Commit Graph

28 Commits

Author SHA1 Message Date
Héctor Ramos 1151c096da Update copyright headers to yearless format
Summary: This change drops the year from the copyright headers and the LICENSE file.

Reviewed By: yungsters

Differential Revision: D9727774

fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
2018-09-11 15:33:07 -07:00
Vladislav Pilgasov 4906f8d28c Add an implementation of Animated.subtract
Summary:
Fixes #18451

I've added another example to NativeAnimationsExample, which makes use of `Animated.substract()`, let me know if the example is not desired / doesn't add much value. Below two GIFs of the new method working on iOS and Android:

<img width="320" src="https://user-images.githubusercontent.com/1437605/38154748-165cc5f8-3474-11e8-8b31-504444271896.gif" />
<img width="320" src="https://user-images.githubusercontent.com/1437605/38154749-1679bff0-3474-11e8-80b1-b558d44e0494.gif" />

<!--
  Required: Write your test plan here. If you changed any code, please provide us with
  clear instructions on how you verified your changes work. Bonus points for screenshots and videos!
-->

https://github.com/facebook/react-native-website/pull/276

[GENERAL] [ENHANCEMENT] [Animated] - Implemented Animated.subtract
Closes https://github.com/facebook/react-native/pull/18630

Differential Revision: D7462867

Pulled By: hramos

fbshipit-source-id: 4cb0b8af08bb0c841e44ea2099889b8c02a22a4a
2018-03-30 21:08:52 -07:00
Héctor Ramos b181b7797f Check PATENTS does not creep into files
Summary:
Some files have crept into the repo with the old license header. These are usually from PRs that were opened prior to the re-licensing of the project.

Let the script run, prior to fixing the errant files. The script outputs the following:

```
PATENTS crept into some new files?
 --- /dev/fd/63	2018-03-01 01:42:48.250153746 +0000
+++ /dev/fd/62	2018-03-01 01:42:48.250153746 +0000
@@ -1 +1,9 @@
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.h
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.m
+ReactAndroid/src/main/java/com/facebook/react/animated/TrackingAnimatedNode.java
+ReactAndroid/src/main/java/com/facebook/react/views/text/CustomLetterSpacingSpan.java
+ReactCommon/yoga/yoga/YGLayout.cpp
+ReactCommon/yoga/yoga/YGLayout.h
+ReactCommon/yoga/yoga/YGStyle.cpp
+ReactCommon/yoga/yoga/YGStyle.h
 scripts/circleci/check_license.sh
Exited with code 1
```

Fix the headers in these files and run the script again. No output, exit code 0.
Closes https://github.com/facebook/react-native/pull/18143

Reviewed By: sophiebits

Differential Revision: D7119356

Pulled By: hramos

fbshipit-source-id: d238e4d4a3ae320a2c8e625c2fa29690057a4814
2018-03-01 08:22:05 -08:00
Sophie Alpert 1490ab12ef Update license headers for MIT license
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.

find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.

Reviewed By: TheSavior, yungsters

Differential Revision: D7007050

fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
2018-02-16 18:31:53 -08:00
Krzysztof Magiera b48f7e5605 Support for animated tracking in native driver
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.

Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.

Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.

Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101

In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.

As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.

I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.

You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101

[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896

Differential Revision: D6974170

Pulled By: hramos

fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 12:10:01 -08:00
Janic Duplessis c47759a9ae Fix potential retain cycles in Animated iOS
Summary:
Fixes potential retain cycles detected by an internal fb tool.

```
First:

__NSDictionaryM
-> RCTPropsAnimatedNode
-> _parentNodes -> __NSDictionaryM
-> RCTStyleAnimatedNode
-> _childNodes -> __NSDictionaryM

Second:

RCTScrollView
-> _eventDispatcher -> RCTEventDispatcher
-> _observers -> __NSArrayM
-> RCTNativeAnimatedModule
-> _nodesManager -> RCTNativeAnimatedNodesManager
-> _uiManager -> RCTUIManager
-> _viewRegistry -> __NSDictionaryM
-> RCTScrollView
```

First fix:
Use weak map for parent and child nodes, strong refs are managed by RCTNativeAnimatedNodesManager

Second fix:
Make RCTEventDispatcher observers a weak array and make sure we don't keep strong refs to UIManager in RCTNativeAnimatedNodesManager and RCTPropsAnimatedNode.

Tested that native animations still work in UIExplorer

[IOS] [BUGFIX] [NativeAnimated] - Fix potential retain cycles in Animated iOS
Closes https://github.com/facebook/react-native/pull/16506

Differential Revision: D6126400

Pulled By: shergin

fbshipit-source-id: 1ac5083f8ab79a806305edc23ae4796ed428f78b
2017-10-23 13:20:59 -07:00
Janic Duplessis fc45471af2 Native Animations - Fix edge case with restore default values
Summary:
There was an edge case where sometimes a view could be added and removed in the same batch so this caused issues because we ran `disconnectAnimatedNodeFromView` before `connectAnimatedNodeToView`. This separates restoring default values from `disconnectAnimatedNodeFromView` so we can run only `restoreDefaultValues` on the pre-operations queue and just do nothing in case the view doesn't exist (it is fine because we know it will be removed immediately).

**Test plan**
Tested that native animations still work properly in RNTester and tested that the edge case crash was fixed.
Closes https://github.com/facebook/react-native/pull/14114

Differential Revision: D5128989

Pulled By: javache

fbshipit-source-id: 9f47a2d3aafeb06d8ed1a4dd1800b8af225edb7d
2017-05-25 06:18:36 -07:00
Janic Duplessis 1d37dd063c Native Animated - Add tests on iOS
Summary:
Adds unit tests to the Native Animated implementation on iOS. This pretty much mirrors the tests we currently have on Android.

It also fixes 2 bugs I've found when adding the tests and pass the current time in `stepAnimation` instead of using `CACurrentMediaTime` to make testing easier.

- `stopListeningToAnimatedNodeValue` did not actually work at all, it should set the listener to nil.
- The finished value in the animation end callback was always true, this simplifies the `RCTAnimationDriver` interface to get rid of `removeAnimation` and fixes the end callback value.

**Test plan**
- Run the tests
- Make sure the UIExplorer example still works
Closes https://github.com/facebook/react-native/pull/13068

Differential Revision: D4786701

Pulled By: javache

fbshipit-source-id: a4f07e6eec1f363ca47b6f27984041793c915bfc
2017-03-28 09:16:58 -07:00
Janic Duplessis c9fae2fb93 Native Animated - Restore default values when removing props on iOS
Summary:
This fixes a bug that causes properties to keep stale values because they were not restored to their default after being removed when their value was controlled by native animated.

To fix this we restore default values in `disconnectFromView` by updating views with null values for all props that we modified previously. However this causes another issue where we lose any props that were set by the normal process because NativeAnimated operations are always executed after UIManager operatations. To fix this I added a way to hook into UIManager view updating process to be able to execute NativeAnimated operations either before or after updating native views.

In the case of disconnecting we want to do it before updating views so that it does: Value changed by native animated -> value restored to default -> (optional) value updated by normal prop.

This PR also depends on #10658.

**Test plan**
Tested that this fixed a particular bug in an app that uses ex-navigation + native animations where a navbar w
Closes https://github.com/facebook/react-native/pull/11819

Differential Revision: D4752566

Pulled By: javache

fbshipit-source-id: 68ee28200ffeba859ae1b98ac753bd7dcb8910f0
2017-03-28 05:33:02 -07:00
Ryan Gomba 7e869b9d0a Drive any numerical prop via NativeAnimated
Summary:
In theory, we should be able to animate any non-layout property, including custom ones. While there is still work to be done on the native side to fully enable this, we should start by dropping the prop whitelist.
Closes https://github.com/facebook/react-native/pull/10658

Differential Revision: D4379031

Pulled By: ericvicenti

fbshipit-source-id: fe9c30ea101e93a8b260d7d09a909fafbb82fee6
2017-01-26 18:28:53 -08:00
Ryan Gomba c858420b2d Fix NativeAnimation invalidation & races on iOS
Summary:
This diff attempts to fix a number of iOS native animation bugs related to improper node invalidation and a race with view creation. The major issues were presented in #9120 as problems 3 and 3b, but I'll recap here:

The invalidation model we use is overly complicated and incomplete. The proper combination of `_needsUpdate` and `_hasUpdated` will result in nodes values being recomputed. However, we do not invalidate nodes in all the places we should, e.g. if we create a new view and attach it to an existing value node (see example in #9120). This diff chooses to remove the `_hasUpdated` flag, and simply relies on the `_needsUpdate` flag to mark a node as dirty.

We mark nodes as dirty when they are:
- created
- updated
- attached to new parents
- detached from old parents
- attached to a view

Calling `updateNodeIfNecessary` will, if necessary, compute all invalidated parent values before recomputing the node value. It will then apply the update, and mark the no
Closes https://github.com/facebook/react-native/pull/10663

Differential Revision: D4120301

Pulled By: mkonicek

fbshipit-source-id: e247afcb5d8c15999b8328c664b9f7e764d76a75
2016-11-28 11:13:31 -08:00
Pieter De Baets e1577df1fd Move all header imports to "<React/..>"
Summary:
To make React Native play nicely with our internal build infrastructure we need to properly namespace all of our header includes.

Where previously you could do `#import "RCTBridge.h"`, you must now write this as `#import <React/RCTBridge.h>`. If your xcode project still has a custom header include path, both variants will likely continue to work, but for new projects, we're defaulting the header include path to `$(BUILT_PRODUCTS_DIR)/usr/local/include`, where the React and CSSLayout targets will copy a subset of headers too. To make Xcode copy headers phase work properly, you may need to add React as an explicit dependency to your app's scheme and disable "parallelize build".

Reviewed By: mmmulani

Differential Revision: D4213120

fbshipit-source-id: 84a32a4b250c27699e6795f43584f13d594a9a82
2016-11-23 07:58:39 -08:00
Ryan Gomba 6535858c71 Add extractOffset to Animated
Summary:
`flattenOffset` has proven extremely useful, especially when dealing with pan responders and other gesture based animations, but I've also found a number of use cases for the inverse. This diff introduces `extractOffset`, which sets the offset value to the base value, and resets the base value to zero. A common use case would be to extractOffset onGrant and flattenOffset onRelease.
Closes https://github.com/facebook/react-native/pull/10721

Differential Revision: D4145744

fbshipit-source-id: dc2aa31652df0b31450556f611db43548180c7dd
2016-11-07 20:43:37 -08:00
Janic Duplessis cdd2d791c9 Support static values in NativeAnimated transforms on iOS
Summary:
Support static values (non-animated) in transform config like Android already does.

**Test plan**
Tested in UIExplorer native animated example by adding a transform with a static value and comparing with JS.
Closes https://github.com/facebook/react-native/pull/10664

Differential Revision: D4109515

fbshipit-source-id: 2d7de17d51d6df835c569fd45d2de8fc170bf928
2016-10-31 21:13:41 -07:00
Ryan Gomba d950db4ef7 Add support for springs for NativeAnimated on iOS
Summary:
This diff adds support for native spring animations on iOS. This overlaps some spring work done by kmagiera on the Android side of things.

**Test plan (required)**

Run UIExplorer NativeAnimated examples before and after - compare the results. Pay special attention to the spring examples.
Closes https://github.com/facebook/react-native/pull/9048

Differential Revision: D4056088

Pulled By: foghina

fbshipit-source-id: a593408cb61cb850572bab4a0884f7157cece656
2016-10-21 04:29:03 -07:00
Ryan Gomba 5794ff61bc Add support for clamping for NativeAnimated on iOS
Summary:
This diff adds support for clamping on iOS. It separates out code originally submitted in #9048.

Test plan (required)

Run UIExplorer NativeAnimated examples before and after - compare the results. Pay special attention to the new clamped spring example.
Closes https://github.com/facebook/react-native/pull/9625

Differential Revision: D4053231

fbshipit-source-id: 29048de444ff5f6d7fe7dce7897399b483ee6d2d
2016-10-20 14:13:38 -07:00
Kevin Gozali 0a0dd30c6a Introduced AnimatedDivision
Summary:
Combining 2 animated values via addition, multiplication, and modulo are already supported, and this adds another one: division.
There are some cases where an animated value needs to invert (1 / x) another animated value for calculation. An example is inverting a scale (2x --> 0.5x), e.g.:

```
const a = Animated.Value(1);
const b = Animated.divide(1, a);

Animated.spring(a, {
  toValue: 2,
}).start();
```

`b` will then follow `a`'s spring animation and produce the value of `1 / a`.

The basic usage is like this:

```
<Animated.View style={{transform: [{scale: a}]}}>
  <Animated.Image style={{transform: [{scale: b}]}} />
<Animated.View>
```

In this example, the inner image won't get stretched at all because the parent's scaling gets cancelled out.

Also added this to native animated implementation.

Reviewed By: foghina, mmmulani

Differential Revision: D3922891

fbshipit-source-id: 32508956c4b65b2deb7574d50a10c85b4809b961
2016-09-26 16:43:51 -07:00
Ryan Gomba 9462a73189 Value offsets
Summary:
This diff adds support for value offsets on iOS. It separates out code originally submitted in #9048.

Test plan (required)

Set up an animation with an offset, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9627

Differential Revision: D3924410

fbshipit-source-id: 8177a25a5f6b9e33f00ea66143c782aeea24507d
2016-09-26 10:28:35 -07:00
Janic Duplessis e26c135746 Add support for DiffClamp node
Summary:
Add native support on iOS and Android for `Animated.diffClamp` that was added in #9419.

**Test plan**
Tested that it works properly using the native animations UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9691

Differential Revision: D3813440

fbshipit-source-id: 48a3ecddf3708fa44b408954d3d8133ec8537f21
2016-09-06 15:43:35 -07:00
Ryan Gomba 82dba51f1a Modulo node
Summary:
This diff adds ModuloAnimatedNode on iOS. It separates out code originally submitted in #9048.

Test plan (required)

Set up an animation with a modulo node, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9626

Differential Revision: D3799636

fbshipit-source-id: 594499f11be41bf3ee709249056a3feedeace9eb
2016-08-31 14:43:43 -07:00
Janic Duplessis 0e204e1141 Add support for value listener
Summary:
Adds support for `Animated.Value#addListener` for native driven animated values. Same as #8844 but for iOS. This depends on some JS code in #8844 so only review the 2nd commit and let's wait for #8844 to land first.

**Test plan**
Tested using the UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9194

Differential Revision: D3681749

fbshipit-source-id: 521a61e2221c1ad1f6f40c75dd2dc957361d0271
2016-08-11 18:13:31 -07:00
Janic Duplessis df05311777 Add transform support for native animated on Android
Summary:
This adds support for the `transform` animated node. This brings feature parity with the iOS implementation and allows running the NativeAnimated UIExplorer example that was created with the iOS implementation on Android. This is based on some work by kmagiera in the exponent RN fork.

This also adds support for mixing static values with animated ones in the same transform as well which is not supported on iOS at the moment. It is also implemented in a way that rebuilds the transform matrix the same way as we build it in JS so it will be easy to remove some of the current limitations like forcing the transforms order and only supporting one of each type.

**Test plan (required)**

Tested with the NativeAnimated example on Android and iOS. Also tested mixing in static values in a transform (`[{ rotate: '45deg' }, { translateX: animatedValue }]`).
Closes https://github.com/facebook/react-native/pull/8839

Differential Revision: D3682143

fbshipit-source-id: 5e6fd4b0b8be6a76053f24a36d1785771690a6f8
2016-08-07 00:58:36 -07:00
leeight 53c1da0047 InterpolationAnimatedNode fromDoubleArray should support the string type
Summary:
The `NativeAnimationsExample` in Android can not work due to inputRange and outputRange were limited to double array type, which is different from iOS.

So we need let android version to support string array type.
Closes https://github.com/facebook/react-native/pull/8900

Differential Revision: D3674754

fbshipit-source-id: e7844f00940bf0fdd6f7f5003dd4eeefa0c317a0
2016-08-05 02:58:30 -07:00
Ryan Gomba eb96b7fabc Maintain transform order
Summary:
This diff addresses the issues raised by kmagiera in https://github.com/facebook/react-native/pull/7884. Transforms should be applied in the order they are defined, just like in `processTransform.js`. A scale applied before a translation, for instance, should give a different result than a translation applied before a scale.

We leverage CATransform3D to do the heavy lifting. A concatenated transform is passed all the way to `RCTViewPropertyMapper`. It is compared with the transform currently applied to the view, and if different, applied. The same approach is used for opacity.

I think it makes the most sense to do this diffing in `RCTViewPropertyMapper`, as opposed to creating and cleaning up an `_updatedPropsDictionary` each frame in `RCTTransformAnimatedNode` and `RCTStyleAnimatedNode`. The node should keep its full value; applying a minimal set of altered props is an optimization.  The higher up this optimization is implemented, the more assumptions it makes. e.g. that there will only ever be a sing
Closes https://github.com/facebook/react-native/pull/9050

Differential Revision: D3658139

fbshipit-source-id: ad6286762ef734084cbdf83c9bd9241190302d34
2016-08-02 14:28:29 -07:00
Joel Arvidsson cc816fbd82 Harmonize native animation callback args with JS
Summary:
`Animated.parallel` among other functions expects the `start(callback)` function to be invoked with an `endState` object. Currently natively driven animations call the handler with `null`, this PR changes that to `{ finished: true }`.

**Test plan**

This should not throw any errors:
```js
Animated.parallel([
  Animated.timing(
    new Animated.Value(0),
    {
      toValue: 1,
      useNativeDriver: true
    }
  ),
  Animated.timing(
    new Animated.Value(0),
    {
      toValue: 1,
      useNativeDriver: true
    }
  )
]).start();
```
Closes https://github.com/facebook/react-native/pull/8567

Differential Revision: D3517291

Pulled By: javache

fbshipit-source-id: 0056a5b4261546b061451c0b1b249718739086bc
2016-07-05 11:13:23 -07:00
Brandon Withrow 19e2388a76 Add support for native animations on iOS
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884

Reviewed By: javache

Differential Revision: D3409179

Pulled By: nicklockwood

fbshipit-source-id: ef2d8840032e0c32f49e4a16ba86d448662e1751
2016-06-09 10:43:51 -07:00
Brandon Withrow b29c938312 Reverted commit D3401811
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884

Differential Revision: D3401811

Pulled By: nicklockwood

fbshipit-source-id: 709e533243130153febef03ddd60d39e9fe70e3e
2016-06-07 23:43:30 -07:00
Brandon Withrow 5ecdb252c3 Add support for native animations on iOS
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884

Differential Revision: D3401811

Pulled By: nicklockwood

fbshipit-source-id: c8d750b75e4410923e17eaeb6dcaf079a09942e2
2016-06-07 20:43:37 -07:00