Summary: RCTImageView.setBorderWidth() is shadowing ShadowLayoutNode.setBorderWidths() because both are annotated with `ReactProp borderWidth`. To fix the issue, override setBorder instead (which is what LayoutShadowNode.setBorderWidths delegates to).
Reviewed By: ahmedre
Differential Revision: D2763938
Summary:
In ReactNative, we are fully controlling layout of all the Views, not allowing Android to layout anything for us. This is done by making onLayout() of the top-level View in the hierarchy to be empty. This works fine because we explicitly call measure/layout for all the Views when they need to be re-measured or re-laid out. There is however one case where this doesn't happen automatically: some Android Views such as DrawerLayout or ActionBar have children that don't have shadow nodes associated with them (such as a title in ActionBar). This results in situations where children of AndroidView will call requestLayout but they will never get relaid out, because shadow hierarchy doesn't know about them. Example: ActionBar has a seTitle method that will internally call TextView.setTitle() and that TextView will call requestLayout because its size may have changed. However, that TextView will never be remeasured or relaid out.
This diff is fixing it by keeping track of everyone who called requestLayout. Then, at the end of the update loop we go over the list a manually remeasure and relayout those Views.
Not a huge fan of how this is implemented (there MUST be a better way) but this works with least efforts. I'll see if I can improve it later.
Reviewed By: ahmedre
Differential Revision: D2757485
Summary:
There is currently a bug where we never release any Views that no longer display, still storing hard references in NativeViewHierarchyManager. This diff is fixing this bug, and here is how:
a) there is already logic in place to drop FlatShadowNodes (UIImplementation.removeShadowNode).
b) there is already logic in place to drop Views (NativeViewHierarchyManager.dropView(int reactTag) - used to private but needs to be protected so I can call it)
c) (the missing part) when we are about to drop a FlatShadowNode, check if it mount to a View (i.e. there is a View associated with that node), put it into a ArrayList. When we finished updates to a nodes hierarchy (which happens in non-UI thread), collect ids from those nodes and enqueue a UIOperation that will drop all the Views. We can either forward nodes as FlatShadowNode[], or only ids as int[]. Both should be fine, but as a rule of thumb we don't touch shadow node hierarchy from UI thread (as we don't touch Views from non-UI thread) so passing int[] is what this code is doing.
Reviewed By: ahmedre
Differential Revision: D2757310
Summary: Virtual nodes (such as RCTRawText and RCTVirtualText) have no state or node regions, don't need to be laid out, and thus should not be checked for state.
Reviewed By: ahmedre
Differential Revision: D2757089
Summary: Any padding that a FlatShadowNode is assigned by React runtime should be translated to a backing Android View so it looks correct and lays out children accordingly.
Reviewed By: sriramramani
Differential Revision: D2756562
Summary: This diff adds an `AndroidView` as a proxy for custom Views in FlatUIImplementation. Any ReactShadowNode that FlatUIImplementation doesn't recognize (because they don't extend from FlatShadowNode) will be wrapped with AndroidView to ensure that it measures and displays correctly. While not perfect, this is the easiest way to support custom Views (EditTexts, DrawerLayouts, ScrollViews etc).
Reviewed By: ahmedre
Differential Revision: D2751716
Summary: @public There are some properties, such as alpha or scale that we ONLY handle on a View level. This means that whenever we encounter a FlatShadowNode with this property, it should be mapped to a View. This diff is doing exactly this.
Reviewed By: ahmedre
Differential Revision: D2694495
Summary:
This diff pulls in my changes to css-layout algorithm. (The change: https://github.com/facebook/css-layout/pull/154)
This is a breaking change, since it adds a new `height` parameter to all measure functions.
So I've fixed all existing implementations just by adding a new unused parameter `height` - it's up to owners of these functions whether they want to use it or not.
Reviewed By: foghina
Differential Revision: D2757965
Summary: Normally, order or `measure/layout` and `onAttachedToWindow` shouldn't matter. However, `DrawerLayout` has a `boolean mFirstLayout` flag that it resets to true in `onAttachedToWindow` that makes it ignore first layout, and it leads to bugs. To fix the issue, we need to make sure that we first call `onAttachedToWindow` and only then we call `measure/layout`. The easiest way to do it is to delay measure/layout calls until all the views are attached to their parents. This diff implements the mentioned logic.
Reviewed By: sriramramani
Differential Revision: D2694973
Summary: @public There are some properties that we want to handle on a View level, as opposed to a FlatShadowNode level. For example, scale or alpha, that can be done very efficiently in hardware. Once we pop FlatShadowNode to a separate View, we need to apply these properties. This is where `BaseViewManager` comes in handy.
Reviewed By: sriramramani
Differential Revision: D2694290
Summary: @public When Android dispatches `MotionEvent` to `ReactRootView`, it needs to find a correspoding react node that should receive it. To be able to do it, we need to store boundaries of every `FlatShadowNode` in `FlatViewGroup`. Then we can iterate over node boundaries and find one that contains the touch event coordinates.
Reviewed By: sriramramani
Differential Revision: D2694197
Summary: @public This diff adds a `FlatShadowNode.forceMountToView()` method that will render its contents in it own `View`.
Reviewed By: sriramramani
Differential Revision: D2564502
Summary: @public To render `View`s inside `FlatViewGroup`, we need to pass the parent to `DrawCommand.draw()` method. Used in a followup diff.
Reviewed By: sriramramani
Differential Revision: D2564478
Summary: @public Similar to a `DrawBorder` patch, this diff adds `DrawBackground` and implements `ViewProps.BACKGROUND_COLOR` property in `FlatShadowNode` with it.
Reviewed By: sriramramani
Differential Revision: D2564466
Summary: @public Initial implementation of RCTView doesn't support borders, this diff fixes it by implementing a `DrawBorder`.
Reviewed By: sriramramani
Differential Revision: D2564424
Summary: @public Initial RCTImageView implementation only supported 'src', 'tintColor' and 'resizeMode'. This diff adds support for the rest of the properties: 'borderColor', 'borderWidth' and 'borderRadius'. `AbstractDrawBorders` class is reused in a follow up diff to draw borders for 'RCTView'.
Reviewed By: sriramramani
Differential Revision: D2693560
Summary: @public This patch adds basic support for RCTImageView (only 'src', 'tintColor' and 'resizeMode' properties are supported for now), and a concept of AttachDetachListener that is required to support it to FlatUIImplementations.
Reviewed By: sriramramani
Differential Revision: D2564389
Summary: @public This is a pure refactoring diff makes `StateBuilder` code a little bit easier to read. This gets increasingly important as new features with similar logic are added to `StateBuilder`.
Reviewed By: sriramramani
Differential Revision: D2564342
Summary: @public `RCTVirtualText` is creating a new `CustomStyleSpan` on every `applySpans()` call, which is not very efficient. We can cache and reuse unchanged `CustomStyleSpans` for efficiency. This patch is doing just that.
Reviewed By: sriramramani
Differential Revision: D2564366
Summary: @public Initial version of FlatUIImplementation lacks any primitives support (such as RCTText, RCTImageView or RCTView). This diff add the first part, RCTText (alongside with RCTVirtualText and RCTRawText).
Reviewed By: sriramramani
Differential Revision: D2693348
Summary:
Improvement over https://github.com/facebook/react-native/pull/11469.
Depends on https://github.com/react-native-community/boost-for-react-native/issues/1, **don't merge before it is fixed**.
It would be more in line with other dependencies to depend only on github for thirdparty bridge dependencies.
**Test plan (required)**
- Circle (testing with caches cleaned)
- ./gradlew ReactAndroid:packageReactNdkLibsForBuck (check twice to make sure caches work)
REACT_NATIVE_BOOST_PATH=./path-to-local-boost/
- ./gradlew ReactAndroid:packageReactNdkLibsForBuck (check twice to make sure caches work)
Closes https://github.com/facebook/react-native/pull/11511
Differential Revision: D4348098
fbshipit-source-id: 5c2f25cc395ae0cad19d56b7c0b2b102513580fb
Summary: Show a toast (since there isn't an easy way to show the yellow box)
Reviewed By: AaaChiuuu
Differential Revision: D4336435
fbshipit-source-id: 01b0dbdaabf51be3d23aab5c72ab2a701fcb8f80
Summary:
An exception is thrown when the native animation code attempts to play an animation on a view that hasn't been created yet. This can happen because views are created in batches. If this particular view didn't make it into a batch yet, the view won't exist and an exception will be thrown when attempting to start an animation on it.
This change eats the exception rather than crashing. The impact is that the app may drop one or more frames of the animation.
**Notes**
I'm not familiar enough with the Android native animation code to know whether or not this is a good fix. My team is using this change in our app because dropping animation frames is better than crashing the app. [This is the code](c612c61544/ReactAndroid/src/main/java/com/facebook/react/uimanager/UIViewOperationQueue.java (L874-L892)) that is creating the views in batches. Hopefully my PR at least provides some insight into the cause of the bug.
This may fix#9887
Closes https://github.com/facebook/react-native/pull/10907
Differential Revision: D4340129
Pulled By: lacker
fbshipit-source-id: 69160d9e71281a96a7445d764b4715a3e54c0357
Summary:
Boost is officially hosted on SourceForge which has ab SSL problem that Gradle complains about and also it is sometimes unavailable.
I switched to using npm hosted (yarnpkg mirrored for performance) boost lib exactly the same as from Source Forge.
Other alternatives considered:
- CDN e.g. mirror.nienbo.com started responding with 4XX code when requested by Gradle
- File sharing like DropBox are not for mass anonymous downloads
- Github is not good for binary files and is throttled for anonymous raw file downloads
- S3 or similar. Requires amazon account for maintenance and does not expose semver API and other nice features that npm has
In the future I'd like to try Yarn as dependency management tool for bridge builds, this could be the first step.
**Test plan (required)**
- Circle (testing with caches cleaned)
- `./gradlew ReactAndroid:packageReactNdkLibsForBuck` (check twice to make sure caches work)
- `REACT_NATIVE_BOOST_PATH=./bridge-dependencies/node_modules/boost-react-native-bundle ./
Closes https://github.com/facebook/react-native/pull/11469
Differential Revision: D4339446
Pulled By: mkonicek
fbshipit-source-id: ccc9196e9b675c16a235a318c4861aaa4e263d6e
Summary:
Android has a text API called breakStrategy for controlling how paragraphs are broken up into lines. For example, some modes support automatically hyphenating words so a word can be split across lines while others do not.
One source of complexity is that Android provides different defaults for `breakStrategy` for `TextView` vs `EditText`. `TextView`'s default is `BREAK_STRATEGY_HIGH_QUALITY` while `EditText`'s default is `BREAK_STRATEGY_SIMPLE`.
In addition to exposing `textBreakStrategy`, this change also fixes a couple of rendering glitches with `Text` and `TextInput`. `TextView` and `EditText` have different default values for `breakStrategy` and `hyphenationFrequency` than `StaticLayout`. Consequently, we were using different parameters for measuring and rendering. Whenever measuring and rendering parameters are inconsistent, it can result in visual glitches such as the text taking up too much space or being clipped.
This change fixes these inconsistencies by setting `breakStrategy` and `hyphenat
Closes https://github.com/facebook/react-native/pull/11007
Differential Revision: D4227495
Pulled By: lacker
fbshipit-source-id: c2d96bd0ddc7bd315fda016fb4f1b5108a2e35cf
Summary:
The reason for this change is to implement `allowFontScaling` on the Android's React Native Text component. Prior to this PR `allowFontScaling` only works for iOS.
The following link contains images of `allowFontScaling` working in Android on small, normal, large, and huge system fonts (from native Android display settings)
http://imgur.com/a/94bF1
The following link is a video of the same thing working on an Android emulator
https://youtu.be/1jTlZhPdj9Y
Here is the sample code snippet driving the video/images
```
render() {
const size = [12, 14, 16, 18];
return (
<View style={{backgroundColor: 'white', flex: 1}}>
<Text>
Default size no allowFontScaling prop (default true)
</Text>
<Text allowFontScaling={true}>
Default size allowFontScaling: true
</Text>
<Text style={{ marginBottom: 10, }} allowFontScaling={false}>
Default size allowFontScaling: false
</Text>
{ size.map(
Closes https://github.com/facebook/react-native/pull/10898
Differential Revision: D4335190
Pulled By: lacker
fbshipit-source-id: 0480809c44983644ff2abfcaf4887569b2bfede5
Summary:
Currently React Native is opinionated in that the easiest approach is to extend ReactActivity. However to more easily allow integrating with existing application, we should allow some of the methods in ReactNativeHost to be public, and this is a very good first step.
* There is no harm in making this public from what I can tell.
* This allows `ReactNativeHost` to be more easily used outside of the `ReactActivity` and `ReactActivityDelegate` ecosystem. (A `ReactFragment` would be a good example)
_No issues found_
**Test plan (required)**
* Run any sample app and verify it still works.
Make sure tests pass on both Travis and Circle CI.
Closes https://github.com/facebook/react-native/pull/11329
Differential Revision: D4287429
Pulled By: AaaChiuuu
fbshipit-source-id: 8cb76f3226aae3737af5f5bd6010d3eea8df9bfe
Summary:
When using React Native on Android on top of a game as an overlay, dialog windows sometimes get created with hardware acceleration disabled. This causes the UI to be unresponsive and anything that uses a TextureView stops working. Added a property for the modal view to make sure hardware acceleration flag is enabled when it's set to true.
**Test plan (required)**
set `hardwareAccelerated` property for Modal to force hardware acceleration on dialog windows on Android. Does nothing on iOS.
Closes https://github.com/facebook/react-native/pull/11421
Differential Revision: D4312912
Pulled By: andreicoman11
fbshipit-source-id: 9db6b2eca361421b92b24234b3501b5de0eecea7
Summary: This changes ReactImageView to pull the transform matrix for rounding from the scale type itself instead of a utility method that forwards to the same thing.
Reviewed By: lambdapioneer
Differential Revision: D4326549
fbshipit-source-id: 82e59e3c20f83beb1d454743e6dbbce8666de8a3
Summary:
The goal of this pull request is to make it easier for contributors to run Android tests locally, specifically the unit tests and integration tests. I added a bunch of checks to the local testing scripts that will warn you if your environment is misconfigured, and tell you how to fix it. I also updated the testing docs, so that the regular "Testing" page should be a decent resource to point people to when you are telling them "hey this pull request needs a test." Just Android, though, I haven't gotten to the iOS parts yet.
I also disabled a couple tests that seemed quite flaky while running on a local machine, and don't seem to be providing much value. In particular, the `TestId` test just hangs on my emulator a lot and has been flaky on CI in the past, so I removed about half of its test cases to make the sample app smaller. The testMetions test appears to be dependent on screen size so I commented it out.
Closes https://github.com/facebook/react-native/pull/11442
Differential Revision: D4323569
Pulled By: bestander
fbshipit-source-id: 9c869f3915d5c7cee438615f37986b07ab251f8c
Summary:
Currently any React Native apps that target API 23 or greater will crash on the first initial debug/dev build due to the overlay permission.
Sadly there isn't a concrete "request permission" baked into the Marshmallow permission system.
However, we can launch the overlay screen without starting the react app and once its turned on start the app.
- https://github.com/facebook/react-native/issues/10454 - targetSdkVersion 23 lead crash / App crash for targeting 23+
- https://github.com/facebook/react-native/pull/10479 - Add the overlay permission information / Larger discussion around targeting API 23+
- Intent to Overlay permission goes directly to the app in question, rather then the general full listing of applications. This allows a developer who is not familiar with the system to easily toggle the overlay without getting confused.
**Test plan (required)**
* Ran UIExplorer App on fresh install with Target 23
```
cd react-native
./gradlew :Examples:UI
Closes https://github.com/facebook/react-native/pull/11316
Differential Revision: D4286351
fbshipit-source-id: 024e97c08c40ee23646dd153794fcde7127b2308