Summary:
The source of truth has already moved, so now we just need to fix references
This diff is mostly the result of running:
```
$ tools/mobile-unification/loadmod --fixup xplat/configurations/buck/apple/flag_defs.bzl tools/build_defs/apple/
```
Then I committed with `hg commit -I xplat/`
The controller you requested could not be found.
Differential Revision: D9772194
fbshipit-source-id: 93d23ae8e1c62440c7876cad965d963bde960db9
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
I was watching a classic magnificent talk about modern C++ by Herb Sutter and I was totally sold on double down on using `auto` in our codebase. Surprisingly, 95% of the code base already follows Herb's guidence; I just changed the last 5% to make it consistent.
All those changes must work *exactly* like it was before.
The talk: https://youtu.be/xnqTKD8uD64?t=28m25s
Reviewed By: mdvacca
Differential Revision: D9753301
fbshipit-source-id: 9629aa485a5d6e51806cc96306c297284d4f90b8
Summary:
When a user clicks on some text, `RCTSurfaceTouchHandler` will call into a method on `RCTParagraphComponentView`. That method (i.e: `touchEventEmitter`) would be responsible for identifying the closest ancestral `<Text/>` component to which we should dispatch the `onPress` event, given the point where the user clicked. To answer this query, we'll use a data structure called `UIAttributedString`.
This data structure represents a string, and a corresponding mapping from sequences of its characters to some arbitrary data. In this attributed string, we'll map sequences of characters to their closest ancestral `ParagraphShadowNode` or `TextShadowNode`. That way, when we get a click event on `RCTParagraphComponentView`, we can just look at the character that was clicked, and use that information to do a lookup in the attributed string to find the shadow node who's EventEmitter is responsible for processing the click event.
Reviewed By: shergin
Differential Revision: D9696904
fbshipit-source-id: a199649981ad271afa85414ce4c3f056851348be
Summary: Unused loads hurt readability and take time to process.
Reviewed By: hramos
Differential Revision: D9494120
fbshipit-source-id: 455b56efadab1cb976344cffcb427772bfda2f71
Summary:
@public
On Android, a color can be represented as 32 bits integer, so there is no need to instantiate complex color objects and then pass them as shared pointers. Hense instead of using shared_ptr, we use a simple wrapper class which provides a pointer-like interface.
Reviewed By: mdvacca
Differential Revision: D8742014
fbshipit-source-id: 14109b61fd84a34989538a15bc6fe4e2a8ce83a6
Summary:
@public
This approach is basically copying exising implementation that we have in RCTTextView (D5806097).
Changes in `AttributedString` is quite trivial.
Reviewed By: mdvacca
Differential Revision: D8740000
fbshipit-source-id: 276afdf93d777f7ccb99ca8ee5a18a880de2acbf
Summary:
@public
Quite trivial. We had to have this from the day one.
We don't need cache invalidation policy because all subtree is immutable.
Reviewed By: mdvacca
Differential Revision: D8709973
fbshipit-source-id: bd7fcf0ae1dcb23894321cb5d16da18cb1ab788f
Summary:
@public
Suddenly, it is not supported on Android.
Luckelly `folly:to<std::string>()` is as good as `std::to_string()`.
Reviewed By: mdvacca
Differential Revision: D8655538
fbshipit-source-id: 2b3b970f6a261253aaa6b22dba8338dc66b7195d
Summary:
@public
This is follow up for D8601600 and D8247652 (the last one has detailed explanation of the problem).
From this commit I propose that we have to follow simple rule:
If some prop has a default value which differs from the default value of its type, we have to specify it as {<value>} in .h file and explicitly in .m file, for all other props the default value must not be specified explicitly (in .h files it must be specified as {}).
The reason is that we have to embrase those cases and establish behaviour: if we change the default value in .h file, it always means that we have to change the value in .cpp file too.
Reviewed By: fkgozali
Differential Revision: D8601776
fbshipit-source-id: 3379aace4e2d72febb2b942a3da1cb24decf54be
Summary:
The current implementation of React Native uses `Size` as the underlying type of `textShadowOffset` which is clearly terribly wrong (especially because negative size values makes no sense). This mistake was borrowed from `NSShadow`, I believe.
I don't have time to fix this in every implementation of RN now, so let's use `Size` in Fabric as well.
Reviewed By: fkgozali
Differential Revision: D8246714
fbshipit-source-id: 1f0bf9b9dfa83802ef3faef2971fed5510494bfd
Summary:
A few fixes:
* missing include: folly/Optional.h
* switch folly::Optional's `has_value()` to `hasValue()` for now until folly is upgraded to newer version
* fix up import for RCTTextAttributes.h
* fix up includes for "conversions.h" to use namespaced includes
Reviewed By: mmmulani
Differential Revision: D8021149
fbshipit-source-id: d3955986d3ab6b1d9b61ac1e385767893ce57e5e
Summary:
Same as previous one.
Adopting template-generated `convertRawProp` and `debugStringConvertibleItem` functions in `core` module.
Note, to do so we have to change signatures of some conversions functions to make them more overloading-friendly.
Reviewed By: fkgozali
Differential Revision: D7958243
fbshipit-source-id: 500ee420d9aa562ee3c5810ef625e06541eda8fb
Summary:
Same as previous one.
Adopting template-generated `convertRawProp` and `debugStringConvertibleItem` functions in `graphics` module.
Note, to do so we have to change signatures of some conversions functions to make them more overloading-friendly.
Reviewed By: fkgozali
Differential Revision: D7958252
fbshipit-source-id: 0f33a2e6aad60befacee31486acdb9b6114d3e07
Summary:
Adopting template-generated `convertRawProp` and `debugStringConvertibleItem` functions in `attributedstring` module.
Note, to do so we have to change signatures of some conversions functions to make them more overloading-friendly.
Reviewed By: fkgozali
Differential Revision: D7958245
fbshipit-source-id: 275a58bd3955a6ceb4881bffff86bf1d4501b3d2
Summary:
This diff opens a diffstack where we migrate the generation of all prop conversions (convertRawProp) and pretty-printing (debugStringConvertibleItem) functions to C++ templates (instead of using `#define`s).
So, this diff implements base versions of those functions as templated functions.
For now we still need #define-based version, but eventually, we will get rid of it.
Reviewed By: fkgozali
Differential Revision: D7958247
fbshipit-source-id: 24346297c1bd17e8054758f0eb84698eebfa21e2
Summary:
No macros in product code.
(Not all callsites are converted yet.)
Reviewed By: mdvacca
Differential Revision: D7797561
fbshipit-source-id: da899421bf99669a0e0a2b83df6004daf14355c2
Summary:
I was shamed by Sebastian's sebmarkbage concerns (totally unrelated to this topic) about introducing another level of indirection into the system and decided to change my original plan not to support text attributes for the <Paragraph> component.
So, now <Paragraph> shares <View>, <Text> and <Paragraph> itself capabilities. That reduces the minimum amount of required components for trivial text fragment from three (Paragraph, Text, RawText) to two (Paragraph and RawText).
Special thanks for C++ for supporting multiple inheritance.
Reviewed By: mdvacca
Differential Revision: D7785889
fbshipit-source-id: dd9f2e2650bfbfd76d7d4b538adaf409f9429df3
Summary:
`fabric/attributedstring` is a simple, cross-platfrom, react-specific implementation of attributed string (aka spanned string).
This diff is the first part of this which contains text primitives (types) and conversions.
Reviewed By: fkgozali
Differential Revision: D7748704
fbshipit-source-id: d76e31807e5ac7ab1a16fd6ee6445c59de5b89a2