Summary:
Added the ability to turn on and off the network activity indicator using:
```
StatusBarIOS.setNetworkActivityIndicatorVisible(true)
```
and
```
StatusBarIOS.setNetworkActivityIndicatorVisible(false)
```
Also added an example to the UIExplorer example app.
Fix#986
Closes https://github.com/facebook/react-native/pull/2079
Github Author: Mark Miyashita <negativetwelve@gmail.com>
Summary:
RCTNetworkImageView and RCTStaticImage had significant overlap in functionality, but each had a different subset of features and bugs.
This diff merges most of the functionality of RCTNetworkImageView into RCTStaticImage, eliminating some bugs in the former, such as constant redrawing when properties were changed.
I've also removed the onLoadAbort event for now (as it wasn't implemented), and renamed the other events to match the web specs for `<img>` and XHMLHttpRequest. The API is essentially what Adobe proposed here: http://blogs.adobe.com/webplatform/2012/01/13/html5-image-progress-events/
The following features have not yet been ported from RCTNetworkImageView:
- Background color compositing. It's not clear that this adds much value and it increases memory consumption, etc.
- Image request cancelling when images are removed from view. Again, it's not clear if this is a huge benefit, but if it is it should be combined with other optimisations, such as unloading offscreen images.
(Note that this only affects the open source fork. For now, internal apps will still use FBNetworkImageView for remote images.)
Summary:
These are the changes needed for full interop with the (as yet unreleased) new
version of React Devtools.
- the on-device inspector is minimized when devtools is open
- devtools highlight -> device and device touch -> devtools select works
- editing react native styles :)
Summary:
Dynamic Text Sizes for Text component.
Text gains new prop - allowFontScaling (true by default).
There is also AccessibilityManager module that allows you to tune multipliers per each content size category, but predefined multipliers are there.
This could potentially break some apps so please test carefully.
Summary:
Remove layout-only views. Works by checking properties against a list of known properties that only affect layout. The `RCTShadowView` hierarchy still has a 1:1 correlation with the JS nodes.
This works by adjusting the tags and indices in `manageChildren`. For example, if JS told us to insert tag 1 at index 0 and tag 1 is layout-only with children whose tags are 2 and 3, we adjust it so we insert tags 2 and 3 at indices 0 and 1. This keeps changes out of `RCTView` and `RCTScrollView`. In order to simplify this logic, view moves are now processed as view removals followed by additions. A move from index 0 to 1 is recorded as a removal of view at indices 0 and 1 and an insertion of tags 1 and 2 at indices 0 and 1. Of course, the remaining indices have to be offset to take account for this.
The `collapsible` attribute is a bit of a hack to force `RCTScrollView` to always have one child. This was easier than rethinking out the logic there, but we could change this later.
Summary:
This adds the Keyboard animation type for when you want to animate UI based on the keyboard appearing/disappearing.
Closes https://github.com/facebook/react-native/pull/1366
Github Author: Stanislav Vishnevskiy <vishnevskiy@gmail.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Started from here - https://github.com/facebook/react-native/issues/1120. Most functionality for annotations were missing so I started implementing and somehow got caught up until the entire thing was done.
![screen shot 2015-05-12 at 10 07 43 pm](https://cloud.githubusercontent.com/assets/688326/7588677/8479a7a4-f8f9-11e4-99a4-1dc3c7691810.png)
2 new events:
- callout presses (left / right)
- annotation presses
6 new properties for annotations:
- hasLeftCallout
- hasRightCallout
- onLeftCalloutPress
- onRightCalloutPress
- animateDrop
- id
1 new property for MapView
- onAnnotationPress
---
Now the important thing is, that I implemented all of this the way "I would do it". I am not sure this is the 'reacty' way so please let me know my mistakes 😄
The problem is that there is no real way to identify annotations which makes it difficult to distinguish which one got clicked. The idea is to pass a `id` and whether it has callouts the entire way with the annotation. I had to
Closes https://github.com/facebook/react-native/pull/1247
Github Author: David Mohl <me@dave.cx>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Remove layout-only views. Works by checking properties against a list of known properties that only affect layout. The `RCTShadowView` hierarchy still has a 1:1 correlation with the JS nodes.
This works by adjusting the tags and indices in `manageChildren`. For example, if JS told us to insert tag 1 at index 0 and tag 1 is layout-only with children whose tags are 2 and 3, we adjust it so we insert tags 2 and 3 at indices 0 and 1. This keeps changes out of `RCTView` and `RCTScrollView`. In order to simplify this logic, view moves are now processed as view removals followed by additions. A move from index 0 to 1 is recorded as a removal of view at indices 0 and 1 and an insertion of tags 1 and 2 at indices 0 and 1. Of course, the remaining indices have to be offset to take account for this.
The `collapsible` attribute is a bit of a hack to force `RCTScrollView` to always have one child. This was easier than rethinking out the logic there, but we could change this later.
@public
Test Plan: There are tests in `RCTUIManagerTests.m` that test the tag- and index-manipulation logic works. There are various scenarios including add-only, remove-only, and move. In addition, two scenario tests verify that the optimization works by checking the number of views and shadow views after various situations happen.
Summary:
@public
The info about bridge modules (such as id, name, queue, methods...) was spread
across arrays & dictionaries on the bridge, move it into a specific class.
It also removes a lot of information that was statically cached, and now have
the same lifecycle of the bridge.
Also moved RCTModuleMethod, RCTFrameUpdate and RCTBatchedBridge into it's own
files, for organization sake.
NOTE: This diff seems huge, but most of it was just moving code :)
Test Plan:
Tested UIExplorer & UIExplorer tests, Catalyst, MAdMan and Groups. Everything
looks fine.
Summary:
@public
Add marker to show JavaScript download duration + flow arrows to show the origin
of the UI blocks being flushed.
Also fixed the condition on `RCTPerfStats`, UI and JS graphs were being created
at startup time, now they're just created on the first time they're shown.
Test Plan:
The markers:
{F22577660}
To check the FPS graph, enable it on the DevMenu, and it should appear initially
empty, instead of previously filled as before.
Summary:
@public
This removes the last piece of data that was still stored on the DATA section,
`RCT_IMPORT_METHOD`. JS calls now dynamically populate a lookup table simultaneously
on JS and Native, instead of creating a mapping at load time.
Test Plan: Everything still runs, tests are green.
Summary:
@public
I've increased the warning levels in the OSS frameworks, which caught a bunch of minor issues. I also fixed some new errors in Xcode 7 relating to designated initializers and TLS security.
Test Plan:
* Test the sample apps and make sure they still work.
* Run tests.
Summary:
@public
`-[RCTJavaScriptExecutor executeBlockOnJavaScriptQueue:]` would always `dispatch_async`
for the WebView and WebSocket executors, what caused for any frame aligned dispatch.
Test Plan:
Test the `Timers, TimerMixin` example on UIExplorer, `requestAnimationFrame` was
taking ~33.3ms when debugging, now takes ~16.6ms as expected.
Summary:
@public
setFrame:forRootView: wasn't triggering a batch update, which is required to trigger text update. This meant text wasn't re-displayed after a rotate, only after a touch.
I also found a bug that meant we weren't caching textStorage as much as we could be. Fixed that too.
Test Plan:
* Test <Text> example in UIExplorer and ensure it lays out on rotate.
* Test <Timers> example and verify text is still updating
* Products shouldn't be affected as they have separate text implementation
Summary:
@public
This probably needs more thought - might want to differentiate between console.error and reportError.
Test Plan: console.error and reportError no longer redbox. invariant and RCTLogError still do.
Summary:
@public
There have been multiple instances of confusion about whether a redbox means the
developer did something they shouldn't but things will keep working, or if
something went horribly wrong and the app will crash in prod. This diff
introduces an orange background color to the redbox for `console.error` and
`RCTLogError` to indicate that something bad happened, but that the app will
continue working.
Test Plan:
see orange error for geo permissions:
{F22541375}
Summary:
@public
`RCTDispatchEvent` and `RCTTiming` weren't being paused when there wasn't any
work left to be done.
Test Plan:
Run the timers example - check everything still works as expected
Test the ListView paging example - check scroll events are still fired as expected
Launch UIExplorer, let it idle, and put a break point on `-[RCTBridge dispatchBlock:moduleID:]`,
it should never fire.
Summary:
@public
Bridge modules were being invalidate on the main thread, what could lead to
racing conditions, move the calls to invalidate on happen to the module's
methodQueue
Test Plan: Run the tests
Summary:
@public
ErrorUtils.reportError is intended for reporting handled errors to the
server, like timeouts, which means that we shouldn't shove them in the
developer's face.
Test Plan: add `require('ErrorUtils').reportError(new Error('error'))` and see a useful error message with stack but no redbox. Debugger confirms `reportSoftException` is called but it doesn't do anything yet. `reportFatalError` and throwing exceptions still show redboxes.
Summary:
@public
Right now the profiler shows how long the executor took on JS but doesn't show
how long each of the batched calls took, this adds a *very* high level view of JS
execution (still doesn't show properly calls dispatched with setImmediate)
Also added a global property on JS to avoid trips to Native when profiling is
disabled.
Test Plan:
Run the Profiler on any app
{F22491690}
Summary:
@public
`RCTUIManager` would traverse the whole view hierarchy every time there was any
call from JS to Native to call `reactBridgeDidFinishTransaction` on the views
that would respond to it. This is a deprecated method that is only implemented
by 3 classes, so for now we keep track of these views as they're created and
just iterate through them on updates.
Test Plan:
> NOTE: I tested this on UIExplorer, since the internally none of the classes are used
I tried to keep it simple, so I added the following to the old code:
```
__block NSUInteger count = 0;
UIView *rootView = _viewRegistry[rootViewTag];
RCTTraverseViewNodes(rootView, ^(id<RCTViewNodeProtocol> view) {
count ++;
if ([view respondsToSelector:@selector(reactBridgeDidFinishTransaction)]) {
[view reactBridgeDidFinishTransaction];
}
});
NSLog(@"Views iterated: %zd", count);
```
The output after scrolling 20 sections of the `<ListView> - Paging` example was
```
2015-06-01 00:47:07.351 UIExplorer[67675:1709506] Views iterated: 1549
```
*every frame*
After the change
```
for (id<RCTViewNodeProtocol> node in _bridgeTransactionListeners) {
[node reactBridgeDidFinishTransaction];
}
NSLog(@"Views iterated: %zd", _bridgeTransactionListeners.count);
```
```
2015-06-01 00:51:23.715 UIExplorer[70355:1716465] Views iterated: 3
```
No matter how many pages are loaded, the output is always 3.
Summary:
This adds new development feature to React Native that provides information
about selected element (see the demo in Test Plan).
This is how it works:
App's root component is rendered to a container that also has a hidden layer called
`<InspectorOverlay/>`. When activated, it shows full screen view and captures all
touches. On every touch we ask UIManager to find a view for given {x,y} coordinates.
Then, we use React's internals to find corresponding React component. `setRootInstance`
is used to remember the top level component to start search from, lmk if you have a
better idea how to do this. Given a component, we can climb up its owners tree
to provice more context on how/where the component is used.
In future we could use the `hierarchy` array to inspect and print their props/state.
Known bugs and limitations:
* InspectorOverlay sometimes receives touches with incorrect coordinates (wtf)
* Not integrated with React Chrome Devtools (maybe in followup diffs)
* Doesn't work with popovers (maybe put the element inspector into an `<Overlay/>`?)
@public
Test Plan:
https://www.facebook.com/pxlcld/mn5k
Works nicely with scrollviews
Summary:
@public
Add `RCTAssertThread` to `RCTAssert.h` for convenience when checking the current/queue,
it accepts either a `NSString *`, `NSThread *` or `dispatch_queue_t` as the object to be checked
Also add a check to `-[RCTUIManager addUIBlock:]` - There was a discussion on github (https://github.com/facebook/react-native/issues/1365)
due to the weird behavior caused by calling it from a different thread/queue (it might be added after `batchDidComplete` has been called
and will just be dispatched on the next call from JS to objc)
Test Plan:
Change `-[RCTAnimationExperimentalManager methodQueue]` to return `dispatch_get_main_queue()` and run the 2048 example,
it should dispatch with a helpful message (screenshot on the comments)