Summary:The logic when saving a bundle was flawed: we didn?t wait for promises returned by the `save` operation.
That would silence all errors from `save`.
Reviewed By: andreicoman11
Differential Revision: D3150363
fb-gh-sync-id: cdabf6f0e171aece5bd1fcb59654fa7c147988ba
fbshipit-source-id: cdabf6f0e171aece5bd1fcb59654fa7c147988ba
Summary: Typo: the operation of writing module files to a common sub-directory didn?t wait until that directory was created, because `Promise.all` was invoked directly as argument to `.then()`, rather than putting it in a lambda function.
Reviewed By: andreicoman11
Differential Revision: D3150338
fb-gh-sync-id: c65270b1757a248993048b039f5ebadb281b2eea
fbshipit-source-id: c65270b1757a248993048b039f5ebadb281b2eea
Summary:This PR is to solve app build issue when node_modules is a symlink by providing an environmental variable to override the current *smart* guessing of app root path.
I met this issue when I tried to setup a shared incremental node_modules directory to speed our react-native app build speed in CI. But the build crashed in step 'bundleReleaseJsAndAssets' with error messages like:
> :app:bundleReleaseJsAndAssets
> bundle: Created ReactPackager
> uncaught error Error: NotFoundError: Cannot find entry file index.android.js in any of the roots:["/home/jenkins/shared_data"]
The build is fixed by applying this patch and adding 'export react_native_app_root=${WORKSPACE}' before './gradlew assembleRelease' in build script.
**Test plan**
1. react-native init demo # init a demo app from scratch
2. cd demo/android && ./gradlew assembleRelease # build works fine
3. mkdir ~/shared_data && mv ../node_modules ~/shared_data && cd .. && ln -s ~/shared_data/node_modules . # create symlink for node_modules in shared d
Closes https://github.com/facebook/react-native/pull/6859
Differential Revision: D3150341
fb-gh-sync-id: efbe19b7f6b3053f18d8e568deb75d24861c27ff
fbshipit-source-id: efbe19b7f6b3053f18d8e568deb75d24861c27ff
Summary:JEST tests for `useNativeDriver` option in AnimatedImplementation.js. Adding this to protect from potential changes in Animated.js that might break the interaction with the NativeAnimatedModule. Most of those tests just verify that a valid method of NativeAnimatedModule gets called as a result of animated nodes management operations.
**Test plan (required)**
Run `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
See 9 tests passed
Closes https://github.com/facebook/react-native/pull/6821
Differential Revision: D3149876
fb-gh-sync-id: 8911c5b0f96074115a62153c05162ff24ee2caa1
fbshipit-source-id: 8911c5b0f96074115a62153c05162ff24ee2caa1
Summary:We need this since React 15.0.0 is coming and will break `react-native init`, which currently installs the latest version of React. We'll need some changes to React Native to support 15 that Sebastian is actively working on, but till that lands we want `react-native init` to continue working.
Closes https://github.com/facebook/react-native/pull/6846
Differential Revision: D3148182
Pulled By: sebmarkbage
fb-gh-sync-id: 3df5bc184c0b82d2c9c320c620256c7c8568d90b
fbshipit-source-id: 3df5bc184c0b82d2c9c320c620256c7c8568d90b
Summary:When navigating from one view to another you can still interact with
the current view. This means that a user can tap a button multiple times and trigger multiple transitions.
The view that is being transitioned off the screen should not be allowed to
receive any user interaction while it is being transitioned.
Reviewed By: javache
Differential Revision: D3143202
fb-gh-sync-id: cc033bbdf0cb9e717f62d2fcf751155406da846c
fbshipit-source-id: cc033bbdf0cb9e717f62d2fcf751155406da846c
Summary:We weren't passing `transformOptions` to `getShallowDependencies`, and therefore, when this method was called on a module, it would bust the cache and cause a retransform of the file. This was resulting in a complete retransforming of all files when the HMR Client connected to the packager.
Closes https://github.com/facebook/react-native/pull/6843
Differential Revision: D3145306
Pulled By: martinbigio
fb-gh-sync-id: 3619c27801b2fc07b758fafed47fcc892bb8e6db
fbshipit-source-id: 3619c27801b2fc07b758fafed47fcc892bb8e6db
Summary:Remove Trailing Spaces.
Why:
Sometimes there are conflicts with trailing spaces
Saves space
Those whose tools automatically delete them will have their pr watered down with trailing space removal
Closes https://github.com/facebook/react-native/pull/6787
Differential Revision: D3144704
fb-gh-sync-id: d8a62f115a3f8a8a49d5b07f56c540a02af38cf8
fbshipit-source-id: d8a62f115a3f8a8a49d5b07f56c540a02af38cf8
Summary:From the documentation I thought I only had to sign an application if I intended to publish it to the Play Store. Turns out this is not true. Signing is still required if you want to install the APK on any device at all. Unsigned APK's are for simulators only.
Closes https://github.com/facebook/react-native/pull/6795
Differential Revision: D3133747
fb-gh-sync-id: ae91111cb20984ebe8ac2443971b373a3f4c848e
fbshipit-source-id: ae91111cb20984ebe8ac2443971b373a3f4c848e
Summary:Travis CI runs the test matrix in the order specified in the YAML file. When there are enough available test VMs this doesn't matter since all matrix entries run in parallel, but we often don't have enough free VMs. So when there's a free VM, start running the slowest tests first. This way as more VMs become free, they will run the faster tests and can catch up. This should minimize the time required for a PR to turn green.
Closes https://github.com/facebook/react-native/pull/6828
Differential Revision: D3144236
fb-gh-sync-id: 1a3242767f02469b0384bb871d6c4c1e505aa442
fbshipit-source-id: 1a3242767f02469b0384bb871d6c4c1e505aa442
Summary:There was an issue where the title component could overlap the left component and it would block the left component from receiving touches.
I only stumbled across this because we have a default title component which stretches most of the width and it was covering the edge of the left component. I think left/right components are more likely to be actionable than the title component so they should take priority in the touch order (ie. be rendered last).
Closes https://github.com/facebook/react-native/pull/6618
Differential Revision: D3144191
fb-gh-sync-id: 9ccd31714b2401d02eaaf4b5b24ed6afb60041c7
fbshipit-source-id: 9ccd31714b2401d02eaaf4b5b24ed6afb60041c7
Summary: The iOS native card stack only responds if the gesture starts on the left 30 px on the screen.
Reviewed By: hedgerwang
Differential Revision: D3137201
fb-gh-sync-id: 40e28d5696870b98731e92d6e42d00638b9bb15f
fbshipit-source-id: 40e28d5696870b98731e92d6e42d00638b9bb15f
Summary:We've released our new hello dating App on iOS!
Best,
hello dating team !
cc rammuk eranrgdc
Closes https://github.com/facebook/react-native/pull/6816
Differential Revision: D3143299
fb-gh-sync-id: 092b8c0626b141a6ac4ad59894d2dc058fec50ec
fbshipit-source-id: 092b8c0626b141a6ac4ad59894d2dc058fec50ec
Summary:In the code that extracts and validates arguments from a `ReactMethod`, there is verification that if a method contains a Promise in it's list of arguments that it must come last. This fix makes sure that the `executorTokenOffset` is taken into account when asserting that condition.
Closes https://github.com/facebook/react-native/pull/6633
Differential Revision: D3143207
fb-gh-sync-id: ae9ebd9d829f88993f9951c4cb2452b3f7618476
fbshipit-source-id: ae9ebd9d829f88993f9951c4cb2452b3f7618476
Summary: We're seeing intermittent crashes in ~Bridge() where m_destroyed isn't set. This could be because the value of m_destroyed is cached for the destructing thread and doesn't see that the value got updated. Using an atomic boolean should fix this.
Reviewed By: mhorowitz
Differential Revision: D3126701
fb-gh-sync-id: 5887edef748cc05971765943de80187ab7fd8ede
fbshipit-source-id: 5887edef748cc05971765943de80187ab7fd8ede
Summary:We've finally released our whole new Azendoo App on Both Android & iOS thanks to you !
We also would like to know if there is something special to do to be part of the featured apps ?
Best,
Azendoo team !
cc Bhullnatik kemcake
Closes https://github.com/facebook/react-native/pull/6813
Differential Revision: D3140035
fb-gh-sync-id: 153dd4eb5add367633cbaba6e9284abef982fc08
fbshipit-source-id: 153dd4eb5add367633cbaba6e9284abef982fc08
Summary:Currently, if the Navigator with the default `NavigatorNavigationBar` has two scenes on its `routeStack` and the bottom one defines a `RightButton` but the top one doesn't, a touch to the location of the underlying `RightButton` will trigger its action.
This fix checks if the button's opacity is set to 0 (indicating it has been transitioned off the scene and shouldn't be interacted with) and ignores touch events if so.
Closes https://github.com/facebook/react-native/pull/5624
Differential Revision: D3139553
fb-gh-sync-id: 6d6da1459e289499b6d8769120a3b6114548c090
fbshipit-source-id: 6d6da1459e289499b6d8769120a3b6114548c090
Summary: Simplify and fix up a broken example
Reviewed By: hedgerwang
Differential Revision: D3137234
fb-gh-sync-id: 653086796d40a81f472274877fb890eee4b9b57b
fbshipit-source-id: 653086796d40a81f472274877fb890eee4b9b57b
Summary:Turns our using the same coalescing key until a person removes all fingers off screen is not ideal.
It doesn't work in a case where the first finger starts moving on screen and then a second finger joins it later (almost any pinch gesture),
since we would try to coalesce move events from the start when only one finger was touching screen with events where two fingers were moving on screen.
That doesn't work and results in a crash.
I've changed the logic for generating the coalescing key in order to prevent this.
We no longer have a single key for a single gesture, but we change the key each time amount of fingers increases ("touchStart") or decreases ("touchEnd").
Reviewed By: javache
Differential Revision: D3138275
fb-gh-sync-id: c32230ba401819fe3a70d1752b286d849520be89
fbshipit-source-id: c32230ba401819fe3a70d1752b286d849520be89
Summary:Tested HMR on Windows and found 2 small issues related to paths that made it not work. Now it works nicely :)
**Test plan (required)**
Tested HMR in UIExplorer on Windows.
Closes https://github.com/facebook/react-native/pull/6678
Differential Revision: D3138379
fb-gh-sync-id: f27cd2fa21f95954685c8c6916d820f41bc187be
fbshipit-source-id: f27cd2fa21f95954685c8c6916d820f41bc187be
Summary:Hide the gradle wrapper files for example projects like the UIExplorer
Closes https://github.com/facebook/react-native/pull/6771
Differential Revision: D3133423
fb-gh-sync-id: 077f5a647e17e60a190dcc69fda4e96a4b31a391
fbshipit-source-id: 077f5a647e17e60a190dcc69fda4e96a4b31a391
Summary:Flow 0.22.1 is the latest release, but RN asks for 0.22.0 in the .flowconfig file. This commit makes use of Flow's support for semver matching (https://github.com/facebook/flow/issues/592) so that the latest version of Flow can be used as long as it's semver-compatible.
Closes https://github.com/facebook/react-native/pull/6767
Differential Revision: D3133424
fb-gh-sync-id: 5a7a7ff7fc4b0a5a6fd7c162923d3e85a3fc0f08
fbshipit-source-id: 5a7a7ff7fc4b0a5a6fd7c162923d3e85a3fc0f08
Summary:This fixes issues with other view (like the Navigator) stealing the responder and becoming interactive while the user is dragging the slider.
From [documentation](https://facebook.github.io/react-native/docs/gesture-responder-system.html):
- `onStartShouldSetResponder`: Does this view want to become responder on the start of a touch? -> Yes.
- `onResponderTerminationRequest`: Something else wants to become responder. Should this view release the responder? -> No.
Reviewed By: ericvicenti
Differential Revision: D3133337
fb-gh-sync-id: 3d7e1e6a2ed6fa605857cfb0549ffa71df85fd22
fbshipit-source-id: 3d7e1e6a2ed6fa605857cfb0549ffa71df85fd22
Summary:Immediate jumps on arm cannot jump further than 32mb, which might be a problem for large binaries.
+ add the missing `.thumb_func` directive.
Reviewed By: michalgr
Differential Revision: D3121148
fb-gh-sync-id: a53ad0ac70af9df84437b37f19b8a1cb49dd6fa2
fbshipit-source-id: a53ad0ac70af9df84437b37f19b8a1cb49dd6fa2
Summary:Current docs show an Appetize.io example for AlertIOS doc. This pull request adds that feature across all applicable iOS and Android docs. So if a doc has an example in UIExplorer, it shows up in the top right and clicking to Play should navigate to the relevant example.
The changes here also touched NavigationExperimental to fix a typo that prevented iOS deep link from working. Code was also added to help support Android deep links but there's an outstanding issue (a race condition) around how Android deep links trigger getInitialURL in NavigationRootContainer that prevents this from fully working.
For adding the docs, a few things were done outside this pull request:
1/ Release builds for UIExplorer Android and iOS apps were uploaded to Appetize.io. The Appetize.io info (public key to run the build) is embedded in the docs.
2/ The iOS build was generated by making a few changes to get a local bundle. The current UIExplorer set up doesn't support "react-native run-ios".
Regarding the Appetize bu
Closes https://github.com/facebook/react-native/pull/6306
Differential Revision: D3129651
Pulled By: bestander
fb-gh-sync-id: d296d64db8236faa36f35484bb6b362990caf934
fbshipit-source-id: d296d64db8236faa36f35484bb6b362990caf934
Summary:?` instance to React Native. The layout system suppressed the values for `frame` and `backgroundColor` on my simple view and it wasn't clear why. After some debugging and hacking it became apparent that React Native needed to adjust those properties during layout. The workaround I found was to wrap my custom `UIView` in another `UIView` instance.
**Motivation**
When attempting to bridge a simple 100x100 red background `UIView` to ReactNative I could not get the view to show up as a `RCTView`. The view was there, but it was not 100x100 and it didn't have a red background. After a couple hours of poking around and debugging the call stacks on `setBackgroundColor` and `setFrame` it became apparent that React Native calls those messages on your `UIView` and sends new values. This is likely because of the layout system React Native uses.
I was encouraged to provide a small comment in the documentation if I thought others might find it useful. This PR is an attempt to provide a note in the documentation
Closes https://github.com/facebook/react-native/pull/6786
Differential Revision: D3133093
fb-gh-sync-id: 77d895f2f8e09978d283ee9e3193ee68cc5a7cb8
fbshipit-source-id: 77d895f2f8e09978d283ee9e3193ee68cc5a7cb8
Summary:Update to latest master version of css-layout. Update integration in RCTShadow(Root)View to match.
This solves the issue with items not strechting vertically in column layouts (https://github.com/facebook/css-layout/issues/127)
Reviewed By: vjeux
Differential Revision: D3120699
fb-gh-sync-id: beba162e1255d3527e1160e9bd414a712cb10713
fbshipit-source-id: beba162e1255d3527e1160e9bd414a712cb10713
Summary:D3092867 / 1d3db4c5dc caused deadlock when chrome debugging was turned on, so it was reverted as D3128586 / 144dc30661.
The reason: I was calling `[_bridge dispatchBlock:^{ [self flushEventsQueue]; } queue:RCTJSThread];` from main thread and expecting it will `dispatch_async` to another,
since a held lock was being accessed the dispatched block and was released after the dispatch.
Turns out `RCTWebSocketExecutor` (which is used when chrome debugger is turned on) executes all blocks dispatched this way to `RCTJSThread` synchronously on the main thread.
This resulted in a deadlock. The "dispatched" block was trying to acquired lock which held by the same thread in the dispatching phase.
A fix for this is pretty simple. We will release the lock before dispatching the block.
However it's not super straightforward to see this won't introduce some race condition in a case with two threads where we would end up with events not being processed.
My thinking why that shouldn't happen goes like this: We could get in a bad state if `flushEventsQueue` would run on JS thread while `sendEvent:` is running on MT.
(I don't have a specific example how, maybe it's not possible. However when I show this case is safe we know we are good.)
The way how locking is setup in this diff the only possible scenario where these two threads would execute in these methods concurrently is JS holding the lock and MT going to enqueue another block on JS thread (since that's outside of "locked" zone).
But this scenarion can never happen, since if MT is about to enqueue the block on JS thread it means there cannot be a not yet fully executed block on JS thread.
Therefore nothing bad can happen.
So this diff brings back the reverted diff and adds to it the fix for the deadlock.
Reviewed By: javache
Differential Revision: D3130375
fb-gh-sync-id: 885a166f2f808551d7cd4e4eb98634d26afe6a11
fbshipit-source-id: 885a166f2f808551d7cd4e4eb98634d26afe6a11
Summary:Fix spelling of the word letter. Was leter, now letter.
🐒
Closes https://github.com/facebook/react-native/pull/6780
Differential Revision: D3131714
fb-gh-sync-id: a368304267347211c139b09b82f6da12e8b67615
fbshipit-source-id: a368304267347211c139b09b82f6da12e8b67615