Commit Graph

16 Commits

Author SHA1 Message Date
Konstantin Raev 59a11995b3 increased timeout for ios e2e test and fixed --js e2e after ios e2e
Summary:Packager usually builds within 250 seconds and sometimes misses test timeout.
Also added non-persistent option to make it build faster.
Should be fine because we don't test live reloading in ios
Closes https://github.com/facebook/react-native/pull/6974

Differential Revision: D3178884

fb-gh-sync-id: e9bf75456f1cf480ffea6aa2c769550b40eb3d32
fbshipit-source-id: e9bf75456f1cf480ffea6aa2c769550b40eb3d32
2016-04-14 04:30:00 -07:00
Geoffrey Goh 9ae3714f4b Create offline package if not running in "Debug" config
Summary:**Problem**: As seen in https://github.com/facebook/react-native/issues/5820, many devs are confused by the fact that the offline bundle is not generated when running against the simulator, even when running in the "Release" configuration which is supposed to mimic "production" scenarios.

This pull request is a small change that fixes https://github.com/facebook/react-native/issues/5820 by updating the `react-native-xcode.sh` shell script to still generate the ofline bundle during Release configuration. It also updates `AppDelegate.m` to better document this behaviour in the comments so as to avoid any surprises.

**Test plan**: This is a simple change, the two tests done were
1. In a new React Native project, verify that an offline build is not generated when running against the simulator in "Debug" configuration as per normal.
2. Change to a "Release" configuration via Product > Scheme > Edit Scheme in XCode, then verify that the project runs with the offline build generated.

![screen shot 2016-02
Closes https://github.com/facebook/react-native/pull/6119

Differential Revision: D2970755

Pulled By: javache

fb-gh-sync-id: 64f658512869c73aa19286ca1e3dc6e31b5ac617
shipit-source-id: 64f658512869c73aa19286ca1e3dc6e31b5ac617
2016-02-24 03:11:38 -08:00
Alex Kotliarskyi d3e44143f6 Improve react-native-xcode.sh integration
Summary:
Inspired by conversation in https://github.com/facebook/react-native/pull/5374, this PR improves `react-native-xcode.sh`:

* No longer depends on global `react-native` binary
* Gracefully handles missing `node` dependency and adds a new way to configure the path to `node` in non-standard installation environments

This is how the error looks like:
![image](https://cloud.githubusercontent.com/assets/192222/12538882/3f9b5c3e-c29a-11e5-84fc-c7ccedf1c46a.png)
Closes https://github.com/facebook/react-native/pull/5518

Reviewed By: svcscm

Differential Revision: D2861116

Pulled By: frantic

fb-gh-sync-id: 9a80eda6c844d066e34369b1cda503955171485b
2016-01-25 12:36:33 -08:00
Alex Kotliarskyi 9490c2c759 Added `react-native run-ios`
Summary:
Works the same way as `react-native run-android`, but targets iOS simulator instead. Under the hood, it uses `xcodebuild` to compile the app and store it in `ios/build` folder, then triggers `instruments` and `simctl` to install and launch the app on simulator.

Since Facebook relies on BUCK to build and run iOS app, we probably won't use `run-ios` internally. That's why I'm putting this as public PR instead of internal diff.

To test this, I hacked global `react-native` script to install react native from my local checkout instead of from npm, cd into the folder and ran `react-native run-ios`.
Closes https://github.com/facebook/react-native/pull/5119

Reviewed By: svcscm

Differential Revision: D2805199

Pulled By: frantic

fb-gh-sync-id: 423a45ba885cb5e48a16ac22095d757d8cca7e37
2016-01-05 17:18:49 -08:00
Christopher Dro cfd9f65cfe Add space after url. Fixes #4292
Summary: Closes https://github.com/facebook/react-native/pull/4297

Reviewed By: svcscm

Differential Revision: D2686725

Pulled By: foghina

fb-gh-sync-id: 3679c7e8d9b3e4c12ef42628e348c6a6d5cc32d7
2015-11-23 12:31:30 -08:00
Tadeu Zagallo 136d79f4d6 Fix set log block in template
Summary: public

The log register function was updated, but the test example wasn't.

Reviewed By: javache

Differential Revision: D2658417

fb-gh-sync-id: 9ad27ec02eb437e0262e71897ff1a58a97e88b6d
2015-11-16 10:08:08 -08:00
Martin Konicek 441c464c2b Make it clear Android emulator is the quickest way to get started
Summary: A lot of people try to use a device as the very first thing when trying
out React Native. I've observed this at the developer workshop in Prague
and on Twitter.

However, developing on pre-API 21 devices is quite involved:
https://facebook.github.io/react-native/docs/running-on-device-android.html

I'm thinking we could recommend installing Android together with Android
studio. Android studio installs HAXM for you (hardware acceleration, without
this Google emulators are useless) and also creates and starts emulators.
So it would be quite a smooth experience similar to pressing 'Run' in Xcode.

We'd just need to integrate with Gradle so that installing the app also starts
the packager. I think that's something we should do in any case.

Probably an even better option is to build a React Native-specific tool that
lets you do everything you need: opens the Android SDK Manager, creates and
starts emulators, detects whether you have Genymotion and opens it, upgrades
node and npm etc.

public

Reviewed By: vjeux

Differential Revision: D2604774

fb-gh-sync-id: c7ffb701b4e5209815faf652926937c22943be95
2015-11-03 04:05:27 -08:00
Tadeu Zagallo ccd90e25c1 Convert remaining uses of alloc] init] to new]
Summary: public

We moved to using `new` instead of `alloc] init` but there was still some calls
left.

Reviewed By: javache

Differential Revision: D2604679

fb-gh-sync-id: ff7300ecbedb55dd5e93873592598810c9b87808
2015-11-02 08:03:17 -08:00
Alex Kotliarskyi be70e32de2 Generate bundle and assets when building via Xcode
Summary: This integrates React Native into Xcode's build process, which lets us automatically handle bundling and packaging image assets.

Tested the script via https://github.com/frantic/ReactNativeAssetsExample

Loaded from packager:
<img width="432" alt="screen shot 2015-10-19 at 3 11 12 pm" src="https://cloud.githubusercontent.com/assets/192222/10593447/be5bc7e8-7678-11e5-8c70-ecc2a1ee24fc.png">

Loaded from offline bundle:
<img width="432" alt="screen shot 2015-10-19 at 3 10 58 pm" src="https://cloud.githubusercontent.com/assets/192222/10593448/be5d5194-7678-11e5-8b02-d492a26cfb81.png">

Android:
<img width="639" alt="screen shot 2015-10-19 at 3 11 20 pm" src="https://cloud.githubusercontent.com/assets/192222/10593449/be5de2d0-7678-11e5-8d3c-0378fc447f15.png">
Closes https://github.com/facebook/react-native/pull/3523

Reviewed By: mkonicek

Differential Revision: D2557923

Pulled By: frantic

fb-gh-sync-id: 19957e255993696e793b0162662772efd89f5c1a
2015-10-21 18:44:27 -07:00
Martin Konicek e612690413 Add license headers to local-cli
Reviewed By: martinbigio

Differential Revision: D2559969

fb-gh-sync-id: d8cd52435213729ff73a1f039eb0378b28f8d10e
2015-10-20 09:55:21 -07:00
Pieter De Baets 74002b784b Fixes broken link to running on device
Summary: Closes https://github.com/facebook/react-native/pull/2420

@​public

Reviewed By: @majak

Differential Revision: D2549685

fb-gh-sync-id: 8ce3c9aa242cd65e8efc2bdd0065f9e20de8240d
2015-10-16 03:41:21 -07:00
Pieter De Baets e7d833f2d9 Disable code stripping for DEBUG builds 2015-09-15 09:44:15 -07:00
Martin Konicek 42eb5464fd Release React Native for Android
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.

See the Known Issues guide on the website.

We will work with the community to reach platform parity with iOS.
2015-09-14 18:13:39 +01:00
Pieter De Baets bc69787576 Use new packager URL in e2e test 2015-09-10 14:41:16 +01:00
Martin Konicek 19f922aa80 [cli] Fix iOS app template 2015-08-25 19:25:17 +01:00
Felix Oghină f83675d191 [cli] convert project generation to use yeoman 2015-08-12 12:04:27 +01:00