Commit Graph

3 Commits

Author SHA1 Message Date
Valentin Shergin 67a79010ca Fabric: Simplified way to specialize ComponentName in ConcreteShadowNode class template
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing  ConcreteShadowNode template.

Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).

Reviewed By: mdvacca

Differential Revision: D8942826

fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5
2018-08-04 09:47:30 -07:00
Valentin Shergin 57b0e68a2c Fabric: `view` module was moved to `components` subdirectory
Summary:
@public
Trivial. We move all components into `/components/` subdirectory.

Reviewed By: mdvacca

Differential Revision: D8757011

fbshipit-source-id: 6a7da09e01184d41d37a1e1782c20d3c79371ae3
2018-07-15 16:52:26 -07:00
Valentin Shergin f65e4e0174 Fabric: Implemetation of <Switch> component
Summary:
This is pretty straightforward implementation uses native `UISwitch`.
Suddenly we need Switch to test a bunch of other things.

Reviewed By: fkgozali

Differential Revision: D8344055

fbshipit-source-id: cfc51b8bc11198eb9d4d5e4745b96fb3a7f14de1
2018-06-15 11:47:39 -07:00