Commit Graph

25 Commits

Author SHA1 Message Date
glevi@fb.com 5ec1d354c2 Deploy v0.21.0
Reviewed By: jeffmo

Differential Revision: D2888689

fb-gh-sync-id: fe94e50c7872b9a1344a054acccab365d385f6ed
2016-02-01 17:13:35 -08:00
Christopher Chedeau c8a0a3eff6 Reimplement color processing
Summary:
**Problem:**

As I was trying to document what color formats we supported, I realized that our current implementation based on the open source project tinycolor supported some crazy things. A few examples that were all valid:

```
tinycolor('abc')
tinycolor(' #abc ')
tinycolor('##abc')
tinycolor('rgb 255 0 0')
tinycolor('RGBA(0, 1, 2)')
tinycolor('rgb (0, 1, 2)')
tinycolor('hsv(0, 1, 2)')
tinycolor({r: 10, g: 10, b: 10})
tinycolor('hsl(1%, 2, 3)')
tinycolor('rgb(1.0, 2.0, 3.0)')
tinycolor('rgb(1%, 2%, 3%)')
```

The integrations of tinycolor were also really bad. processColor added "support" for pure numbers and an array of colors!?? ColorPropTypes did some crazy trim().toString() and repeated a bad error message twice.

**Solution:**

While iteratively cleaning the file, I eventually ended up reimplementing it entierly. Major changes are:
- The API is now dead simple: returns null if it doesn't parse or returns the int32 representation of the color
- Stricter parsing of at
Closes https://github.com/facebook/react-native/pull/5529

Reviewed By: svcscm

Differential Revision: D2872015

Pulled By: nicklockwood

fb-gh-sync-id: df78244eefce6cf8e8ed2ea51f58d6b232de16f9
2016-01-29 09:13:32 -08:00
sunnylqm 7b63b225a5 remove a typo
Summary:
I can't guess the point. Just simply removed this typo.
Closes https://github.com/facebook/react-native/pull/4943

Reviewed By: svcscm

Differential Revision: D2786863

Pulled By: bestander

fb-gh-sync-id: 0f36f796cae23bacb86ffe224b6b05915e228f47
2016-01-06 10:33:29 -08:00
Qiao Liang 521983480a updated deprecated sample code in animation doc 2015-12-18 00:11:00 +08:00
Justas Brazauskas 0e8b207cc3 Bugfix - Typos
Summary:
Fixed few typos in `./Examples` and `./Libraries` folders.
Closes https://github.com/facebook/react-native/pull/4788

Reviewed By: svcscm

Differential Revision: D2759918

Pulled By: androidtrunkagent

fb-gh-sync-id: d692b5c7f561822353e522f9d4dfde7e60b491cf
2015-12-15 09:09:32 -08:00
Huang Yu 4373aa6822 fix animated lint warnings
Summary:
fix lint warnings under 'Libraries/Animated' directory
Closes https://github.com/facebook/react-native/pull/4448

Reviewed By: svcscm

Differential Revision: D2753880

Pulled By: androidtrunkagent

fb-gh-sync-id: c6619c636ff67a74e6f063f70526327d756271db
2015-12-13 11:45:28 -08:00
Leland Richardson 3eb32cbb0e Animated.multiply and Animated.add to combine animated values
Summary:
This PR was created in response to feedback from an older PR: https://github.com/facebook/react-native/pull/2045

The `.interpolate()` API of Animated values is quite effective to accomplish transformations based on a single animated value, but currently there is a class of animations that is impossible: animations being driven by more than one value.

Usage would be like the following:

```js
getInitialState: function() {
  return {
    panY: new Animated.Value(0),
    offset: new Animated.Value(0),
  };
}
```

```js
var scale = Animated.add(panY, offset).interpolate({
  inputRange: [...],
  outputRange: [...],
});
```

I have a real use case for this, and I cannot think of any way to accomplish what I need without an API like this.

The animation I am trying to accomplish is I have a PanResponder being used to detect both x and y panning. The y-axis panning drives a 3d sroll-like animation (which we can call `panY`), and the x-axis panning is driving a "swipe-to-remove" animation (
Closes https://github.com/facebook/react-native/pull/4395

Reviewed By: svcscm

Differential Revision: D2731305

Pulled By: vjeux

fb-gh-sync-id: 3b9422f10c7e7f3b3ecd270aeed8ea92315a89e9
2015-12-10 13:30:27 -08:00
Wenjing Wang 0058b0806b propTypes could be undefined
Summary:
public
This causes a warning since propType not exist

Reviewed By: vjeux

Differential Revision: D2713358

fb-gh-sync-id: 58406d1dc969e6f1d40bee958c28cc87036b30c2
2015-12-02 12:33:30 -08:00
SangYeob Bono Yu e6b0eaee35 Fixed Typo
Summary: Closes https://github.com/facebook/react-native/pull/4199

Reviewed By: svcscm

Differential Revision: D2668739

Pulled By: sebmarkbage

fb-gh-sync-id: 4c40feb9088a1631bcd0304bc94e956b6c38883d
2015-11-18 08:10:30 -08:00
Tadeu Zagallo b907f40957 Fix breakages when upgrading to babel 6
Reviewed By: vjeux

Differential Revision: D2628092

fb-gh-sync-id: 077a3572fe8b261d390be2bdc32d9d06c2b80a01
2015-11-10 10:56:48 -08:00
Jeff Morrison d4eb8201f1 Deploy Flow 0.18.1 to fbobjc
Reviewed By: gabelevi

Differential Revision: D2575778

fb-gh-sync-id: 2cf610959db6a493d1813455b17f66bc997a9ef3
2015-10-26 15:36:14 -07:00
James Ide c38d7fab97 `isInteraction` option to keep InteractionManager unblocked
Summary: Adds a new option to animation configs so that animations can be marked as non-interactions. This solves the "loading indicator problem" where an animated loading screen would deadlock as it waits for all interactions to complete.

As for the API, what we really want long term is better scheduling. This needs to be built at the runtime level (into the RN bridge) and take care of things like priority donation that are probably overkill right now. Basically this API is a medium-term fix and I won't be upset if it gets replaced with a finer-grained scheduler.
Closes https://github.com/facebook/react-native/pull/3433

Reviewed By: @​svcscm

Differential Revision: D2545300

Pulled By: @vjeux

fb-gh-sync-id: c1216bf69bfbbbae00c76c4697183fe96a6a01dd
2015-10-15 09:22:33 -07:00
gabe@fb.com 08ec89d2e6 Fix errors in preparation for v0.17.0
Reviewed By: @jeffmo

Differential Revision: D2512681

fb-gh-sync-id: dedf465af43cf3c8839fa960c5f1a2c2648e4e1e
2015-10-07 12:03:20 -07:00
Sebastian Markbage 2ea3b93784 Add warning to setNativeProps and Animated for non-nested styles
Summary: These were accidentally supported because they were merged at a lower
level. That's an implementation detail. setNativeProps should still
normalize the API.

I fixed some callers.

Setting props the normal way used to ignore these. Unfortunately we can't
warn for those cases because lots of extra props are spread. (The classic
transferPropsTo issue.)

@​public

Reviewed By: @vjeux

Differential Revision: D2514228

fb-gh-sync-id: 00ed6073827dc1924da20f3d80cbdf68d8a8a8fc
2015-10-06 15:36:23 -07:00
Pieter De Baets 7c1b6b0fb6 Vendor tinycolor; strip unnecessary components
Reviewed By: @vjeux

Differential Revision: D2503048
2015-10-05 04:41:26 -07:00
Dral 463b072dac Support hex values in outputRange
Summary: 1. Should I add an example of this to the UIExplorer Animation example?

2. Should I support mixing hex and rgba values in outputRange? It is possible with this implementation, but may cause confusion
Closes https://github.com/facebook/react-native/pull/3177

Reviewed By: @​svcscm

Differential Revision: D2506947

Pulled By: @vjeux
2015-10-04 14:37:59 -07:00
Christopher Chedeau a50b4ea7b9 Initial web implementation
Summary: @​public

This diff does a couple of things:
- Move all the code in a src/ folder
- Move bezier.js in the Animated folder
- Rename Animated.js into AnimatedImplementation.js and adds two entry points: AnimatedReactNative.js and AnimatedWeb.js
- Implement very dumb polyfills for flattenStyle, Set and InteractionManager
- Import my work in progress demo.html file to make sure that the code is actually working.

Everything is not working correctly:
- It calls forceUpdate on every frame and doesn't use bindings because setNativeProps is not implemented
- None of the style: {transform} are working because React web doesn't know about the array notation for transform
- The demo need more work

Reviewed By: @sahrens

Differential Revision: D2464277
2015-09-22 11:58:37 -07:00
Christoph Pojer fa01b2e4cb Codemod tests to use top-level-requires
Reviewed By: @DmitrySoshnikov

Differential Revision: D2456250
2015-09-19 15:41:29 -07:00
Christopher Chedeau be966f5a25 Testing import script
Summary: Closes https://github.com/facebook/react-native/pull/2622

Reviewed By: @​trunkagent, @​svcscm

Differential Revision: D2427801

Pulled By: @vjeux
2015-09-15 18:25:31 -07:00
Bill Fisher 493cb35966 Fix flow typing of TimingAnimationConfig
Summary: @​public
Make the flow type of TimingAnimationConfig and TimingAnimation the same as SpringAnimationConfig and SpringAnimation.
This is a more accurate flow type as both are multiplexed through maybeVectorAnim().

Reviewed By: @sahrens

Differential Revision: D2410166
2015-09-09 23:55:30 -07:00
Spencer Ahrens cc1a9fa3f3 [RN] Document Animated.js 2015-09-03 19:25:41 -08:00
Spencer Ahrens fdeb6a842a [RN] New AnimationExample 2015-09-03 12:52:56 -08:00
Spencer Ahrens 4379aa00de [RN] Use default param for elastic bounciness 2015-09-01 20:38:50 -08:00
Spencer Ahrens 9ad2c322c0 [RN] improve elastic easing
Summary:
1) Makes params more intuitive (only one now, bounciness, which maps intuitively to number of oscillations).
2) Satisfies boundary conditions (f(0) = 0, f(1) = 1) so animation actually goes where you tell it (before it would finish at a random location depending on the input params).
3) Simple test to verify boundary conditions.
2015-08-31 13:39:00 -08:00
Eric Vicenti 6f17dba39b [ReactNative] Remove POPAnimation
Summary:
Thanks to @vjeux' work on Animated, we have transitioned away from POPAnimation entirely
2015-08-20 22:24:28 -07:00