Summary:
According to `man snprintf`
Upon successful return, these functions return the number of
characters printed (not including the trailing '\0' used to end
output to strings).
Or am I misunderstanding something about what's going on here?
public
Reviewed By: zlern2k, dcolascione
Differential Revision: D2805759
fb-gh-sync-id: f20908f80cdfff9677fe38c7c1cf733f0f5b1c5e
Summary:
public
By doing this we fix 2 problems:
1. We use the same url, both the first time the simulator starts with Hot Loading disabled (no `hot` attribute), and after HL has been enabled and then disabled ('hot=false'). By doing so, the packager will rebuild more than one bundle as file changes. We could have ignored this attribute on the packager but I'd rather not contaminate the server with it and instead make the clients send only 2 types of URLs.
2. The code on `RCTBatchedBridge.m` that decides whether or not to enable HMR does so by looking at presence of the query string parameter `hot`. If the parameter is present, even when it's false, it will try to enable HL, which is wrong.
Reviewed By: nicklockwood
Differential Revision: D2807512
fb-gh-sync-id: 728b680c2383c328d8967d34c10e7a6288e455ac
Summary:
This fixes an error introduced in `0.18.0-rc`
`node` and `npm` isn't available if the developer is using `nvm` or `nodeenv`. XCode throws an error because of the call to `npm`. Simple move the line to after `node` and `npm` has been setup.
Closes https://github.com/facebook/react-native/pull/5156
Reviewed By: svcscm
Differential Revision: D2807589
Pulled By: androidtrunkagent
fb-gh-sync-id: 30c33145b2cb6f30ff67f6648153d5aa67fb74ed
Summary:
Calling navigator.replace(0, scene) has no effect.
This is because 0 is false in Javascript so when
this.state.updatingAllIndicesAtOrBeyond == 0
(meaning update all indices starting with 0)
The whole expression evaluates to 0, i.e. false -> therefore no update
happens.
Explicitly checking for not-equal to null (!= will convert undefined to null automatically) fixes the issue.
Closes https://github.com/facebook/react-native/pull/5155
Reviewed By: svcscm
Differential Revision: D2807397
Pulled By: nicklockwood
fb-gh-sync-id: 519a4ab35c86b0b608808b36593f5f8c2ecd1561
Summary:
public
We want to support Hot Loading on the packager itself instead of on the transformer. This will allow us to enable it on OSS (and for any scripting language, yay!).
For now to enable Hot Loading the packager's internals transforms need to be manually enabled (start packager with `--enable-internal-transforms`). I think the internal pipeline should always be enabled as it doesn't affect performance if there're no transforms and the user can disable Hot Loading through the setting on the app though. I'll tweak this on a follow up commit.
Reviewed By: vjeux
Differential Revision: D2801343
fb-gh-sync-id: 563984d77b10c3925fda6fd5616b814cdbea2c66
Summary:
public
Requires are transformed when building the bundle but we forgot doing so when building the HMR one.
Reviewed By: vjeux
Differential Revision: D2801319
fb-gh-sync-id: ae70612945ab81a05154b14d6b756ef390770542
Summary:
Closes#3870
Alternatively I could make this a bool `stickyheader` that just adds `0` to the `stickyHeaderIndices` passed down to the ScrollView.
Closes https://github.com/facebook/react-native/pull/4213
Reviewed By: svcscm
Differential Revision: D2807414
Pulled By: androidtrunkagent
fb-gh-sync-id: 091b6c6c91cebe175181f57b5c2785395b5db19b
Summary:
https://github.com/facebook/react-native/issues/3679 was only partially fixed as the behaviour only works on iOS. This implements the same behaviour for Android. If the JSBundle was loaded from the assets folder, this will load images from the built-in resources. Else, load the image from the same folder as the JS bundle.
EDIT: For added clarity:
On iOS,
Bundle Location: 'file:///Path/To/Sample.app/main.bundle'
httpServerLocation: '/assets/module/a/'
Name: 'logo'
type: 'png'
**Resolved Asset location: '/Path/To/Sample.app/assets/module/a/logo.png'**
On Android,
Bundle Location: 'file:///sdcard/Path/To/main.bundle'
httpServerLocation: '/assets/module/a/',
name: 'logo'
type: 'png'
**Resolved Asset location: 'file:///sdcard/Path/To/drawable_mdpi/module_a_logo.png'**
Closes https://github.com/facebook/react-native/pull/4527
Reviewed By: svcscm
Differential Revision: D2788005
Pulled By: mkonicek
fb-gh-sync-id: 3f6462a7ee6370a92dd6727ac422c5de346c3ff1
Summary:
public
Adds the ability to load files from assets without threading through an AssetManager. After the bridge is unforked, we should move to passing through an Environment object instead.
Resubmit: previous version was reverted due to adsmanager crash
Reviewed By: foghina
Differential Revision: D2802899
fb-gh-sync-id: 3d850256fc22f7e9eb21fa71f6adb09cacc839c4
Summary:
public
Android implement ViewManager methods via a dispatch method on UIManager, whereas iOS implements them by exposing the methods on the view manager modules directly.
This diff polyfills Android's implementation on top of the iOS implementation, allowing the same JS API to be used for both.
Reviewed By: javache
Differential Revision: D2803020
fb-gh-sync-id: 0da0544e593dc936467d16ce957a77f7ca41355b
Summary:
public
Fixes an issue on the transforms pipeline which caused not to pipe errors that occured on the external transformer to JSTransformer.
Reviewed By: yungsters
Differential Revision: D2806498
fb-gh-sync-id: c9347d1957a3a9320b3f177ff9b19bf3802087a0
Summary:
Works the same way as `react-native run-android`, but targets iOS simulator instead. Under the hood, it uses `xcodebuild` to compile the app and store it in `ios/build` folder, then triggers `instruments` and `simctl` to install and launch the app on simulator.
Since Facebook relies on BUCK to build and run iOS app, we probably won't use `run-ios` internally. That's why I'm putting this as public PR instead of internal diff.
To test this, I hacked global `react-native` script to install react native from my local checkout instead of from npm, cd into the folder and ran `react-native run-ios`.
Closes https://github.com/facebook/react-native/pull/5119
Reviewed By: svcscm
Differential Revision: D2805199
Pulled By: frantic
fb-gh-sync-id: 423a45ba885cb5e48a16ac22095d757d8cca7e37
Summary:
When used in automation, `wrong-react-native` can cause problems because it does not
report the issue via exit code.
Closes https://github.com/facebook/react-native/pull/5114
Reviewed By: svcscm
Differential Revision: D2799995
Pulled By: frantic
fb-gh-sync-id: 23c32dac9b0fcdbeaf48b94e9cb220c6c1b344aa
Summary:
public
Unfortunately, it turns out that NSURLComponents.queryItems only works on iOS 8 and above. This diff re-implements the RCTGetURLQueryParam and RCTURLByReplacingQueryParam functions using functionality available in iOS 7.
Reviewed By: javache
Differential Revision: D2803679
fb-gh-sync-id: 56f10bef4894d16197975b6023b7aa5ab106d8cb
Summary:
2 things that I want to clarify / ask for feedback:
* do we really need to make sure we're running on the UI thread? I guess `onPageStarted` maybe already runs there? Couldnt find anything [here](http://developer.android.com/reference/android/webkit/WebView.html) though
* everytime a page starts we re-enable debugging -- it's a bit useless but I also don't think it's a huge problem, as debugging should only be enabled in dev
Relates to issue #4857, where we switched debugging off as, in some circumstances, it would crash the application as debugging was invoked outside the UI thread.
Closes https://github.com/facebook/react-native/pull/5071
Reviewed By: svcscm
Differential Revision: D2803649
Pulled By: astreet
fb-gh-sync-id: 523d3b442b196d6c54b14ba0c2b29601095c3363
Summary:
When you reload code while using the Chrome debugger we used to create a new websocket connection before closing
the old one. This sometimes would cause a in-flight call to not get a response. This in turn would deadlock the JS thread
because we try to shut it down before killing the websocket connection.
This change instead makes sure to close the old connection before creating a new one. This is done by using a factory for
creating the JavascriptExecutor so we can defer the creation until after the old Bridge has been torn down.
public
Reviewed By: astreet
Differential Revision: D2735011
fb-gh-sync-id: 0ce0f35abaeef5457bad8d6b8d10122281192af4
Summary:
public
The logic inside RCTBatchedBridge contained some race conditions that would occasionally cause an error if modules were loaded in the wrong order. This improves that logic and makes it safer by adding a lock to prevent concurrency.
Reviewed By: jspahrsummers
Differential Revision: D2802930
fb-gh-sync-id: d1ad25fa578649363dcaac029cb24dc3a453ae67