Commit Graph

30 Commits

Author SHA1 Message Date
Valentin Shergin 47f18bdb17 Nobody outside RCTTouchHandler should treat it as UIGestureRecognizer subclass
Reviewed By: mmmulani

Differential Revision: D4387821

fbshipit-source-id: 8060772a5de669eeaca159ceac13b995d7518a1b
2017-01-09 00:13:33 -08:00
Valentin Shergin 482c73de86 More accurate touch bookkeeping in RCTTouchHandler
Reviewed By: javache

Differential Revision: D4381374

fbshipit-source-id: d959381617eda93658d519e7a3c565093eb9fae8
2017-01-04 14:43:40 -08:00
littlesome 610c4826a5 Set viewTag for RCTTouchEvent to avoid EventID conflict
Summary:
Using target view's reactTag as viewTag for RCTTouchEvent.

Fix issue https://github.com/facebook/react-native/issues/9503
Closes https://github.com/facebook/react-native/pull/9952

Differential Revision: D3880152

Pulled By: majak

fbshipit-source-id: 1025aae6a6a1d5074496a9e4a6cf7dfebc713dc7
2016-09-16 16:13:47 -07:00
Martin Kralik 44bf85a041 different coalescing key for `touchCancel` events
Summary:
On iPad we may get two touch cancel events in direct succession. They would have the same coalescing key, which would result in unsuccesful attempt to coalesce them.
This diff fixes it by making sure two cancel events cannot have the same coalescing key.

(An alternative fix would be implementing coalescing logic for cancel events, but that sounds more complicated. It would be neccessary if there is a legit scenario where big number of cancel events are emitted in succesion.)

Reviewed By: javache

Differential Revision: D3292405

fbshipit-source-id: 1f269771dc81fdd637cf6ac3ee4725e5e2fec679
2016-05-12 08:11:24 -07:00
Martin Kralik 8efc098646 fixed coalescing key generation for RCTTouchEvent
Summary:Turns our using the same coalescing key until a person removes all fingers off screen is not ideal.
It doesn't work in a case where the first finger starts moving on screen and then a second finger joins it later (almost any pinch gesture),
since we would try to coalesce move events from the start when only one finger was touching screen with events where two fingers were moving on screen.
That doesn't work and results in a crash.

I've changed the logic for generating the coalescing key in order to prevent this.
We no longer have a single key for a single gesture, but we change the key each time amount of fingers increases ("touchStart") or decreases ("touchEnd").

Reviewed By: javache

Differential Revision: D3138275

fb-gh-sync-id: c32230ba401819fe3a70d1752b286d849520be89
fbshipit-source-id: c32230ba401819fe3a70d1752b286d849520be89
2016-04-05 09:10:27 -07:00
Martin Kralik b1b53aad8b coalescingKeys for RCTTouchEvent
Reviewed By: javache

Differential Revision: D3092864

fb-gh-sync-id: b703dca92578e05195eac9171b5b6eee83976cc9
fbshipit-source-id: b703dca92578e05195eac9171b5b6eee83976cc9
2016-04-01 06:54:50 -07:00
Martin Kralik 7c2b397b00 RCTTouchEvent's init takes coalescing key
Reviewed By: javache

Differential Revision: D3092861

fb-gh-sync-id: 69beb58c0a2ca3fe33712a57098c8b7300ad49f4
fbshipit-source-id: 69beb58c0a2ca3fe33712a57098c8b7300ad49f4
2016-04-01 06:54:49 -07:00
Martin Kralik 4aaa35a22e use RCTEventDispatcher for touch events (6/7)
Summary:
This diff finally makes touch events to be emitted to js from the same object as scroll events. Thanks to changes in previous diffs this means the js will now process them in the right order.

This diff on its own would cause us to send events to js on every frame while dragging a finger on the screen. This is something we tried to avoid with event coalescing in the past, and gets fixed in the following diff D2884595.

public
___
**This diff is part of a larger stack. This is a high level overview about what’s going on here.**

This stack of diffs fixes an issue where scroll events and touch events wouldn’t be processed in the correct order on js side.
Current state of world:
* touch events are send to js immediately when they happen (this makes js respond to touches as soon as possible)
* scroll events are buffered, coalesced and send at the beginning of each js frame (coalescing helps in a case where js is busy processing for several native frames and would get all scroll event for that period afterwards)

How did I change this?
1. I’ve made touch events go through the same class every other event (scroll events included) go, RCTEventDispatcher. This gives us a single place to handle all events.
2. I’ve changed RCTEventDispatcher to flush all buffered events every time it gets a touch event before dispatching the touch. This fixes the original ordering issue.
3. I’ve made “touchMove” behave the same way as scroll events do - they are buffered and coalesced. Since “touchMove” events are fired as often as scroll events (while you drag your finger around), doing only 2. would bring back the issue buffering was fixing.
All of this together effectively still keeps the order of events right, avoids overloading js in the important case we care about. The only downside is an increased latency for “touchMove” events, since they are to longer send to js immediately.

(Even better solution would be changing the native->js event passing system to be pull based instead of push based. That way js would always request touches that has happened since the last time it has asked, which would make it get them as soon as it’s possible to process them and native could do coalescing at that point.
However this change has a much bigger scope, so I’m going with this stack of diffs for now.)

Reviewed By: nicklockwood

Differential Revision: D2884593

fb-gh-sync-id: 749a4dc6256f93fde0d8733687394b080ddd4484
2016-02-03 05:24:08 -08:00
Nick Lockwood f685878938 Improved 3D touch implementation, and added example
Summary:
public
This diff improves the implementation of 3D touch by adding a `forceTouchAvailable` constant to View that can be used to check if the feature is supported.

I've also added an example of how you can use the `force` property of the touch event to measure touch pressure in React Native.

Reviewed By: vjeux

Differential Revision: D2864926

fb-gh-sync-id: 754c54989212ce4e4863716ceaba59673f0bb29d
2016-01-27 09:05:36 -08:00
Matt Apperson fff5dc3943 Add 3dTouch props to touch events
Summary:
This adds the first of the three 3dTouch API types, that found on the touch event.

It adds the `force` prop to touch events when running on iOS 9 devices:
Closes https://github.com/facebook/react-native/pull/3055

Reviewed By: svcscm

Differential Revision: D2860540

Pulled By: nicklockwood

fb-gh-sync-id: 95a3eb433837c844f755b3ed4a3dfcb28452c284
2016-01-27 07:14:34 -08:00
Martin Kralik c14cc123d5 API for cancelling RCTTouchHandler
Reviewed By: spicyj

Differential Revision: D2846573

fb-gh-sync-id: 652864c773d03c24f0d68dd8335401eb052fc1bf
2016-01-21 13:46:52 -08:00
Nick Lockwood c5b990f65f Added lightweight generic annotations
Summary: public

Added lightweight genarics annotations to make the code more readable and help the compiler catch bugs.

Fixed some type bugs and improved bridge validation in a few places.

Reviewed By: javache

Differential Revision: D2600189

fb-gh-sync-id: f81e22f2cdc107bf8d0b15deec6d5b83aacc5b56
2015-11-03 14:49:30 -08:00
Pieter De Baets 8f13560fd5 End slider interaction when touches are cancelled
Reviewed By: @jingc

Differential Revision: D2479259
2015-09-25 11:42:32 -07:00
Nick Lockwood 88e0bbc469 Ran Convert > To Modern Objective C Syntax 2015-08-25 01:08:49 -08:00
Nick Lockwood 8d1e02b8bd Convert alloc/init to new to please linter 2015-08-17 08:46:00 -07:00
Nick Lockwood 48af214216 Simplified event registration
Summary:
Our events all follow a common pattern, so there's no good reason why the configuration should be so verbose. This diff eliminates that redundancy, and gives us the freedom to simplify the underlying mechanism in future without further churning the call sites.
2015-08-11 06:41:04 -08:00
Nick Lockwood b82ac9bf07 Reverted to pre-init of queues to fix UIExplorer tests. 2015-08-08 01:47:43 -08:00
Ben Alpert 2d66e10ec4 [ReactNative] Delay sending touches to JS until dependent (native) gesture recognizers fail
Summary:
Previously, JS touches were being interpreted simultaneously with native gesture recognizers.
2015-08-07 10:56:26 -08:00
Tadeu Zagallo d3065fc2e7 [ReactNative] Remove RCT_IMPORT_METHOD macro and generate lookup table dynamically
Summary:
@public

This removes the last piece of data that was still stored on the DATA section,
`RCT_IMPORT_METHOD`. JS calls now dynamically populate a lookup table simultaneously
on JS and Native, instead of creating  a mapping at load time.

Test Plan: Everything still runs, tests are green.
2015-06-15 13:05:52 -08:00
Nick Lockwood 650fc9de4c Increased warning levels to -Wall -Wextra, and fixed Xcode 7 beta issues
Summary:
@public

I've increased the warning levels in the OSS frameworks, which caught a bunch of minor issues. I also fixed some new errors in Xcode 7 relating to designated initializers and TLS security.

Test Plan:
* Test the sample apps and make sure they still work.
* Run tests.
2015-06-15 07:52:50 -08:00
Tadeu Zagallo 2a7adfb815 [ReactNative] Use RCTNullIfNill and (id)kCFNull
Summary:
@public

Use consistent `null` handling:

`value || null`                ->  `RCTNullIfNil(value)`
`value == null ? nil : value`  ->  `RCTNilIfNull(value)`
`[NSNull null]`                ->  `(id)kCFNull`

Test Plan: The tests should be enough.
2015-06-12 11:03:10 -08:00
Eric Vicenti f744c7c444 [ReactNative] Native touch unique identifier
Summary:
This bug was causing a redbox when touching rapidly because multiple touches had the same identifier. This code was meant to ensure that a unique ID is found, but it was checking against the wrong property in the react touch array.

I don't think this was really affecting prod, because the invariant is guarded by a __DEV__ check

@public

Test Plan:
- Start several touches at once (or just rapidly jam fingers on your device), and you won't see a redbox
- Also verify that single touches, touch moves, and multi touches work as before
2015-06-04 20:21:19 -08:00
Eric Vicenti fa3491e9f5 [ReactNative] Remove unused touch arrays
Summary:
These two arrays aren't used. The code is easier to read without them

@public

Test Plan: Tap around UIExplorer and verify multi-touch and responder system behavior works the same
2015-06-03 16:12:03 -08:00
Ben Alpert f8b36491d7 [react-native] Fix spelling of "cancelled"
Summary:
Apparently British spelling is "cancelled", American is "canceled"? Picking "cancelled" for consistency with UIKit.

@public

Test Plan: landcastle
2015-05-13 13:24:36 -07:00
Nick Lockwood acafa7e921 [ReactNative] Properly transition RCTTouchHandler state
Summary:
When touches end or cancel, update self.state in
RCTTouchHandler to let iOS know that we are in an ended/canceled state.
This way we won't eat other touches because it still thinks we're in a
began/changed state.

@public

Test Plan:
Scrolling in the back swipe area no longer busts gesture
recognition in Wilde.
2015-05-05 06:21:55 -08:00
Ben Alpert dd56ccb9c7 [react-native] Fix capitalization of "REact" 2015-04-27 13:52:57 -08:00
Tadeu Zagallo 1883ba535c [ReactNative] Send batched calls from objc to js every frame + add bridge profiling 2015-04-17 04:01:02 -08:00
Nick Lockwood 26fd24dc50 Cleanup 2015-04-11 14:19:49 -08:00
Nick Lockwood bf4868edda Added non-class-scanning-based approach fror registering js methods 2015-04-08 05:45:20 -08:00
Tadeu Zagallo 20291a02df [ReactNative] s/ReactKit/React/g 2015-03-26 02:42:24 -08:00