Summary:To use a ScrollView and RefreshControl with a translucent navigation bar you have to set the top inset to the height of that bar, allowing the content to scroll underneath. After changes to RCTRefreshControl in **v0.22**, `endRefreshing` always animates the offset to 0, hiding content behind the navigation bar. What you'd expect on iOS is for it to return to the bottom of the bar.
**Test plan**
To see this in action, refer to the UIExplorerApp. In RefreshControlExample.js if you set the ScrollView's `contentInset={{top: 100}}` you'll see the refresh control UI is where you'd expect, and after refresh the list returns to the correct position.
Closes https://github.com/facebook/react-native/pull/6848
Differential Revision: D3157934
Pulled By: mkonicek
fb-gh-sync-id: c2186a4541fb3988677f0851eb12c259cd003750
fbshipit-source-id: c2186a4541fb3988677f0851eb12c259cd003750
Summary:All UIManager operations that affect the view hierarchy are executed via the `addUIBlock:` method, which queues them up to be executed after layout has been completed on the shadow queue.
One of the most expensive view operations is view creation, but since this doesn't actually depend on layout, there's no reason to delay it until the shadow operations have finished.
This diff modifies the `createView` method to dispatch view creation directly to the main thread instead of adding it to the UIBlock queue. This seems to result a measurable improvement in TTI.
(Credit to astreet, for implementing the same idea on Android, and thanks to oli for telling me about it!)
Reviewed By: javache
Differential Revision: D3155709
fb-gh-sync-id: 3ad1da9a8fee687aa7e0e023d668192d94dba340
fbshipit-source-id: 3ad1da9a8fee687aa7e0e023d668192d94dba340
Summary:On iOS, `WebView` will get stuck when the first request fails to load. The most common case where this could happen is when a user has limited or no connectivity.
Here's a repo with a sample app that demonstrates the problem and this fix: [https://github.com/jballer/react-native-webview-reload-example](https://github.com/jballer/react-native-webview-reload-example).
**Attempted workarounds**
- `WebView.reload()` fails internally because the `UIWebView`'s `currentRequest` doesn't have its `URL` set
- Setting `WebView.source.uri` won't do anything; the JS value value is unchanged and therefore doesn't cross the native bridge.
- Unmounting and remounting the `WebView` component would lose history and context if an error occurs on a request that's not the first request.
**Test plan (manual testing)**
1. Disable network connection
1. Relaunch application or reload JS
1. Enable network connection
1. Tap "reload" button
1. Observe whether page reloads
Closes https://github.com/facebook/react-native/pull/6873
Differential Revision: D3159219
Pulled By: javache
fb-gh-sync-id: 8893dd20dc9f4a1a00d14a488ce657cc50287a29
fbshipit-source-id: 8893dd20dc9f4a1a00d14a488ce657cc50287a29
Summary:* Add ability to configure the app that should open when starting debugging
axemclion discussed this feature with tadeuzagallo and martinbigio on: https://github.com/facebook/react-native/issues/5051
Closes https://github.com/facebook/react-native/pull/5683
Reviewed By: martinbigio
Differential Revision: D2971497
Pulled By: mkonicek
fb-gh-sync-id: 91c3ce68feed989658124bb96cb61d03dd032599
fbshipit-source-id: 91c3ce68feed989658124bb96cb61d03dd032599
Summary:Remove Trailing Spaces.
Why:
Sometimes there are conflicts with trailing spaces
Saves space
Those whose tools automatically delete them will have their pr watered down with trailing space removal
Closes https://github.com/facebook/react-native/pull/6787
Differential Revision: D3144704
fb-gh-sync-id: d8a62f115a3f8a8a49d5b07f56c540a02af38cf8
fbshipit-source-id: d8a62f115a3f8a8a49d5b07f56c540a02af38cf8
Summary:Turns our using the same coalescing key until a person removes all fingers off screen is not ideal.
It doesn't work in a case where the first finger starts moving on screen and then a second finger joins it later (almost any pinch gesture),
since we would try to coalesce move events from the start when only one finger was touching screen with events where two fingers were moving on screen.
That doesn't work and results in a crash.
I've changed the logic for generating the coalescing key in order to prevent this.
We no longer have a single key for a single gesture, but we change the key each time amount of fingers increases ("touchStart") or decreases ("touchEnd").
Reviewed By: javache
Differential Revision: D3138275
fb-gh-sync-id: c32230ba401819fe3a70d1752b286d849520be89
fbshipit-source-id: c32230ba401819fe3a70d1752b286d849520be89
Summary:Immediate jumps on arm cannot jump further than 32mb, which might be a problem for large binaries.
+ add the missing `.thumb_func` directive.
Reviewed By: michalgr
Differential Revision: D3121148
fb-gh-sync-id: a53ad0ac70af9df84437b37f19b8a1cb49dd6fa2
fbshipit-source-id: a53ad0ac70af9df84437b37f19b8a1cb49dd6fa2
Summary:Update to latest master version of css-layout. Update integration in RCTShadow(Root)View to match.
This solves the issue with items not strechting vertically in column layouts (https://github.com/facebook/css-layout/issues/127)
Reviewed By: vjeux
Differential Revision: D3120699
fb-gh-sync-id: beba162e1255d3527e1160e9bd414a712cb10713
fbshipit-source-id: beba162e1255d3527e1160e9bd414a712cb10713
Summary:D3092867 / 1d3db4c5dc caused deadlock when chrome debugging was turned on, so it was reverted as D3128586 / 144dc30661.
The reason: I was calling `[_bridge dispatchBlock:^{ [self flushEventsQueue]; } queue:RCTJSThread];` from main thread and expecting it will `dispatch_async` to another,
since a held lock was being accessed the dispatched block and was released after the dispatch.
Turns out `RCTWebSocketExecutor` (which is used when chrome debugger is turned on) executes all blocks dispatched this way to `RCTJSThread` synchronously on the main thread.
This resulted in a deadlock. The "dispatched" block was trying to acquired lock which held by the same thread in the dispatching phase.
A fix for this is pretty simple. We will release the lock before dispatching the block.
However it's not super straightforward to see this won't introduce some race condition in a case with two threads where we would end up with events not being processed.
My thinking why that shouldn't happen goes like this: We could get in a bad state if `flushEventsQueue` would run on JS thread while `sendEvent:` is running on MT.
(I don't have a specific example how, maybe it's not possible. However when I show this case is safe we know we are good.)
The way how locking is setup in this diff the only possible scenario where these two threads would execute in these methods concurrently is JS holding the lock and MT going to enqueue another block on JS thread (since that's outside of "locked" zone).
But this scenarion can never happen, since if MT is about to enqueue the block on JS thread it means there cannot be a not yet fully executed block on JS thread.
Therefore nothing bad can happen.
So this diff brings back the reverted diff and adds to it the fix for the deadlock.
Reviewed By: javache
Differential Revision: D3130375
fb-gh-sync-id: 885a166f2f808551d7cd4e4eb98634d26afe6a11
fbshipit-source-id: 885a166f2f808551d7cd4e4eb98634d26afe6a11
Summary:If you're working on an app that needs to support landscape, reloading the app causes the iPhone simulator to reset its orientation to portrait every time the `RCTDevLoadingView` shows up. This is because it sets the root VC to `RCTModalHostViewController`, which currently supports only portrait orientations on iPhone. Changing the root view to a vanilla `UIViewController` fixes the issue.
**Steps to Reproduce**
1. Create a blank RN project: `react-native init RNTest`
2. Open it up and run it.
3. Rotate to landscape `Cmd+Right Arrow`.
4. Reload by pressing `Cmd+R`.
**Expected**
The simulator stays in landscape mode.
**Actual**
The simulator goes back to portrait.
Closes https://github.com/facebook/react-native/pull/6765
Differential Revision: D3127339
Pulled By: javache
fb-gh-sync-id: e2543c90c8d116307dcefa89a417447c1f1a327f
fbshipit-source-id: e2543c90c8d116307dcefa89a417447c1f1a327f
Summary:The 200ms timeout was causing resource issues and causing a lot of overhead when you're not running the devtools, since it will basically create a new socket every 200ms.
Also clean up the way we do logging so it's completely compiled out in prod, and standardize all the names we use for threading to lowercase react.
Reviewed By: frantic
Differential Revision: D3115975
fb-gh-sync-id: e6e51c0621d8e9fc4eadb864acd678b8b5d322a1
fbshipit-source-id: e6e51c0621d8e9fc4eadb864acd678b8b5d322a1
Summary:A need for sending a scroll events outside of scrollview made D3092854 a bit clunky. This diff kinda fixes it by tightening up emitting of fake scroll events just to the only usecase we have right now.
Why not just simply construct the event in `RCTNavigator`, so we can drop the code from `RCTScrollView` altogether?
`RCTScrollEvent` is private to `RCTScrollView`, and that's good. We don't want anyone have an ability to make up scroll events. Even this existing functionality should be sunset one day when we better integrate with native gesture recognizers.
Depends on D3092867.
Reviewed By: javache
Differential Revision: D3120751
fb-gh-sync-id: 6519c055b983cfd48c4b4a9d619c4452e12efda1
fbshipit-source-id: 6519c055b983cfd48c4b4a9d619c4452e12efda1
Summary:Previously, (mostly touch and scroll) event handling on iOS worked in a hybrid way:
* All incoming coalesce-able events would be pooled and retrieved by js thread in the beginning of its frame (all of this happens on js thread)
* Any non-coalesce-able event would be immediately dispatched on a js thread (triggered from main thread), and if there would be pooled coalesce-able events they would be immediately dispatched at first too.
This behavior has a subtle race condition, where two events are produced (on MT) in one order and received in js in different order.
See https://github.com/facebook/react-native/issues/5246#issuecomment-198326673 for further explanation of this case.
The new event handling is (afaik) what Android already does. When an event comes we add it into a pool of events and dispatch a block on js thread to inform js there are events to be processed. We keep track of whether we did so, so there is at most one of these blocks waiting to be processed. When the block is executed js will process all events that are in pool at that time (NOT at time of enqueuing the block).
This creates a single way of processing events and makes it impossible to process them in different order in js.
The tricky part was making sure we don't coalesce events across gestures/different scrolls. Before this was achieved by knowing that gestures and scrolls start/end with non-coalesce-able event, so the pool never contained events that shouldn't be coalesced together. That "assumption" doesn't hold now.
I've re-added `coalescingKey` and made touch and scroll events use it to prevent coalescing events of the same type that should remain separate in previous diffs (see dependencies).
On top of it it decreases latency in events processing in case where we get only coalesce-able events. Previously these would be processed at begging of the next js frame, even when js would be free and could process them sooner. This delay is done, since they would get processed as soon as the enqueued block would run.
To illustrate this improvement let's look at these two systraces.
Before: https://cloud.githubusercontent.com/assets/713625/14021417/47b35b7a-f1d3-11e5-93dd-4363edfa1923.png
After: https://cloud.githubusercontent.com/assets/713625/14021415/4798582a-f1d3-11e5-8715-425596e0781c.png
Reviewed By: javache
Differential Revision: D3092867
fb-gh-sync-id: 29071780f00fcddb0b1886a46caabdb3da1d5d84
fbshipit-source-id: 29071780f00fcddb0b1886a46caabdb3da1d5d84
Summary: This was previously removed in D2884587, but we will need it going forward. See D3092867 for reasons why it's necessary again.
Reviewed By: javache
Differential Revision: D3092848
fb-gh-sync-id: 0d10dbac4148fcc8e035d32d8eab50f876d99e88
fbshipit-source-id: 0d10dbac4148fcc8e035d32d8eab50f876d99e88
Summary:Interface to `RCTBatchedBridge` was being declared in two different implementation files. This is suboptimal, since it makes it hard to mock that class in a test.
So I've merged and moved these two definitions in `RCTBridge+Private.h`, so it's still obvious it's a private class, but can be included if you really need it.
Reviewed By: javache
Differential Revision: D3126135
fb-gh-sync-id: 173e4c5c2925be387b92deb7f99952ca7bf28588
fbshipit-source-id: 173e4c5c2925be387b92deb7f99952ca7bf28588
Summary:The packager url for the persistent connection relied on a port
in the bundleURL, so we need to insert a sensible default. Otherwise,
issues occur: https://github.com/facebook/react-native/issues/6581
Reviewed By: bestander
Differential Revision: D3113034
fb-gh-sync-id: 4eac52631ad7abd343b75a4488bb591b5caf2145
fbshipit-source-id: 4eac52631ad7abd343b75a4488bb591b5caf2145
Summary:We were calling `CFRunLoopStop` from `-dealloc` in the `JSCExecutor`, but dealloc
is not guaranteed to run in the same thread. Move it to `-invalidate` instead.
Reviewed By: javache
Differential Revision: D3092645
fb-gh-sync-id: 94b51fec4a9fe0784feeb83d1b0c41de1cd7c052
fbshipit-source-id: 94b51fec4a9fe0784feeb83d1b0c41de1cd7c052
Summary:`flowIDMap` lives on the bridge to map from the IDs used for the flow events in
JS and the ones generated by `RCTProfile` in the native side.
It was being accessed from multiple threads (the various modules' queues in the
bridge and the JS thread), so we lock before touching it.
Reviewed By: javache
Differential Revision: D3102745
fb-gh-sync-id: 93d012d124e8b5d1a390c10a98ef5e3a068ccf63
fbshipit-source-id: 93d012d124e8b5d1a390c10a98ef5e3a068ccf63
Summary:We found that moving the preloaded modules to the startup section of the RAM Bundle improves TTI quite a bit by saving lots of through the bridge calls and injecting multiple modules at once on JSC. However, doing this on a non hacky way required a lot of work. The main changes this diff does are:
- Add to `BundleBase` additional bundling options. This options are fetched based on the entry file we're building by invoking a module that exports a function (`getBundleOptionsModulePath`).
- Implement `BundleOptions` module to include the `numPreloadedModules` attribute as a bundle additional option. This value is computed by getting the dependencies the entry file has and looking for the first module that exports a module we don't want to preload. The `numPreloadedModules` attribute is then used to decide where to splice the array of modules.
- Additional kung fu to make sure sourcemaps work for both preloaded and non preloaded modules.
Reviewed By: davidaurelio
Differential Revision: D3046534
fb-gh-sync-id: 80b676222ca3bb8b9eecc912a7963be94d3dee1a
shipit-source-id: 80b676222ca3bb8b9eecc912a7963be94d3dee1a
Summary:Changing app state back to 'background' for UIApplicationWillEnterForegroundNotification.
On iOS we use the 'background' app state to determine whether a notification was tapped to foreground the app vs. received while app was already active. The PR https://github.com/facebook/react-native/pull/6379 changed RCTAppState so that it returned 'active' when app was being foregrounded from a notification; this changes it back to 'background' so that we can distinguish between the two cases again
Reviewed By: hedgerwang
Differential Revision: D3078746
fb-gh-sync-id: 8b5e9118a7e14f15871bfb68e9f85d20108b1faf
shipit-source-id: 8b5e9118a7e14f15871bfb68e9f85d20108b1faf
Summary:It was hard to understand which parts of the shadowview API are designed to be called only on the root view, and which were applicable to any view.
This diff extracts rootview-specific logic out into a new RCTRootShadowView class.
Reviewed By: majak
Differential Revision: D3063905
fb-gh-sync-id: ef890cddfd7625fbd4bf5454314b441acdb03ac8
shipit-source-id: ef890cddfd7625fbd4bf5454314b441acdb03ac8