Summary:
@public
Apparently, it's how it should be.
Reviewed By: rsnara
Differential Revision: D9631870
fbshipit-source-id: 46f58270104d699fbc9abe21062c12f791460536
Summary:
@public
Now it's clear that we don't need to store/handle ShadowTree objects as `shared_ptr`s; Scheduler should own it. This diff changes that to using unique_ptr and removes a base class of ShadowTree.
Reviewed By: mdvacca
Differential Revision: D9403567
fbshipit-source-id: 6e411714b632a04233fd5b25c8ab7cdd260105fd
Summary:
@public
This is quite a big diff but the actual meaningful change is simple: now we use ShadowView class instead of ShadowNode in mutation instructions.
Note:
* In some places (especially during diffing) we have to operate with ShadowNodeViewPair objects (which represents a pair of ShadowNode and ShadowView). The reason for that is that we cannot construct child ShadowViews from parent ShadowViews because they don't have any information about children.
* `ShadowTree::emitLayoutEvents` is now much simpler because ShadowView better represents the specifics of this kind of object.
* The code in RCTMountingManager also became simpler.
This change will allow us to implement more cool tricks soon.
Reviewed By: mdvacca
Differential Revision: D9403564
fbshipit-source-id: dbc7c61af250144d6c7335a01dc30df0005559a2
Summary: ShadowTree is an abstraction around (commited) root shadow node and managing its lifecycle.
Reviewed By: mdvacca
Differential Revision: D7857049
fbshipit-source-id: 8d530e0366fc703e4aef4ec88dd8ea990dafaaf1