Summary:
This diff implements highlighting of tapped text subranges for the iOS `<Text>` component, styled to match how iOS webkit views highlight links (translucent grey overlay with rounded corners).
Highlighting is enabled by default for any `<Text>` component which has an onPress handler. To disable the highlight, add `suppressHighlighting={true}` to the component props.
Summary:
RCTNetworkImageView and RCTStaticImage had significant overlap in functionality, but each had a different subset of features and bugs.
This diff merges most of the functionality of RCTNetworkImageView into RCTStaticImage, eliminating some bugs in the former, such as constant redrawing when properties were changed.
I've also removed the onLoadAbort event for now (as it wasn't implemented), and renamed the other events to match the web specs for `<img>` and XHMLHttpRequest. The API is essentially what Adobe proposed here: http://blogs.adobe.com/webplatform/2012/01/13/html5-image-progress-events/
The following features have not yet been ported from RCTNetworkImageView:
- Background color compositing. It's not clear that this adds much value and it increases memory consumption, etc.
- Image request cancelling when images are removed from view. Again, it's not clear if this is a huge benefit, but if it is it should be combined with other optimisations, such as unloading offscreen images.
(Note that this only affects the open source fork. For now, internal apps will still use FBNetworkImageView for remote images.)
Summary:
Merged RCTStaticImage with our internal RKStaticImage and ported over logic where assets are loaded at the optimal size and reloaded if the view size changes.
Summary:
This PR adds 4 native events to NetworkImage.
![demo](http://zippy.gfycat.com/MelodicLawfulCaecilian.gif)
Using these events I could wrap `Image` component into something like:
```javascript
class NetworkImage extends React.Component {
getInitialState() {
return {
downloading: false,
progress: 0
}
}
render() {
var loader = this.state.downloading ?
<View style={this.props.loaderStyles}>
<ActivityIndicatorIOS animating={true} size={'large'} />
<Text style={{color: '#bbb'}}>{this.state.progress}%</Text>
</View>
:
null;
return <Image source={this.props.source}
onLoadStart={() => this.setState({downloading: true}) }
onLoaded={() => this.setState({downloading: false}) }
onLoadProgress={(e)=> this.setState({progress: Math.round(100 * e.nativeEvent.written / e.nativeEvent.total)});
onLoadError={(e)=> {
alert('the image cannot be downloaded because: ', JSON.stringify(e));
this.setState({downloading: false});
}}>
{loader}
</Image>
}
}
```
Useful on slow connections and server errors.
There are dozen lines of Objective C, which I don't have experience with. There are neither specific tests nor documentation yet. And I do realize that you're already working right now on better `<Image/>` (pipeline, new asset management, etc.). So this is basically a proof concept of events for images, and if this idea is not completely wrong I could improve it or help somehow.
Closes https://github.com/facebook/react-native/pull/1318
Github Author: Dmitriy Loktev <unknownliveid@hotmail.com>
Summary:
This PR adds support for UIImagePickerController to allow selecting a photo / video from the users camera roll.
![ios simulator screen shot jun 14 2015 4 50 03 pm](https://cloud.githubusercontent.com/assets/688326/8147758/ae6dc8d4-12b6-11e5-80f0-2bcaa964a5d8.png)
Example:
Selecting something from camera roll
```
ImagePickerIOS.openSelectDialog(<config>, <successCallback>, <cancelCallback>);
ImagePickerIOS.openSelectDialog({
showImages: true, // defaults to true
showVideos: false // defaults to false
}, function (data) {
console.info("Got a callback!");
console.info(data); // file URL as in assets-library://asset/asset.JPG?id=E2741A73-D185-44B6-A2E6-2D55F69CD088&ext=JPG
}, function() {
console.info("Cancelled");
});
```
Using camera
```
ImagePickerIOS.openCameraDialog(<config>, <successCallback>, <cancelCallback>);
ImagePickerIOS.openSelectDialog({
videoMode: false, // defaults to true, whether to record videos instead
}, function (data) {
console.info("Got
Closes https://github.com/facebook/react-native/pull/1620
Github Author: David Mohl <me@dave.cx>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
@public
I've increased the warning levels in the OSS frameworks, which caught a bunch of minor issues. I also fixed some new errors in Xcode 7 relating to designated initializers and TLS security.
Test Plan:
* Test the sample apps and make sure they still work.
* Run tests.
Summary:
@public
This is a refactor of @philikon's original diff that decouples the dependencies between the Network and Image modules, and replaces RCTDataQueryExecutor with a more useful abstraction.
I've introduced the RCTURLRequestHandler protocol, which is a new type of bridge module used for loading data using an NSURLRequest. RCTURLRequestHandlers can be registered using RCT_EXPORT_MODULE() and are then available at runtime for use by the RCTDataManager, which will automatically select the appropriate handler for a given request based on the handler's self-reported capabilities.
The currently implemented handlers are:
- RCTHTTPRequestHandler - the standard open source HTTP request handler that uses NSURLSession
- RKHTTPRequestHandler - the internal FB HTTP request handler that uses FBNetworking
- RCTImageRequestHandler - a handler for loading local images from the iOS asset-library
Depends on D2108193
Test Plan:
- Internal apps still work
- OSS port still compiles, Movies app and a sample Parse app still work
- uploading image to Parse using the above code snippet works
- tested `FormData` with string and image parameters using http://www.posttestserver.com/