Summary:
This provides a way to customize the return type of a sync exported method, instead of just using `id`.
```
RCT_EXPORT_SYNCHRONOUS_TYPED_METHOD(NSString *, sync1:(NSString *)x)
{
return @"hello";
}
```
The return type needs to be a sub type of `id` - so scalars like `double` won't work (the bridge will crash).
Differential Revision: D6068884
fbshipit-source-id: 43a98141f1d0aef335aa0b33a24219f8e574e58b
Summary:
- The version check that ensures the JS and native versions match is now in its own module for two reasons: it is easier to test and it allows react-native-windows to override just this module to implement its own version check (ex: more advanced checks for RNW-specific code).
- Added unit tests for the version checking to specify its behavior more clearly, including parity between dev and prod to avoid prod-only behavior and mitigate SEVs.
- Prefixed the Obj-C `#define` with `RCT_` to conform with other RN globals.
Closes https://github.com/facebook/react-native/pull/16403
Differential Revision: D6068491
Pulled By: hramos
fbshipit-source-id: 2b255b93982fb9d1b655fc62cb17b126bd5a939a
Summary:
Basic implementation of the proposal in #15271
Note that this should not affect facebook internally since they are not using OSS releases.
Points to consider:
- How strict should the version match be, right now I just match exact versions.
- Wasn't able to use haste for ReactNativeVersion because I was getting duplicate module provider caused by the template file in scripts/versiontemplates. I tried adding the scripts folder to modulePathIgnorePatterns in package.json but that didn't help.
- Redscreen vs. warning, I think warning is useless because if the app crashes you won't have time to see the warning.
- Should the check and native modules be __DEV__ only?
**Test plan**
Tested that it works when version match and that it redscreens when versions don't before getting other errors on Android and iOS.
Closes https://github.com/facebook/react-native/pull/15518
Differential Revision: D5813551
Pulled By: hramos
fbshipit-source-id: 901757e25724b0f22bf39de172b56309d0dd5a95
Summary:
Remove fallback logic.
It is hard to test whether a bundle is good or bad on device, since it does the fallback, remove the fallback logic now.
Reviewed By: javache
Differential Revision: D5773542
fbshipit-source-id: 8bb4fdad4c5761ccce915f9f1c2577464e8d37d8
Summary:
This is revert of revert of https://github.com/facebook/react-native/pull/15542
WITHOUT default RCT_MAIN_THREAD_WATCH_DOG_THRESHOLD value. So, it makes it completly opt-in feature.
When code blocks the UI thread for too long, it's a bad sign because this can prevent the app from remaining responsive. This change helps detect such responsiveness issues by warning when a React method executes on the UI thread longer than some threshold.
Reviewed By: mmmulani
Differential Revision: D5772433
fbshipit-source-id: 24fe4fc0deffe9c091a4bfc4cbd76cb4f34c4091
Summary:
We assign the value to an NSInteger so we should convert the NSString to an NSInteger instead of an int.
Build the app in Xcode and run it.
Closes https://github.com/facebook/react-native/pull/15806
Differential Revision: D5767118
Pulled By: shergin
fbshipit-source-id: b310511f13f5f4026d595a219d69811801d313c2
Summary:
When code blocks the UI thread for too long, it's a bad sign because this can prevent the app from remaining responsive. This change helps detect such responsiveness issues by warning when a React method executes on the UI thread longer than some threshold.
**Test Plan**
Changed AppState's getCurrentAppState method to sleep for 500 ms and verified that a warning was emitted:
```
2017-08-17 19:45:29.479 [warn][tid:main][RCTModuleMethod.mm:527] mainThreadWatchdog: invocation of [RCTAppState getCurrentAppState:error:] took 501ms
```
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/15542
Differential Revision: D5724764
Pulled By: shergin
fbshipit-source-id: f1dc4bf17d3657c397720a47fabc7f32bf81b7ac
Summary:
(This diff was decoupled from D4983054 which landing was quite delayed.)
`RCTUnsafeExecuteOnMainQueueOnceSync()` synchronously executes a block once, on main queue.
I found that our old implementation of `RCTScreenScale()` causes deadlock when it is called from main and background thread simultaneously.
After I implemented my own solution I googled this issue and found an article by Ben Alpert with this awesome helper:
https://benalpert.com/2014/04/02/dispatch-once-initialization-on-the-main-thread.html
So, I found it super useful and borrowed it.
Hey spicyj! :)
Reviewed By: fkgozali
Differential Revision: D5632592
fbshipit-source-id: dff43a5780b7404a3cc109c66c131cef4f4df429
Summary:
This shows progress for the download of the JS bundle (different from the packager transform progress that we show already). This is useful especially when loading the JS bundle from a remote source or when developing on device (on simulator + localhost it pretty much just downloads instantly). This will be nice for the expo client since all bundles are loaded over the network and can take several seconds to load.
This depends on https://github.com/facebook/metro-bundler/pull/28 to work but won't crash or anything without it, it just won't show the progress percentage.
![img_05070155d2cc-1](https://user-images.githubusercontent.com/2677334/28293828-2c08d974-6b24-11e7-9334-e106ef3326d9.jpeg)
**Test plan**
Tested that bundle download progress is shown properly in RNTester on both localhost + simulator and on real device with network conditionner to simulate a slow loading bundle.
Tested that it doesn't cause issues if the packager doesn't send the Content-Length header.
Closes https://github.com/facebook/react-native/pull/15066
Differential Revision: D5449073
Pulled By: shergin
fbshipit-source-id: 43a8fb559393bbdc04f77916500e21898695bac5
Summary:
We've simplified a lot of the conditions for eager of the module init so now we can introduce a final switch to allow modules to opt-out (and in the future opt-in if they still require the behaviour).
We now require you to be explicit about the intended behaviour and implement the `+ (BOOL)requiresMainQueueSetup` method on your module. When you return YES from this method, it tells the bridge the module needs to be created on the main thread (and to avoid deadlocks, we do so eagerly during bridge startup). When you return NO, the native module will be initialised when it's first accessed from JS.
The current behaviour is maintained but a warning is emitted until the new API is adopted.
Reviewed By: fkgozali
Differential Revision: D5527788
fbshipit-source-id: 56d38f81e58cf950547b9780e89bfac4667eeaaa
Summary:
**Motivation**
Properly support long presses on the Apple TV remote, and also enable dev menu functionality on a real Apple TV device (shaking an Apple TV doesn't work 😄 )
**Test plan**
New example added to `RNTester`.
Closes https://github.com/facebook/react-native/pull/15221
Differential Revision: D5526463
Pulled By: javache
fbshipit-source-id: a61051e86bc82a9561eefc1704bed6b1f2617e05
Summary: When loading bundle from packager, "application/javascript" and "text/javascript" both refer to JS, so let's allow both for now.
Reviewed By: javache
Differential Revision: D5499446
fbshipit-source-id: f0b42e2fe5dc043a68d2c8df6a9f81e6dd995b57
Summary:
This is the first PR from a series of PRs grabbou and me will make to add blob support to React Native. The next PR will include blob support for XMLHttpRequest.
I'd like to get this merged with minimal changes to preserve the attribution. My next PR can contain bigger changes.
Blobs are used to transfer binary data between server and client. Currently React Native lacks a way to deal with binary data. The only thing that comes close is uploading files through a URI.
Current workarounds to transfer binary data includes encoding and decoding them to base64 and and transferring them as string, which is not ideal, since it increases the payload size and the whole payload needs to be sent via the bridge every time changes are made.
The PR adds a way to deal with blobs via a new native module. The blob is constructed on the native side and the data never needs to pass through the bridge. Currently the only way to create a blob is to receive a blob from the server via websocket.
The PR is largely a direct port of https://github.com/silklabs/silk/tree/master/react-native-blobs by philikon into RN (with changes to integrate with RN), and attributed as such.
> **Note:** This is a breaking change for all people running iOS without CocoaPods. You will have to manually add `RCTBlob.xcodeproj` to your `Libraries` and then, add it to Build Phases. Just follow the process of manual linking. We'll also need to document this process in the release notes.
Related discussion - https://github.com/facebook/react-native/issues/11103
- `Image` can't show image when `URL.createObjectURL` is used with large images on Android
The websocket integration can be tested via a simple server,
```js
const fs = require('fs');
const http = require('http');
const WebSocketServer = require('ws').Server;
const wss = new WebSocketServer({
server: http.createServer().listen(7232),
});
wss.on('connection', (ws) => {
ws.on('message', (d) => {
console.log(d);
});
ws.send(fs.readFileSync('./some-file'));
});
```
Then on the client,
```js
var ws = new WebSocket('ws://localhost:7232');
ws.binaryType = 'blob';
ws.onerror = (error) => {
console.error(error);
};
ws.onmessage = (e) => {
console.log(e.data);
ws.send(e.data);
};
```
cc brentvatne ide
Closes https://github.com/facebook/react-native/pull/11417
Reviewed By: sahrens
Differential Revision: D5188484
Pulled By: javache
fbshipit-source-id: 6afcbc4d19aa7a27b0dc9d52701ba400e7d7e98f