Commit Graph

14 Commits

Author SHA1 Message Date
Andrew Jack bd7d10e5aa Add support for Build Variants to react.gradle
Summary:
This PR adds support for Android Gradle [Build Variants](https://sites.google.com/a/android.com/tools/tech-docs/new-build-system/user-guide#TOC-Build-Variants) when generating the JS bundle.

**Before**: only supported "bundleDebugJsAndAssets" and "bundleReleaseJsAndAssets"

**Now**: all variants are supported
Examples: "bundleDevDebugJsAndAssets", "bundleStageAlphaJsAndAssets", or "bundleBetaJsAndAssets"

The Gradle script will automatically create bundle tasks for each build variant found in a project.
Closes https://github.com/facebook/react-native/pull/4686

Reviewed By: svcscm

Differential Revision: D2815856

Pulled By: foghina

fb-gh-sync-id: 4518de70d178205bc3e5044d2446b56c40298da2
2016-01-08 12:12:30 -08:00
Martin Konicek e46736219c Tweak formatting in Android template
Reviewed By: mkonicek

Differential Revision:D2812482
Ninja: Doesn't affect any fb apps or code, purely for open source

fb-gh-sync-id: 4d190354112e3f002405686769dcc409e3394c3c
2016-01-07 12:36:07 -08:00
Martin Konicek abb81eb270 Add support for split build per architecture
Summary:
This allows everyone to deploy significantly smaller APKs to they Play Store by building separate APKs for ARM, x86 architectures.

For a simple app, a release APK minified with Produard:
- Universal APK is **7MB**
- x86 APK is **4.6MB** (34% reduction)
- ARM APK is **3.7MB** (47% reduction)

Created a sample project, uncommented `// include "armeabi-v7a", 'x86'`:

    cd android
    ./gradlew assembleDebug

Three APKs were created, unzipped each: one has only x86 binaries,
one has ARM binaries, one has both.

    ./gradlew assembleRelease

Three APKs were created, JS bundle is correcly added to assets.

    react-native run-android

The correct APK is installed on the emulator and the app runs fine
(Gradle output: "Installing APK 'app-x86-debug.apk'").

With the line commented out the behavior is exactly the same as before,
only one universal APK is built.

Checked that version codes are set correctly as described in
http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
http://developer.android.com/intl/ru/google/play/publishing/multiple-apks.html

Closes https://github.com/facebook/react-native/pull/5160

Reviewed By: svcscm

Differential Revision: D2811443

Pulled By: mkonicek

fb-gh-sync-id: 97b22b9cd567e53b8adac36669b90768458b7a55
2016-01-07 12:03:06 -08:00
tdzl2003 5f3d08d524 Fix build error and runtime error after proguard enabled.
Summary:
Fix:
1. :app:packageRelease FAILED caused by proguard exception: `java.io.IOException: Please correct the above warnings first.`
2. Fix runtime exception
```
java.lang.ExceptionInInitializerError
   at com.facebook.react.ReactInstanceManagerImpl.recreateReactContextInBackgroundFromBundleFile(ReactInstanceManagerImpl.java:308)
```
Closes https://github.com/facebook/react-native/pull/5146

Reviewed By: svcscm

Differential Revision: D2807252

Pulled By: mkonicek

fb-gh-sync-id: 03d004405c7cca14a71230086b95351cfacbc055
2016-01-07 12:02:27 -08:00
Satyajit Sahoo f93cf6ca19 Fix android activity template. Fixes #5030
Summary: Closes https://github.com/facebook/react-native/pull/5033

Reviewed By: svcscm

Differential Revision: D2794157

Pulled By: androidtrunkagent

fb-gh-sync-id: 9d30b3a661b18be31d246dc3f55c429cc4b51a8a
2015-12-30 13:23:31 -08:00
Satyajit Sahoo 935cbb76c0 Add a base activity for React Native apps. Fixes #4043
Summary:
Having a base activity allows us to add new features and fixes without having to change the generated `MainActivity` file.

cc mkonicek arbesfeld
Closes https://github.com/facebook/react-native/pull/4827

Reviewed By: bestander

Differential Revision: D2783527

Pulled By: mkonicek

fb-gh-sync-id: 707b82839809ca2e1775f5d3ac022a6d00bcac5a
2015-12-23 10:07:42 -08:00
DengYun 6124298dd7 bugfix part 1 for #4124: react.gradle cause a error on windows when building release apk.
Summary: ```
* What went wrong:
Execution failed for task ':app:bundleReleaseJsAndAssets'.
> A problem occurred starting process 'command 'react-native''
```

Can be solved by this patch.
Closes https://github.com/facebook/react-native/pull/4209

Reviewed By: svcscm

Differential Revision: D2669661

Pulled By: foghina

fb-gh-sync-id: 951b7eb9dd3121de607cf5eb3dfb3af44cdf5994
2015-11-18 12:23:28 -08:00
Satyajit Sahoo 6c11d18360 Prevent destroying activity on runtime changes
Summary: From http://developer.android.com/guide/topics/resources/runtime-changes.html

> Some device configurations can change during runtime (such as screen orientation, keyboard availability, and language). When such a change occurs, Android restarts the running Activity (onDestroy() is called, followed by onCreate()). The restart behavior is designed to help your application adapt to new configurations by automatically reloading your application with alternative resources that match the new device configuration.

However, in a React Native app, there is only a single activity for the entire app, unlike a single activity per screen in Android, and resources are not specific to orientation etc. Destroying activity means reloading the entire app. Most of the time, this is not the intended behaviour, and can cause data loss for the user if the developer doesn't disable it explicitly. I'm proposing to disable it by default.
Closes https://github.com/facebook/react-native/pull/3813

Reviewed By: svcscm

Differential Revision: D2616083

Pulled By: foghina

fb-gh-sync-id: 8794e436f61581ff0bf569b1b112845cae77b688
2015-11-04 10:47:30 -08:00
Aaron Chiu c4d780d904 fix packager compilation error
Differential Revision: D2604171

fb-gh-sync-id: 11decf6c8b689b903bd9c4fd9aca2ea626cc1d43
2015-10-31 06:14:26 -07:00
Felix Oghină 9dc036d2b9 add gradle tasks for bundling js and assets in template
Summary: This adds gradle tasks that call `react-native bundle` with the correct args to bundle dev/release JS and assets. The dev task is disabled by default, as in dev mode people only use reload JS in most cases.

Submitting this as a pull request to have community visibility, although we have this code internally as well now and this will require an import.

* generate a project with `react-native init`, add some assets, run `./gradlew assembleRelease`, sign & zipalign generated APK, run it -> works
* enable dev bundling task, run `./gradlew installDebug` (not `react-native run-android` so as to not start the packager) -> works

Reviewed By: svcscm

Differential Revision: D2555071

Pulled By: foghina

fb-gh-sync-id: c3d9fcd4c77862e6a4db4e4d8d8cc39ee9dff3ab
2015-10-19 06:33:22 -07:00
Martin Konicek a7b23df510 [Android] Add default Proguard config 2015-10-09 17:13:46 +01:00
Kyle Corbitt 88add08c2e handle back button press in JS 2015-09-17 12:09:19 +01:00
Felix Oghină f775bb0e05 [cli] update appcompat and gradle tools versions in the template 2015-09-16 16:30:31 +01:00
Martin Konicek 42eb5464fd Release React Native for Android
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.

See the Known Issues guide on the website.

We will work with the community to reach platform parity with iOS.
2015-09-14 18:13:39 +01:00