Summary:
If the project is in a folder with a path containing a space, the project won't build. This fixes this issue.
Closes https://github.com/facebook/react-native/pull/15608
Differential Revision: D5686861
Pulled By: shergin
fbshipit-source-id: 74ce5b4f0261c18070c1a48966aae24f1ca75492
Summary:
This change (initially discussed in https://github.com/react-community/create-react-native-app/issues/26) moves the HelloWorld project template from two nearly identical entry points (`index.android.js` and `index.ios.js`) to a single, minimal `index.js` entry point. The root component is created in `App.js`. This unifies the project structure between `react-native init` and Create React Native App and allows CRNA's eject to use the entry point from the HelloWorld template without any hacks to customize it. Also examples in the docs can be just copy-pasted to `App.js` the same way in both HelloWorld and CRNA apps without having to first learn about `AppRegistry.registerComponent`.
* Created a new project from the template using `./scripts/test-manual-e2e.sh` and verified that:
* The app builds, starts and runs both on Android and iOS.
* Editing and reloading changes works.
* The new files (`index.js`, `App.js`, `__tests__/App.js`) get created in the project folder.
<img width="559" alt="screen shot 2017-08-01 at 19 10 51" src="https://user-images.githubusercontent.com/497214/28835171-300a12b6-76ed-11e7-81b2-623639c3b8f6.png">
<img width="467" alt="screen shot 2017-08-01 at 19 09 12" src="https://user-images.githubusercontent.com/497214/28835180-33d285e0-76ed-11e7-8d68-2b3bc44bf585.png">
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Closes https://github.com/facebook/react-native/pull/15312
Differential Revision: D5556276
Pulled By: hramos
fbshipit-source-id: 068fdf7e51381c2bc50321522f2be0db47296c5e
Summary:
*See discussion below for updated motivation.*
Anything running in Debug should use the packager anyway; no need to bundle. This saves a **huge amount of time** during development when testing things like push notifications that require a real device.
The code being modified was originally moved here in 9ae3714f4b to make sure bundles are always created in `Release`, but the change can be applied to real devices, too. Ideally there should be very little difference in how a simulator is treated compared to a physical device.
Run a Debug build in Xcode targeting a physical device before and after this commit.
You can use the `FORCE_BUNDLING` and `SKIP_BUNDLING` flags to manually change the default behavior. For example, under **Build Phases** > **Bundle React Native code and images**:
```bash
export SKIP_BUNDLING=true
../node_modules/react-native/packager/react-native-xcode.sh
```
Closes https://github.com/facebook/react-native/pull/14731
Differential Revision: D5444352
Pulled By: javache
fbshipit-source-id: 68324fc0be7976e106fe0f9b31d763afd2b460a9
Summary:
When attempting to inverse a Bash boolean, the `!` character converts the meaning to become `[[ ! -n false ]]` (checking that the string "false" is empty) which never matches, and therefore this condition can never occur.
See https://stackoverflow.com/a/2953673
Closes https://github.com/facebook/react-native/pull/14190
Differential Revision: D5137013
Pulled By: javache
fbshipit-source-id: 7df52cc90a4ab79c7b5da54dbfb6c99fba3e8b80
Summary: in order to prepare open sourcing React Native Packager, we have to move scripts specific to React Native to a directory that will continue to exist.
Reviewed By: javache
Differential Revision: D5112193
fbshipit-source-id: eac77d0d981aecef7ee52365a6856340420a5638