Summary:
public
The props argument of the `-[RCTComponentData createView:props:]` method was removed,
but the C function used to swizzle it in the profiler wasn't updated.
Reviewed By: majak
Differential Revision: D2811228
fb-gh-sync-id: 8896638c77370142e29913b5fb80e7fd748254b5
Summary:
public
Since we don't actually recreate our native modules every time (will fix in follow-up), we'd never update the reference after reloading the bridge, and all navigation would fail.
Reviewed By: majak
Differential Revision: D2811406
fb-gh-sync-id: 4f4fd73bbdecfe510e1e1554668b2354181f22a8
Summary:
public
The iOS border rendering code did not follow the CSS spec in cases where the sum of adjacent border radii was greater than the width of the view, resulting in drawing glitches such as pixel smear and borders appearing stretched or squashed.
This diff brings our implementation closer to spec-compliance in these cases. I also fixed a longstanding issue with ghostly diagonal lines appearing at the corners due to antialiasing rounding errors!
Fixes
https://github.com/facebook/react-native/issues/1572https://github.com/facebook/react-native/issues/2089https://github.com/facebook/react-native/issues/4604
Reviewed By: tadeuzagallo
Differential Revision: D2811249
fb-gh-sync-id: c3dd2721e0a01a432fa4dc78daa05680595edd08
Summary:
This allows everyone to deploy significantly smaller APKs to they Play Store by building separate APKs for ARM, x86 architectures.
For a simple app, a release APK minified with Produard:
- Universal APK is **7MB**
- x86 APK is **4.6MB** (34% reduction)
- ARM APK is **3.7MB** (47% reduction)
Created a sample project, uncommented `// include "armeabi-v7a", 'x86'`:
cd android
./gradlew assembleDebug
Three APKs were created, unzipped each: one has only x86 binaries,
one has ARM binaries, one has both.
./gradlew assembleRelease
Three APKs were created, JS bundle is correcly added to assets.
react-native run-android
The correct APK is installed on the emulator and the app runs fine
(Gradle output: "Installing APK 'app-x86-debug.apk'").
With the line commented out the behavior is exactly the same as before,
only one universal APK is built.
Checked that version codes are set correctly as described in
http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splitshttp://developer.android.com/intl/ru/google/play/publishing/multiple-apks.html
Closes https://github.com/facebook/react-native/pull/5160
Reviewed By: svcscm
Differential Revision: D2811443
Pulled By: mkonicek
fb-gh-sync-id: 97b22b9cd567e53b8adac36669b90768458b7a55
Summary:
Adds support for tracking unhandled rejections with `console.warn` (= yellow box).
I will create a follow-up with proper error stack formatting.
related: #4971fixes: #4045, #4142
public
{F59857438}
{F59857439}
Reviewed By: bestander
Differential Revision: D2803126
fb-gh-sync-id: 376b33e42a967675a04338cbff3ec315a77d1037
Summary:
public
We're not planning to accept file removals in the short term on the HMR interface so lets bail when a file is removed (before this this we were throwing when trying to get the shallow dependencies).
Reviewed By: yungsters
Differential Revision: D2810534
fb-gh-sync-id: f2733382f4a2619e22bdf1163aa4180694fff9f8
Summary:
Current default value of ProgressBarAndroid's styleAttr is "Large" which sets the ProgressBar's style to [Widget_ProgressBar_Large](http://developer.android.com/reference/android/R.style.html#Widget_ProgressBar_Large) at native side. But large is not the default style for the native side ProgressBar.
For example, the size of the ProgressBar is 48dip for default style, but 76dip for large and 16dip for small as in the Material themes. Although the size of ProgressBarAndroid could be set in JS, it'll be better to have the same default style as in native side themes.
My PR adds a "Normal" value for styleAttr prop and makes it the default value.
Closes https://github.com/facebook/react-native/pull/4974
Reviewed By: svcscm
Differential Revision: D2811229
Pulled By: bestander
fb-gh-sync-id: 087f68d1919fe933d86e5194112bf7a5f5b3f3c6
Summary:
Make the ProgressDialog cancelable and cancel the network request / websocket connection when the user presses back.
public
Reviewed By: andreicoman11
Differential Revision: D2764788
fb-gh-sync-id: 0fdb87ba9431be5a3c453422724cd364292eff61
Summary:
public
Add an onSelectionChange method to TextInput that works on Android same as iOS
Reviewed By: andreicoman11
Differential Revision: D2780131
fb-gh-sync-id: 9b3b8fbd9ea653d43e3107a338e4bc08bde2e8c6
Summary:
This fixes a regression introduced in df70005c12
If you set navigationBar props (on Navigator) and then later set it back to null, it will crashes.
(N.B. this should be possible as navigationBar is optional)
cc satya164
Closes https://github.com/facebook/react-native/pull/4941
Reviewed By: svcscm
Differential Revision: D2788889
Pulled By: bestander
fb-gh-sync-id: f8f1cd6cc2ce13b1b1b86fa76d3b22c26a8adb5b
Summary:
Current version wasn't triggering any sound when a local notification was fired. I added the possibility to provide a custom sound and fallback to the default iOS sound if not provided.
Closes https://github.com/facebook/react-native/pull/4836
Reviewed By: svcscm
Differential Revision: D2807381
Pulled By: bestander
fb-gh-sync-id: c25e8f3c30a0714a5d9558c0c1fe344d0e93321e
To release a new version with the fix for Windows:
https://github.com/facebook/react-native/pull/5171
Thanks a lot @tdzl2003!
Tweaked the platform check to use `process.platform`
as that's more common in the codebase. No strong preference,
just for consistency.
Summary:
public
Attempting to load an undefined URL via XMLHttpRequest produced a confusing error deep within the network layer. This diff improves the networking stack to catch such errors earlier, and also adds a helpful error in the JS layer.
Fixes https://github.com/facebook/react-native/issues/4558
Reviewed By: javache
Differential Revision: D2811080
fb-gh-sync-id: 1837427e1080a0308f2c4f9a8a42bce2e041fb48
Summary:
The annotation processor finds subclasses of ViewManager and ShadowNode and generates classes that can both provide a mapping of property names to their type as well as a way of setting these properties.
This avoids having to do reflection to find the properties.
The annotation processor is currently not working when building with Gradle.
public
Reviewed By: astreet
Differential Revision: D2748958
fb-gh-sync-id: ded5b072d236ebf19fb43eaf704fc7f221a82c26
Summary:
Moves ReactProp and ReactPropGroup to `com.facebook.react.uimanager.annotations`. This is needed
so that future annotation processor can run on code inside the com.facebook.react.uimanager package.
public
Reviewed By: astreet
Differential Revision: D2754842
fb-gh-sync-id: 3808c3e3f6c45e5897ecab88cd4175573c0c24e6
Summary:
public
Fixed a potential deadlock issue if code attempted to access a module via [bridge moduleForName/Class:] while it was being initialized.
Reviewed By: lry
Differential Revision: D2807827
fb-gh-sync-id: 58cafe9b92c094dde632d17245fb9b342a0fe9e0
Summary:
According to `man snprintf`
Upon successful return, these functions return the number of
characters printed (not including the trailing '\0' used to end
output to strings).
Or am I misunderstanding something about what's going on here?
public
Reviewed By: zlern2k, dcolascione
Differential Revision: D2805759
fb-gh-sync-id: f20908f80cdfff9677fe38c7c1cf733f0f5b1c5e
Summary:
public
By doing this we fix 2 problems:
1. We use the same url, both the first time the simulator starts with Hot Loading disabled (no `hot` attribute), and after HL has been enabled and then disabled ('hot=false'). By doing so, the packager will rebuild more than one bundle as file changes. We could have ignored this attribute on the packager but I'd rather not contaminate the server with it and instead make the clients send only 2 types of URLs.
2. The code on `RCTBatchedBridge.m` that decides whether or not to enable HMR does so by looking at presence of the query string parameter `hot`. If the parameter is present, even when it's false, it will try to enable HL, which is wrong.
Reviewed By: nicklockwood
Differential Revision: D2807512
fb-gh-sync-id: 728b680c2383c328d8967d34c10e7a6288e455ac
Summary:
This fixes an error introduced in `0.18.0-rc`
`node` and `npm` isn't available if the developer is using `nvm` or `nodeenv`. XCode throws an error because of the call to `npm`. Simple move the line to after `node` and `npm` has been setup.
Closes https://github.com/facebook/react-native/pull/5156
Reviewed By: svcscm
Differential Revision: D2807589
Pulled By: androidtrunkagent
fb-gh-sync-id: 30c33145b2cb6f30ff67f6648153d5aa67fb74ed
Summary:
Calling navigator.replace(0, scene) has no effect.
This is because 0 is false in Javascript so when
this.state.updatingAllIndicesAtOrBeyond == 0
(meaning update all indices starting with 0)
The whole expression evaluates to 0, i.e. false -> therefore no update
happens.
Explicitly checking for not-equal to null (!= will convert undefined to null automatically) fixes the issue.
Closes https://github.com/facebook/react-native/pull/5155
Reviewed By: svcscm
Differential Revision: D2807397
Pulled By: nicklockwood
fb-gh-sync-id: 519a4ab35c86b0b608808b36593f5f8c2ecd1561
Summary:
public
We want to support Hot Loading on the packager itself instead of on the transformer. This will allow us to enable it on OSS (and for any scripting language, yay!).
For now to enable Hot Loading the packager's internals transforms need to be manually enabled (start packager with `--enable-internal-transforms`). I think the internal pipeline should always be enabled as it doesn't affect performance if there're no transforms and the user can disable Hot Loading through the setting on the app though. I'll tweak this on a follow up commit.
Reviewed By: vjeux
Differential Revision: D2801343
fb-gh-sync-id: 563984d77b10c3925fda6fd5616b814cdbea2c66
Summary:
public
Requires are transformed when building the bundle but we forgot doing so when building the HMR one.
Reviewed By: vjeux
Differential Revision: D2801319
fb-gh-sync-id: ae70612945ab81a05154b14d6b756ef390770542
Summary:
Closes#3870
Alternatively I could make this a bool `stickyheader` that just adds `0` to the `stickyHeaderIndices` passed down to the ScrollView.
Closes https://github.com/facebook/react-native/pull/4213
Reviewed By: svcscm
Differential Revision: D2807414
Pulled By: androidtrunkagent
fb-gh-sync-id: 091b6c6c91cebe175181f57b5c2785395b5db19b
Summary:
https://github.com/facebook/react-native/issues/3679 was only partially fixed as the behaviour only works on iOS. This implements the same behaviour for Android. If the JSBundle was loaded from the assets folder, this will load images from the built-in resources. Else, load the image from the same folder as the JS bundle.
EDIT: For added clarity:
On iOS,
Bundle Location: 'file:///Path/To/Sample.app/main.bundle'
httpServerLocation: '/assets/module/a/'
Name: 'logo'
type: 'png'
**Resolved Asset location: '/Path/To/Sample.app/assets/module/a/logo.png'**
On Android,
Bundle Location: 'file:///sdcard/Path/To/main.bundle'
httpServerLocation: '/assets/module/a/',
name: 'logo'
type: 'png'
**Resolved Asset location: 'file:///sdcard/Path/To/drawable_mdpi/module_a_logo.png'**
Closes https://github.com/facebook/react-native/pull/4527
Reviewed By: svcscm
Differential Revision: D2788005
Pulled By: mkonicek
fb-gh-sync-id: 3f6462a7ee6370a92dd6727ac422c5de346c3ff1