emulator and the app runs fine
(Gradle output: "Installing APK 'app-x86-debug.apk'").

With the line commented out the behavior is exactly the same as before,
only one universal APK is built.

Checked that version codes are set correctly as described in
http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
http://developer.android.com/intl/ru/google/play/publishing/multiple-apks.html

Closes https://github.com/facebook/react-native/pull/5160

Reviewed By: svcscm

Differential Revision: D2811443

Pulled By: mkonicek

fb-gh-sync-id: 97b22b9cd567e53b8adac36669b90768458b7a55
2016-01-07 12:03:06 -08:00
tdzl2003 5f3d08d524 Fix build error and runtime error after proguard enabled.
Summary:
Fix:
1. :app:packageRelease FAILED caused by proguard exception: `java.io.IOException: Please correct the above warnings first.`
2. Fix runtime exception
```
java.lang.ExceptionInInitializerError
   at com.facebook.react.ReactInstanceManagerImpl.recreateReactContextInBackgroundFromBundleFile(ReactInstanceManagerImpl.java:308)
```
Closes https://github.com/facebook/react-native/pull/5146

Reviewed By: svcscm

Differential Revision: D2807252

Pulled By: mkonicek

fb-gh-sync-id: 03d004405c7cca14a71230086b95351cfacbc055
2016-01-07 12:02:27 -08:00
Satyajit Sahoo f93cf6ca19 Fix android activity template. Fixes #5030
Summary: Closes https://github.com/facebook/react-native/pull/5033

Reviewed By: svcscm

Differential Revision: D2794157

Pulled By: androidtrunkagent

fb-gh-sync-id: 9d30b3a661b18be31d246dc3f55c429cc4b51a8a
2015-12-30 13:23:31 -08:00
Satyajit Sahoo 935cbb76c0 Add a base activity for React Native apps. Fixes #4043
Summary:
Having a base activity allows us to add new features and fixes without having to change the generated `MainActivity` file.

cc mkonicek arbesfeld
Closes https://github.com/facebook/react-native/pull/4827

Reviewed By: bestander

Differential Revision: D2783527

Pulled By: mkonicek

fb-gh-sync-id: 707b82839809ca2e1775f5d3ac022a6d00bcac5a
2015-12-23 10:07:42 -08:00
DengYun 6124298dd7 bugfix part 1 for #4124: react.gradle cause a error on windows when building release apk.
Summary: ```
* What went wrong:
Execution failed for task ':app:bundleReleaseJsAndAssets'.
> A problem occurred starting process 'command 'react-native''
```

Can be solved by this patch.
Closes https://github.com/facebook/react-native/pull/4209

Reviewed By: svcscm

Differential Revision: D2669661

Pulled By: foghina

fb-gh-sync-id: 951b7eb9dd3121de607cf5eb3dfb3af44cdf5994
2015-11-18 12:23:28 -08:00
Satyajit Sahoo 6c11d18360 Prevent destroying activity on runtime changes
Summary: From http://developer.android.com/guide/topics/resources/runtime-changes.html

> Some device configurations can change during runtime (such as screen orientation, keyboard availability, and language). When such a change occurs, Android restarts the running Activity (onDestroy() is called, followed by onCreate()). The restart behavior is designed to help your application adapt to new configurations by automatically reloading your application with alternative resources that match the new device configuration.

However, in a React Native app, there is only a single activity for the entire app, unlike a single activity per screen in Android, and resources are not specific to orientation etc. Destroying activity means reloading the entire app. Most of the time, this is not the intended behaviour, and can cause data loss for the user if the developer doesn't disable it explicitly. I'm proposing to disable it by default.
Closes https://github.com/facebook/react-native/pull/3813

Reviewed By: svcscm

Differential Revision: D2616083

Pulled By: foghina

fb-gh-sync-id: 8794e436f61581ff0bf569b1b112845cae77b688
2015-11-04 10:47:30 -08:00
Martin Konicek 441c464c2b Make it clear Android emulator is the quickest way to get started
Summary: A lot of people try to use a device as the very first thing when trying
out React Native. I've observed this at the developer workshop in Prague
and on Twitter.

However, developing on pre-API 21 devices is quite involved:
https://facebook.github.io/react-native/docs/running-on-device-android.html

I'm thinking we could recommend installing Android together with Android
studio. Android studio installs HAXM for you (hardware acceleration, without
this Google emulators are useless) and also creates and starts emulators.
So it would be quite a smooth experience similar to pressing 'Run' in Xcode.

We'd just need to integrate with Gradle so that installing the app also starts
the packager. I think that's something we should do in any case.

Probably an even better option is to build a React Native-specific tool that
lets you do everything you need: opens the Android SDK Manager, creates and
starts emulators, detects whether you have Genymotion and opens it, upgrades
node and npm etc.

public

Reviewed By: vjeux

Differential Revision: D2604774

fb-gh-sync-id: c7ffb701b4e5209815faf652926937c22943be95
2015-11-03 04:05:27 -08:00
Aaron Chiu c4d780d904 fix packager compilation error
Differential Revision: D2604171

fb-gh-sync-id: 11decf6c8b689b903bd9c4fd9aca2ea626cc1d43
2015-10-31 06:14:26 -07:00
Felix Oghină 7e53ee1095 add upgrade cli command
Reviewed By: mkonicek

Differential Revision: D2559885

fb-gh-sync-id: 785bd6ad855da30c00b170e737a7dd0f3e756430
2015-10-23 03:37:28 -07:00
Martin Konicek e612690413 Add license headers to local-cli
Reviewed By: martinbigio

Differential Revision: D2559969

fb-gh-sync-id: d8cd52435213729ff73a1f039eb0378b28f8d10e
2015-10-20 09:55:21 -07:00
Felix Oghină 9dc036d2b9 add gradle tasks for bundling js and assets in template
Summary: This adds gradle tasks that call `react-native bundle` with the correct args to bundle dev/release JS and assets. The dev task is disabled by default, as in dev mode people only use reload JS in most cases.

Submitting this as a pull request to have community visibility, although we have this code internally as well now and this will require an import.

* generate a project with `react-native init`, add some assets, run `./gradlew assembleRelease`, sign & zipalign generated APK, run it -> works
* enable dev bundling task, run `./gradlew installDebug` (not `react-native run-android` so as to not start the packager) -> works

Reviewed By: svcscm

Differential Revision: D2555071

Pulled By: foghina

fb-gh-sync-id: c3d9fcd4c77862e6a4db4e4d8d8cc39ee9dff3ab
2015-10-19 06:33:22 -07:00
Martin Konicek a7b23df510 [Android] Add default Proguard config 2015-10-09 17:13:46 +01:00
Kyle Corbitt 88add08c2e handle back button press in JS 2015-09-17 12:09:19 +01:00
Felix Oghină f775bb0e05 [cli] update appcompat and gradle tools versions in the template 2015-09-16 16:30:31 +01:00
Martin Konicek 42eb5464fd Release React Native for Android
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.

See the Known Issues guide on the website.

We will work with the community to reach platform parity with iOS.
2015-09-14 18:13:39 +01:00