Summary:
This is an updated version of #2336 and #7694.
---
This adds a `registrationError` event that is emitted by `PushNotificationIOS` whenever an application receives a registration error from APNS (APNS service failure, running on simulator, etc). This event fires to the exclusion of the `register` event (and vice versa).
**How to use**
Add the following to your `AppDelegate.m`:
```obj-c
- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error
{
[RCTPushNotificationManager didFailToRegisterForRemoteNotificationsWithError:error];
}
```
And register an event handler for the event:
```js
PushNotificationIOS.addEventListener('registrationError', function({ message, code }) {
// Complete your registration process in error.
});
```
**Test plan**
Added support for this event (and `register`) to UIExplorer as a proof of concept. Navigating to the push notifications example on a simulator is an easy way to reproduce this e
Closes https://github.com/facebook/react-native/pull/9650
Differential Revision: D3822142
Pulled By: javache
fbshipit-source-id: a15ed8941b74dc3eed2c44c658deccbcaf39ce3d
Summary:
Currently, when reloading uiexplorer, it does not go back to the last visited
component. This fixes it, by only storing the state (which contains the last
visited component), after it has been set.
Reviewed By: bestander
Differential Revision: D3821288
fbshipit-source-id: 5b9ba10765ce402c20016519a3b7f6b5211cc623
Summary:
Similar to iOS, send device orientation changes events. This does not have the
`getCurrentOrientation` method, because it's not used. If necessary, we'll
add it separately.
This also adds a simple example for testing.
We listen to orientation changes in `onGlobalLayout`, and check if the rotation of the device has changed. If it has, we emit the event.
But:
- `onGlobalLayout` (and `onConfigurationChanged` - which is the method usually used for checking for device orientation changes) is *not* called when the device goes from landscape
to reverse landscape (same with portrait), as that is not a relayout / configuration change. We could detect if this happens with the help of an `OrientationEventListener`. However, this listener notifies you if the degree
of the phone changes by a single degree, which means that you need to know by how many degrees the phone needs to change in order for the orientation to change. I haven't looked into how accurate this could be, but I suspect that in practice it would cause a lot of bugs. A simple `abgs` and google search reveals that everybody uses a different margin for detecting a rotation change (from 30 to 45 degrees), so I suspect that this won't work
as expected in practice. Therefore, we're not using this here, and we're sticking to what android provides via `onConfigurationChanged`. If we find that we have issues because users need to know when the user goes
from landscape to reverse landscape, then we'll have to revisit this.
Reviewed By: foghina
Differential Revision: D3797521
fbshipit-source-id: 62508efd342a9a4b41b42b6138c73553cfdefebc
Summary:
Android PR for TextInput selection, based on the iOS implementation in #8958.
** Test plan **
Tested using the text selection example in UIExplorer.
Closes https://github.com/facebook/react-native/pull/8962
Differential Revision: D3819285
Pulled By: andreicoman11
fbshipit-source-id: 9a2408af2a8b694258c88ab5c46322830c71452a
Summary:
This adds cookie clearing support for iOS to match the existing support on Android. Helpful for resetting the app to a clean state (say, when logging a user out).
Closes https://github.com/facebook/react-native/pull/9264
Differential Revision: D3776492
Pulled By: javache
fbshipit-source-id: 59ae19ac09d3cf0d0e229cd9e8e30865e65ca96c
Summary:
This is a revised follow up version from #8574 ( originally implemented in `objc` )
This PR change the implementation in JS suggested by javache
**motivation**
To supports vibration pattern like android.
The [iOS vibration implementation link](http://stackoverflow.com/questions/12966467/are-there-apis-for-custom-vibrations-in-ios/13047464#13047464) mentioned by skv-headless at https://github.com/facebook/react-native/pull/6061#discussion_r54062592, which will not be accepted by apple since that implementation uses a private API. Thus, I use pure public API `NSTimer` to implement it.
**Note**
Since vibration time on iOS is not configurable, there are slightly differences with android.
for example:
**Android Usage:**
`Vibration.vibrate([0, 500, 200, 500])`
==> V(0.5s) --wait(0.2s)--> V(0.5s)
`Vibration.vibrate([300, 500, 200, 500])`
==> --wait(0.3s)--> V(0.5s) --wait(0.2s)--> V(0.5s)
**iOS Usage:**
if first argument is 0, it will not be included in pattern array.
( vibration
Closes https://github.com/facebook/react-native/pull/9233
Differential Revision: D3775085
Pulled By: javache
fbshipit-source-id: 370495857d5581399de32d2bed1ea1bcce193e9d
Summary:
This adds support for a controlled `selection` prop on `TextInput` on iOS (Android PR coming soon). This is based on the work by ehd in #2668 which hasn't been updated for a while, kept the original commit and worked on fixing what was missing based on the feedback in the original PR.
What I changed is:
- Make the prop properly controlled by JS
- Add a RCTTextSelection class to map the JS object into and the corresponding RCTConvert category
- Make sure the selection change event is properly triggered when the input is focused
- Cleanup setSelection
- Changed TextInput to use function refs to appease the linter
** Test plan **
Tested using the TextInput selection example in UIExplorer on iOS.
Also tested that it doesn't break Android.
Closes https://github.com/facebook/react-native/pull/8958
Differential Revision: D3771229
Pulled By: javache
fbshipit-source-id: b8ede46b97fb3faf3061bb2dac102160c4b20ce7
Summary: This allows the onLoad callback to know which image has actually loaded. This is only for iOS at the moment - implementing this for Android will require quite a bit more work.
Reviewed By: majak
Differential Revision: D3738759
fbshipit-source-id: b1fc2bd0dc5de90096debeab02b8f795739a4547
Summary:
During development of an app I decided upon NavigationExperimental as I found it easily configurable with my Redux stores and make it work the way I wanted. One thing I found missing was the ability to decide if gestures were on or not for the card stack. In my case I need the gestures off as they conflict with what I am trying to do. This PR simply opens up the ability to turn the gestures for a CardStack off.
Testing was completed via UI Explorer. An additional example replicating the existing one with the new setting set to false was created. To ensure nothing broke I tested both the original example and new example to ensure gestures worked (and didn't work) when expected.
I did not see any unit tests around NavigationExperimental but if I simply missed them I would be more then happy to update/add any.
Closes https://github.com/facebook/react-native/pull/9505
Differential Revision: D3749880
Pulled By: ericvicenti
fbshipit-source-id: dfa42ff8b6c8b41490ad1efc931b364e47058243
Summary: Add support for `useNativeDriver: true` to `Animated.decay`. Add example in Native Animated Example UIExplorer app.
Reviewed By: ritzau
Differential Revision: D3690127
fbshipit-source-id: eaa5e61293ed174191cec72255ea2677dbaa1757
Summary:
Explain the **motivation** for making this change. What existing problem does the pull request solve?
The Android permissions native module was open sourced recently (b7352b4667) but it is currently undocumented and requires directly interfacing with the native module.
This provides a JS wrapper to make it easier to use the permissions module and documents it.
This could be cleaner if the native code used Promise blocks instead of callbacks, but I didn't want to change the native code without a thumbs up since I'm guessing this is used in one of facebook's apps. Happy to do that if it makes sense
I also tried to make the `PERMISSIONS` object a class property - it works in the actual code but not in the documentation (think it's a jsdocs problem), so decided to initialize in the constructor.
**Test plan (required)**
If the API looks good, I will change the UIExplorer example to use this.
cc andreicoman11
Closes https://github.com/facebook/react-native/pull/9292
Differential Revision: D3716303
Pulled By: andreicoman11
fbshipit-source-id: cd40b8757fdf70ea8faecfb58caa00e99a99789e
Summary:
Adds support for `Animated.Value#addListener` for native driven animated values. Same as #8844 but for iOS. This depends on some JS code in #8844 so only review the 2nd commit and let's wait for #8844 to land first.
**Test plan**
Tested using the UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9194
Differential Revision: D3681749
fbshipit-source-id: 521a61e2221c1ad1f6f40c75dd2dc957361d0271
Summary:
After 3c4fd42749, `getLaunchOptions` no longer exists in class `ReactActivity`.
We need refactor UIExplorerActivity to fix the build error.
Closes https://github.com/facebook/react-native/pull/9320
Differential Revision: D3696381
Pulled By: astreet
fbshipit-source-id: 5700cf2363029a95cfbdaf6230e4f82ea69fb472
Summary:
Ground work for allowing `font-variant`s. Currently allows switching between `tabular-nums` and `proportional-nums`. I will need guidance on how to test this, and a few pointers on code style (new to Objective C, and had to make one or two hacks).
Closes https://github.com/facebook/react-native/pull/9045
Reviewed By: majak
Differential Revision: D3664338
Pulled By: javache
fbshipit-source-id: 032f326c37ee6150348da2b33b6a3fc1988e8920
Summary:
**Motivation**
Android project for TicTacToe example is missing.
**Test plan (required)**
Open Android Studio and run TicTacToe-android-app. It builds and runs as expected.
Closes https://github.com/facebook/react-native/pull/8918
Differential Revision: D3684375
Pulled By: foghina
fbshipit-source-id: cd4112467179d3d334cab198d817ed8b5b32599b
Summary:
**Motivation**
In iOS you cannot dismiss alerts by clicking outside of their box, while on Android you can. This can create some inconsistency if you want to have identical behavior on both platforms. This change makes it possible for Android apps to have irremovable/required alert boxes just like in iOS.
This adds an additional parameter to the Alert method. The way to use it is by providing an object with the cancelable property. The cancelable property accepts a boolean value.
This utilizes the Android DialogFragment method [setCancelable](https://developer.android.com/reference/android/app/DialogFragment.html#setCancelable(boolean))
**Usage example**
```js
Alert.alert(
'Alert Title',
null,
[
{text: 'OK', onPress: () => console.log('OK Pressed!')},
],
{
cancelable: false
}
);
```
**Test plan (required)**
I added an additional alert to the UIExplorer project where it can be tested. I also added a part in the Dialog Module test to make sure setting canc
Closes https://github.com/facebook/react-native/pull/8652
Differential Revision: D3690093
fbshipit-source-id: 4cf6cfc56f464b37ce88451acf33413393454721
Summary:
`error` is not an object so `error.message` will return 'undefined'
Closes https://github.com/facebook/react-native/pull/9271
Differential Revision: D3689980
Pulled By: javache
fbshipit-source-id: 07de946f04cdff0e8013faa2c5512c51c82147b9
Summary:
This adds support for the `transform` animated node. This brings feature parity with the iOS implementation and allows running the NativeAnimated UIExplorer example that was created with the iOS implementation on Android. This is based on some work by kmagiera in the exponent RN fork.
This also adds support for mixing static values with animated ones in the same transform as well which is not supported on iOS at the moment. It is also implemented in a way that rebuilds the transform matrix the same way as we build it in JS so it will be easy to remove some of the current limitations like forcing the transforms order and only supporting one of each type.
**Test plan (required)**
Tested with the NativeAnimated example on Android and iOS. Also tested mixing in static values in a transform (`[{ rotate: '45deg' }, { translateX: animatedValue }]`).
Closes https://github.com/facebook/react-native/pull/8839
Differential Revision: D3682143
fbshipit-source-id: 5e6fd4b0b8be6a76053f24a36d1785771690a6f8
Summary:
Not a API change, but this may break the layout of exisitng apps that
uses NavigationHeader.
For now, NavigationHeader uses absolute position, which makes it hard for
NavigationCardStack to determine the height of the scenes.
Theoretically, the height of the scenes would be the height of the cards
stack minus the height of the header.
That said, if we want to support the headers with different height (e.g.
MyIOSHeader or MyAndroidHeader), we're forced to expose the height of the
headers and manually compute the height of the scenes.
Alternatively, if the header does not use absolute position, the height
of the scenes can adjust automatically with flex box, and that's what this
commit is about to do.
Reviewed By: ericvicenti
Differential Revision: D3671119
fbshipit-source-id: 26e48f801da3661c5d7dce4752ba927621172f4a
Summary:
Adds support for `Animated.Value#addListener` for native driven nodes on Android. This is based on work by skevy in the exponent RN fork. Also adds a UIExplorer example.
** Test plan **
Run unit tests
Tested that by adding a listener to a native driven animated node and checked that the listener callback is called properly.
Also tested that it doesn't crash on iOS that doesn't support this yet.
Closes https://github.com/facebook/react-native/pull/8844
Differential Revision: D3670906
fbshipit-source-id: 15700ed7b93db140d907ce80af4dae6be3102135
Summary:
NavigationCardStack is a custom component, and its API should be explicit, not
too generic..
In NavigationCardStack, the prop `renderOverlay` is actually used to render
the NavigationHeader, and we uses absolute position to build the layout for
the header and the body.
One of the problem with using absolute postion and fixed height to build the
layout that contains the header is that the header can't have variant height
easily.
Ideally, if the layout for the header used flex-box, we'd ve able to be more
adaptive to deal with the header that has variant height.
That said, let's rename `renderOverlay` to `renderHeader`, then build the
proper layout that explicitly works better with the header.
If we to need to support overlay in navigation, we may consider add
`renderOverlay` later, if it's really necessary.
Reviewed By: ericvicenti
Differential Revision: D3670224
fbshipit-source-id: ff04acfe9dc995cb57117b3fd9b07d5f97b9c6ee
Summary:
The animation shown in the UIExplorer example for NavigationExperimental's NavigationHeader is not working correctly. Due to an incomplete use of the `renderTitleComponent()` callback, interpolation is not working correctly in this example.
Even if the animation error is subtle, since the examples are followed by developers quite closely, the bug may multiply if not corrected in the sample code.
This is a really *tiny* modification that fixes that particular animation.
Closes https://github.com/facebook/react-native/pull/9067
Differential Revision: D3669140
Pulled By: javache
fbshipit-source-id: 6dab36a9132da2f704e9a074ae26e744c3420cde
Summary:
The examples: 2048 and TicTacToe will display errors when click the run on Xcode. I imported RCTNetwork and RCTImage for 2048 and RCTNetwork for TicTacToe and it works on the simulator.
Closes https://github.com/facebook/react-native/pull/9123
Differential Revision: D3662099
Pulled By: javache
fbshipit-source-id: 2e2d88336ea83eae58088f4cc1d5003ba2a2f71b