Summary:
To make React Native play nicely with our internal build infrastructure we need to properly namespace all of our header includes.
Where previously you could do `#import "RCTBridge.h"`, you must now write this as `#import <React/RCTBridge.h>`. If your xcode project still has a custom header include path, both variants will likely continue to work, but for new projects, we're defaulting the header include path to `$(BUILT_PRODUCTS_DIR)/usr/local/include`, where the React and CSSLayout targets will copy a subset of headers too. To make Xcode copy headers phase work properly, you may need to add React as an explicit dependency to your app's scheme and disable "parallelize build".
Reviewed By: mmmulani
Differential Revision: D4213120
fbshipit-source-id: 84a32a4b250c27699e6795f43584f13d594a9a82
Summary: This allows the onLoad callback to know which image has actually loaded. This is only for iOS at the moment - implementing this for Android will require quite a bit more work.
Reviewed By: majak
Differential Revision: D3738759
fbshipit-source-id: b1fc2bd0dc5de90096debeab02b8f795739a4547
Summary:
fixes#7795fixes#8500
Motivation: When having a simple button that changes the Image source when tapped, the image doesn't change (or at least sometimes, intermittently it works).
This was found to be an issue where the request was being sent to the native layer correctly but then being subsequently cancelled by the `reactSetFrame: method` ...
Closes https://github.com/facebook/react-native/pull/9137
Differential Revision: D3702867
Pulled By: javache
fbshipit-source-id: c89ce6b841179394b6b23850b3128751ef9e0313
Summary: Mirrors Android's support for multiple sources for Image, allowing us to fetch new images as the size of the view changes.
Reviewed By: mmmulani
Differential Revision: D3615134
fbshipit-source-id: 3d0bf2b75f63a4379e0e49f2dab9aea351b31d5f
Summary:
This adds a new resize mode for iOS 'repeat' that tiles the image over it's frame. This allow to easily create a view with a repeating background pattern which there is no way to do at the moment without including a bunch of different sized assets.
I'm not 100% sure it should be a resizeMode or a separate prop but I went with resizeMode since it made more sense to me and the are not really any use cases where we'd want to use this with another resizeMode other than 'stretch'.
**Test plan**
Tested mainly by adding a UIExplorer example, also tested that changing the resizeMode prop from and to 'repeat' worked properly.
![screen shot 2016-06-07 at 3 06 17 am](https://cloud.githubusercontent.com/assets/2677334/15848755/d95d8046-2c5c-11e6-9f3d-1ce8a1c9c846.png)
I'd like to implement this on Android too but it is a bit trickier since Fresco's ImageView doesn't support image tiling and would require submitting a PR there too :(
Closes https://github.com/facebook/react-native/pull/7968
Differential Revision: D3469119
Pulled By: javache
fbshipit-source-id: ab9dbfe448a5b0771dbf0c41fcceeb366210f583
Summary:
Under rare and as-yet-to-be determined circumstances, images can sometimes fail to load/download and get "stuck", without producing an error.
Because the `RCTNetworkTask` for these images is stuck in the "in progress" state, they clog up the RCTImageLoader task queue, which has a limit of 4 concurrent in-progress tasks.
This was previously masked by the fact that we automatically cancelled image requests when the RCTImageView moved offscreen, but we no longer do that.
This diff adds logic to detect some types of stuck task and remove them, thereby unblocking the queue. I've also restored the functionality of cancelling downloads for offscreen images (but not unloading the image itself) so that stuck images will be cancelled when you move to another screen, instead of using up space in the queue forever.
Reviewed By: fkgozali
Differential Revision: D3398105
fbshipit-source-id: 75ee40d06a872ae8e1cb57f02f9cad57c459143c
Summary:
As per https://twitter.com/olebegemann/status/738656134731599872, our use of "main thread" to mean "main queue" seems to be unsafe.
This diff replaces the `NSThread.isMainQueue` checks with dispatch_get_specific(), which is the recommended approach.
I've also replaced all use of "MainThread" terminology with "MainQueue", and taken the opportunity to deprecate the "sync" param of `RCTExecuteOnMainThread()`, which, while we do still use it in a few places, is incredibly unsafe and shouldn't be encouraged.
Reviewed By: javache
Differential Revision: D3384910
fbshipit-source-id: ea7c216013372267b82eb25a38db5eb4cd46a089
Summary:
Allows developers to specify headers to include in the HTTP request
when fetching a remote image. For example, one might leverage this
when fetching an image from an endpoint that requires authentication:
```
<Image
style={styles.logo}
source={{
uri: 'http://facebook.github.io/react/img/logo_og.png',
headers: {
Authorization: 'someAuthToken'
}
}}
/>
```
Note that the header values must be strings.
Works on iOS and Android.
**Test plan (required)**
- Ran a small example like the one above on iOS and Android and ensured the headers were sent to the server.
- Ran a small example to ensure that \<Image\> components without headers still work.
- Currently using this code in our app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/7338
Reviewed By: javache
Differential Revision: D3371458
Pulled By: nicklockwood
fbshipit-source-id: cdb24fe2572c3ae3ba82c86ad383af6d85157e20
Summary:
Some apps are complaining about flashing images when performing navigation transitions. An example issue would be:
1. Load a master list view with many images
2. Click on an image to go to a detail view
3. Go back to the master list view
At step (3), users see a number of images flash from a placeholder image back to the final image because `-[RCTImageView didMoveToWindow]` calls `clearImage` when the image view exits the view hierarchy between (1) and (2) and calls `reloadImage` (which sets the image property asynchronously) when the image view re-enters the view hiearchy between (2) and (3).
This diff fixes the issue by being less aggressive about clearing image contents. It only clears image contents when the app receives a memory warning or the app goes into the background.
For comparison, CKNetworkImageComponent in ComponentKit doesn't have this purging behavior at all.
Reviewed By: javache
Differential Revision: D3325009
fbshipit-source-id: efca10099cdfdb49afbb3f550854d4b8a40511d0
Summary:
This works with D3305161 to minimize image flashing. After D3305161, the completion handler passed to `-[RCTImageLoader loadImageWithoutClipping:size:scale:resizeMode:progressBlock:completionBlock:]` may be called back on the main queue in the case of a cached image. In this case, we want to set the image view's image property synchronously rather than on the next runloop iteration via dispatch_async. This minimizes the amount of image flashing the user sees when displaying a cached image.
The exception to this case is for blurred images. A blur can be an expensive (taking multiple ms on the CPU), so we always make sure to perform the blur off the main queue even if the image is cached and the callback came back on the main queue.
Reviewed By: nicklockwood
Differential Revision: D3310176
fbshipit-source-id: 6820782527b65e4956879cf06e8ed2c09c622a58
Summary: This diff introduces a blur radius property to the Image component on ios. If the radius specified is greater then 0 then native will apply a blur filter to the image
Reviewed By: nicklockwood
Differential Revision: D3054671
fb-gh-sync-id: d7a81ce5a08a3a2091c583f5053c6a86638b21b2
shipit-source-id: d7a81ce5a08a3a2091c583f5053c6a86638b21b2
Summary:
public
Standardises the image decoding logic for all image sources, meaning we get the benefits of efficient downscaling of images from all sources, not just ALAssets.
Reviewed By: javache
Differential Revision: D2647083
fb-gh-sync-id: e41456f838e4c6ab709b1c1523f651a86ff6e623
Summary:
public
A previous refactor introduced a bug where setting the tintColor of an <Image> to null no longer cleared the tint. This fixes it again.
Reviewed By: javache
Differential Revision: D2744279
fb-gh-sync-id: 1b5e0d546bf456d7b93e2ceee73c568c185c305c
Summary:
public
The +[RCTConvert UIImage:] function, while convenient, is inherently limited by being synchronous, which means that it cannot be used to load remote images, and may not be efficient for local images either. It's also unable to access the bridge, which means that it cannot take advantage of the modular image-loading pipeline.
This diff introduces a new RCTImageSource class which can be used to pass image source objects over the bridge and defer loading until later.
I've also added automatic application of the `resolveAssetSource()` function based on prop type, and fixed up the image logic in NavigatorIOS and TabBarIOS.
Reviewed By: javache
Differential Revision: D2631541
fb-gh-sync-id: 6604635e8bb5394425102487f1ee7cd729321877
Summary: public
Removed redundant calls to [RCTNetwork canHandleRequest] in release mode when loading images, and improved perf for handler lookups when running in debug mode.
Reviewed By: tadeuzagallo
Differential Revision: D2663307
fb-gh-sync-id: 13285154c1c3773b32dba7894d86d14992e2fd7d
Summary: public
The image loader was previously returning on the main thread, which could lead to poor performance due to various call sites doing further image processing (resizing, cropping, etc.) directly in the completion block.
This diff modifies the loader to return on a background thread (the same one used to load the image), and updates the call sites to dispatch to the explicit thread they need.
Reviewed By: javache
Differential Revision: D2549774
fb-gh-sync-id: fed73b7c163fdf67ff65bae72ab1986327e75815
Summary: public
If the frame is set, or the image view moves to a window, we should attempt to load the "real" image. The sizing logic shouldn't kick in if we're only displaying the default image.
Resolves https://github.com/facebook/react-native/issues/3460.
Reviewed By: tadeuzagallo
Differential Revision: D2555316
fb-gh-sync-id: c0c13070ee080bad2b30ca01d9d5173bead406e3
Summary: @public
This diff implements inline image support for <Text> nodes. Images are specified using <Image> tags, however all properties of the image are currently ignored apart from the source (including width/height styles).
Images are loaded asyncronously, and will trigger a text re-layout when they have loaded.
Reviewed By: @javache
Differential Revision: D2507725
fb-gh-sync-id: 59d0696d00a1bc531915cc35242a16b2dec96e85
Summary: When `RCTImageView` is removed from the view hierarchy, it clears out its `image` to save memory. This makes sense, except that it gets removed from the window (view hierarchy) even when becoming the child of another view.
This fixes the logic so that it only clears out the image if the view hasn't been moved somewhere else within one frame.
@public
Reviewed By: @javache
Differential Revision: D2493849
Summary: This sort of logging helped me identify issues with reloading images too frequently (and for trivial reasons), so leaving it in might be useful for future optimization work, or for anyone building apps using these components.
@public
Reviewed By: @alexeylang
Differential Revision: D2475613
Summary: @public
It's less important to reload for downscaling than upscaling, so increase the threshold in that direction. Also, this now considers each dimension separately, and a big enough change either way should result in a reload.
Finally, this considers both the current image size and the inflight target size, so we don't reload if either is already good.
Reviewed By: @tadeuzagallo
Differential Revision: D2470911
Summary:
GIF images are currently loaded as a CAKeyframeAnimation, however returning this animation directly from RCTImageLoader was dangerous, as any code that expected a UIImage would crash.
This diff changes RCTGIFImageLoader to return a UIImage of the first frame, with the keyframe animation attached as an associated object. This way, code that is not expecting an animation will still work correctly.
Summary:
Currently, the system for mapping JS event handlers to blocks is quite clean on the JS side, but is clunky on the native side. The event property is passed as a boolean, which can then be checked by the native side, and if true, the native side is supposed to send an event via the event dispatcher.
This diff adds the facility to declare the property as a block instead. This means that the event side can simply call the block, and it will automatically send the event. Because the blocks for bubbling and direct events are named differently, we can also use this to generate the event registration data and get rid of the arrays of event names.
The name of the event is inferred from the property name, which means that the property for an event called "load" must be called `onLoad` or the mapping won't work. This can be optionally remapped to a different property name on the view itself if necessary, e.g.
RCT_REMAP_VIEW_PROPERTY(onLoad, loadEventBlock, RCTDirectEventBlock)
If you don't want to use this mechanism then for now it is still possible to declare the property as a BOOL instead and use the old mechanism (this approach is now deprecated however, and may eventually be removed altogether).
Summary:
In the latest 0.9.0-rc of React Native, the default image won't load due to a typo and a missing condition in `setImage`. This PR contains fixes for both of them.
Closes https://github.com/facebook/react-native/pull/2269
Github Author: Tom Hastjarjanto <tom@intellicode.nl>
Summary:
RCTNetworkImageView and RCTStaticImage had significant overlap in functionality, but each had a different subset of features and bugs.
This diff merges most of the functionality of RCTNetworkImageView into RCTStaticImage, eliminating some bugs in the former, such as constant redrawing when properties were changed.
I've also removed the onLoadAbort event for now (as it wasn't implemented), and renamed the other events to match the web specs for `<img>` and XHMLHttpRequest. The API is essentially what Adobe proposed here: http://blogs.adobe.com/webplatform/2012/01/13/html5-image-progress-events/
The following features have not yet been ported from RCTNetworkImageView:
- Background color compositing. It's not clear that this adds much value and it increases memory consumption, etc.
- Image request cancelling when images are removed from view. Again, it's not clear if this is a huge benefit, but if it is it should be combined with other optimisations, such as unloading offscreen images.
(Note that this only affects the open source fork. For now, internal apps will still use FBNetworkImageView for remote images.)