Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary: Previously, `BaseTextShadowNode::getAttributedString` used to recurse on a list of `SharedShadowNode`s (i.e: the children). In the `RawText` base case of this recursion, we'll need to record the parent of the current `RawText` (so that we can dispatch the `onPress` event to it). Therefore, we need to start recursing using the `SharedShadowNode` itself, and not its children.
Reviewed By: shergin
Differential Revision: D9696908
fbshipit-source-id: dbf3f9c21a7ae4de421d0355c4e5900b3947dc2a
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing ConcreteShadowNode template.
Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).
Reviewed By: mdvacca
Differential Revision: D8942826
fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5