Summary:
When I read documents, I usually 'search within page' to see where they talk about specific things.
So I found this fix to be pretty useful. Hope it'll be merged!
Closes https://github.com/facebook/react-native/pull/1146
Github Author: Yuta Okazaki <s04155yo@gmail.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Some of the RCTTextView properties weren't set up correctly which would cause bugs when you'd set a property and then unset it, trying to revert to the default. This requires reading the default value from the dummy view instance, but some of these properties didn't have getters which was causing issues.
Fixes#1174
Closes https://github.com/facebook/react-native/pull/1175
Github Author: James Ide <ide@jameside.com>
Test Plan: Create a `<TextInput multiline={true}>` component. Give it a style with `color: 'blue'`, and then on the next render pass remove the style. No more red box.
Summary:
Pretty sure this shouldn't be @provides
Closes https://github.com/facebook/react-native/pull/837
Github Author: James Ide <ide@jameside.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
`mountSafeCallback` simply wraps a callback in an `isMounted()` check to prevent crashes when old callbacks are called on unmounted components.
@public
Test Plan:
Added logging and made sure callbacks were getting called through
`mountSafeCallback` and that things worked (e.g. photo viewer rotation etc).
Summary:
@public
document shimming must run before anything else. However, we don't currently guarantee that. This moves the document shimming into `document.js` which is used as a polyfill.
Test Plan:
* start server
* go to playground app
* require `NativeModules` as the first thing
* open chrome debugger
* no error
Summary:
SetState can be somewhat racy. By the time the route state finishes, another resetTo has already happened, so the origional route is no longer in the stack. Hence the redbox invariant "Calling pop to route for a route that doesn't exist!"
This could also be fixed in product code by not calling resetTo rapidly, but the navigator should be resilient to such shenanigans
@public
Test Plan: Cannot get AdsManager crash t7031976
Summary:
The index alone isn't so useful; pass the route as well. (I am using this to implement componentWill/DidFocus in a library instead of onWill/DidFocus; #1153).
Closes https://github.com/facebook/react-native/pull/1154
Github Author: James Ide <ide@jameside.com>
@public
Test Plan: Set up a navigator with a couple of scenes, and see that when onItemRef is called for each one, the route is passed in as the third argument.
Summary:
When gesturing rapidly between scenes, the navigator can get into an unresponsive state. A few minor fixes can avoid that case
@public
Test Plan: Rapid gestures on iOS device and simulator can no longer get into bad state
Summary:
In some situations, when quickly swiping back to a scene we are transitioning from, the scene is blank/missing. This is fixed by adding a check for the active gesture when we hide the scenes.
@public
Test Plan: Can no longer reproduce on simulator when quickly swiping back to the scene we are transitioning from
Summary:
Add `AlertIOS.prompt`
It's compatible with the js spec, with the exception that I had to add
a callback param since it's async. Also supports the same button configuration
as `AlertIOS.alert`.
@public
Test Plan:
I've updated the `AlertIOS` example on UIExplorer with every
valid combination of
parameters, so just going through it should be fine.
Summary:
Sometimes, when quicly backing out of a gesture, the scene isn't fully reset to the middle position and remains offset by a few pixels. This makes sure that never happens.
@public
Test Plan: Tested on iOS and I can no longer see the scenes stop when backing out of a gesture
Summary:
Previously it was possible for a gesture to be granted initiated if the start direction is not respected before the gesture detection distance gets reached, if the gesture direction is met eventually. This change ensures the gesture gets started in the right direction, otherwise the gesture action will set the responder.
@public
Test Plan: Fixes left-right swiping issue in AdsManager when a vertical swipe is intended.
Summary:
Now on fetch 0.8.1, the latest tagged release. Previous version used was 0.7.0. See #1162 cc @vjeux @jtremback
Closes https://github.com/facebook/react-native/pull/1192
Github Author: Brent Vatne <brent.vatne@madriska.com>
Test Plan: I arc patched and ran movies demo and storyline, they work fine
Summary:
Simply add an `onLayout` callback to a native view component, and the callback
will be invoked with the current layout information when the view is mounted and
whenever the layout changes.
The only limitation is that scroll position and other stuff the layout system
isn't aware of is not taken into account. This is because onLayout events
wouldn't be triggered for these changes and if they are desired they should be
tracked separately (e.g. with `onScroll`) and combined.
Also fixes some bugs with LayoutAnimation callbacks.
@public
Test Plan:
- Run new LayoutEventsExample in UIExplorer and see it work correctly.
- New integration test passes internally (IntegrationTest project seems busted).
- New jest test case passes.
{F22318433}
```
2015-05-06 15:45:05.848 [info][tid:com.facebook.React.JavaScript] "Running application "UIExplorerApp" with appParams: {"rootTag":1,"initialProps":{}}. __DEV__ === true, development-level warning are ON, performance optimizations are OFF"
2015-05-06 15:45:05.881 [info][tid:com.facebook.React.JavaScript] "received text layout event
", {"target":27,"layout":{"y":123,"x":12.5,"width":140.5,"height":18}}
2015-05-06 15:45:05.882 [info][tid:com.facebook.React.JavaScript] "received image layout event
", {"target":23,"layout":{"y":12.5,"x":122,"width":50,"height":50}}
2015-05-06 15:45:05.883 [info][tid:com.facebook.React.JavaScript] "received view layout event
", {"target":22,"layout":{"y":70.5,"x":20,"width":294,"height":204}}
2015-05-06 15:45:05.897 [info][tid:com.facebook.React.JavaScript] "received text layout event
", {"target":27,"layout":{"y":206.5,"x":12.5,"width":140.5,"height":18}}
2015-05-06 15:45:05.897 [info][tid:com.facebook.React.JavaScript] "received view layout event
", {"target":22,"layout":{"y":70.5,"x":20,"width":294,"height":287.5}}
2015-05-06 15:45:09.847 [info][tid:com.facebook.React.JavaScript] "layout animation done."
2015-05-06 15:45:09.847 [info][tid:com.facebook.React.JavaScript] "received image layout event
", {"target":23,"layout":{"y":12.5,"x":82,"width":50,"height":50}}
2015-05-06 15:45:09.848 [info][tid:com.facebook.React.JavaScript] "received view layout event
", {"target":22,"layout":{"y":110.5,"x":60,"width":214,"height":287.5}}
2015-05-06 15:45:09.862 [info][tid:com.facebook.React.JavaScript] "received text layout event
", {"target":27,"layout":{"y":206.5,"x":12.5,"width":120,"height":68}}
2015-05-06 15:45:09.863 [info][tid:com.facebook.React.JavaScript] "received image layout event
", {"target":23,"layout":{"y":12.5,"x":55,"width":50,"height":50}}
2015-05-06 15:45:09.863 [info][tid:com.facebook.React.JavaScript] "received view layout event
", {"target":22,"layout":{"y":128,"x":60,"width":160,"height":337.5}}
```
Summary:
NavigatorIOS supports four new properties:
- **rightButtonImageSource:** The source of an image to display in the top right. This must be a static image since UINavigationController only supports UIImages. Adding support for UIImageViews (or arbitrary views) is more complicated because custom views do not fade on touch and do not have hit slop the same way that UIImage buttons do. Usage: `rightButtonImageSource: ix('ImageName')`
- **backButtonImageSource:** Use a custom image for the back button. This does not replace the back caret (`<`) but instead replaces the text next to it.
- **leftButtonTitle**: Text for the left nav button, which supersedes the previous nav item's back button when specified. The main use case for this is your initial screen/UIVC which has nothing to go back to (since it is the first VC on the stack) but need to display a left button. This does hide the back button if there would have been one otherwise.
- **leftButtonImageSource:** Image source for the left button, super
Closes https://github.com/facebook/react-native/pull/263
Github Author: James Ide <ide@jameside.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Simple one character change - add a missing space
Closes https://github.com/facebook/react-native/pull/1112
Github Author: Brent Vatne <brent.vatne@madriska.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
As per #941 - fixes bug with `TouchabeOpacity` always reseting child opacity to `1.0` after press.
A note about the code: we could probably use a general `getNativeProp(propName, callback)` function rather than `getOpacity` but just used that as it was simpler for this specific PR, perhaps that refactor could be left to another - or maybe there is a way to do this already that I missed.
Before:
![bug](https://cloud.githubusercontent.com/assets/90494/7287207/52d6a686-e907-11e4-8e16-04b2ddd0582c.gif)
After:
![after](https://cloud.githubusercontent.com/assets/90494/7287689/5aca4776-e90c-11e4-8c40-aa6bd3e822d8.gif)
Example code:
```javascript
'use strict';
var React = require('react-native');
var {
AppRegistry,
StyleSheet,
Text,
View,
TouchableOpacity,
} = React;
var TestIt = React.createClass({
render() {
return (
<View style={styles.container}>
<TouchableOpacity activeOpacity={0.3}>
<View style={styles.searchButton}>
<Text>
Closes https://github.com/facebook/react-native/pull/977
Github Author: Brent Vatne <brent.vatne@madriska.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
The default initialRoute was the first route, but it makes more sense for the default initialRoute to be the last route in the initialRouteStack.
Updated the docs to reflect that.
@public
Test Plan: Updated call sites and checked that they work. Not many places use initialRouteStack yet.
Summary:
jumpN will call enableScene for the dest scene, which makes sure the scene can be made visible, but we need to avoid resetting the opacity for it when it is already the presented scene. There is already a check to make sure we don't reset opacity for the transitioningFrom scene.
@public
Test Plan: Fixes the issue on Android device when jumping to a scene that is already presented
Summary:
`XMLHttpRequest.getResponseHeader` is case-insensitive, therefor the React-Native implementation needs to mimic this behavior as to not break libraries that are dependent on this.
There is a corresponding issue in `superagent` but this is the root cause (https://github.com/visionmedia/superagent/issues/636).
Closes https://github.com/facebook/react-native/pull/1138
Github Author: Ryan Pastorelle <rpastorelle@yahoo.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Should resolve#1081
cc @ericvicenti
Closes https://github.com/facebook/react-native/pull/1082
Github Author: jmstout <git@jmstout.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Revert Plan: This seems legit, but I'm not qualified to review.
Summary:
A hack was implemented in Navigator to do this manually, but there is a proper function to get these styles for setting native props
@public
Test Plan: Testing Navigator behavior on iOS and Android
Summary:
Scenes with 0 opacity are being rendered on top of other scenes with full absolute positioning. On iOS this is fine, because the platform will not send touch events to a view with no opacity. On Android is poses a problem because the view on top, even with no opacity, is catching the touch events for the presented scene below.
This change enhances the scene enabling and hiding logic, has better naming, and improves the documentation of it.
@public
Test Plan: Tested transitions and gestures in slow motion on iOS and Android
Summary:
@public
{D1953613} added an optimization that allowed for shadow nodes that are not
backed by views, but didn't actually work robustly in the remove case because
the indices can get out of sync. That diff also started returning nil for raw
text nodes, which triggered this bug and broke "see more" functionality in the
`FBTextWithEntities` and `ExpandingText` components, leading to crashes in the
Groups app.
This diff fixes the issue by simply returning `UIView` placeholders again.
Slight perf/ memory cost but no more crashes and there should be no other
adverse affects.
We'll need to think up something more clever in order to properly support `nil`
views in the future, probably something that uses the shadow hierarchy to build
the View hierarchy, rather than mirroring identical commands to both - see
#1102.
Test Plan:
- TextUpdateTest fails without native changes, now passes with them.
- ExpandingText example no longer crashes.
- See More in Groups app no longer crashes.
Summary:
The `getAllKeys` callback type was completely missing the return value, and all of the callbacks are optional. This just fixes the types to match what the implementations are doing.
Closes https://github.com/facebook/react-native/pull/1079
Github Author: Emily Eisenberg <xymostech@gmail.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Now you can pass a route to the pop function in the navigator context, and the Navigator will pop that scene off the stack and every scene that follows.
This changes the request API that bubbles up to the top-level navigator. The `pop` request had previously taken a route for `popToRoute`, but that is a more obscure use case. This makes the request API more closely match the context method naming.
@public
Test Plan: Verified this works by popping several routes in AdsManager. Experimented with UIExplorer Navigator example to make sure popToRoute still works as expected
Summary:
@public
The most common problem I've noticed is that the debugger is paused, so we
shouldn't ask the user if Chrome is open, because it usually is.
Test Plan: Try to reload with debugger paused, see new error message.
Summary:
When tapping a link quickly, it will cause two scenes to be pushed on. This prevents against that case by swallowing touches for all non-active scenes.
@public
Test Plan: Can no longer double-push scenes
Summary:
Requiring ExceptionsManager in renderApplication (added in D2023119) led to a transitive require of ExecutionEnvironment, which has to run after InitializeJavaScriptAppEngine.
InitializeJavaScriptAppEngine is the right place for this sort of logic because we control the order that things are loaded, so move the console.error hook initialization there.
@public
Test Plan: Loaded shell app in simulator with Chrome debugging with no errors.
Summary:
Fixes#534:
![screen shot 2015-03-31 at 7 52 10 pm](https://cloud.githubusercontent.com/assets/153704/6934038/742ddd34-d7e3-11e4-8f55-3eb7d9d3f1cd.png)
```jsx
<SegmentedControlIOS
tintColor="#ff0000"
values={['One', 'Two', 'Three', 'Four']}
selectedtIndex={0}
momentary={false}
enabled={true}
onValueChange={ (value) => console.log(value) } />
```
This only supports string-based segments, not images. Also doesn't support full customization (no separator images etc); I figure this is a good MVP to lock-down a basic API
I also included a snapshot test case, but the images keep coming out funky. When I look at the sim, I see that the text labels show up for the selected segment, but the snapshot keeps coming out with no text on those segments. I tried forcing a delay, but same result. Is that explainable?
Obviously happy to change anything about the API, code-style nitpicks, etc
Closes https://github.com/facebook/react-native/pull/564
Github Author: Clay Allsopp <clay.allsopp@gmail.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
@nicklockwood - Could I get a review of this?
Just took `RCTTextField` and ported it from `UITextField` to `UITextView` as you mentioned in another discussion, and removed any `UITextField` specific attributes.
- How do you think this should behave when there are subviews?
- Do you know how we can respond to the `UIControlEventEditingDidEndOnExit` event to respond to submit? Because `UITextView` isn't a `UIControl` we can't just use `addTarget` with `UIControlEventEditingDidEndOnExit`.
- Any other feedback?
Still going to look over the `UITextView` docs in more detail and make sure we expose all important options, and add it to the UIExplorer example, just putting this out here for feedback.
![multiline](https://cloud.githubusercontent.com/assets/90494/7310854/32174d6a-e9e8-11e4-919e-71e54cf3c739.gif)
Closes https://github.com/facebook/react-native/pull/991
Github Author: Brent Vatne <brent.vatne@madriska.com>
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
It is very rare, but sometimes there is no active gesture when the responder gets released. This will avoid a redbox in that case
@public
Test Plan: Saw the redbox. No longer see the redbox. Hardcoded missing activeGesture while responder and verified no redbox