Summary:
The project at large switched to MIT last month. A PR that was opened prior to the change was merged, this PR updates the file to use the correct license.
None, trivial PR
[ANDROID] [MINOR] [Image] Update license
Closes https://github.com/facebook/react-native/pull/18343
Differential Revision: D7252836
Pulled By: hramos
fbshipit-source-id: b7c207c782f4bf19c12d121e86f394e52326a5ab
Summary:
`<Image resizeMode="repeat" />` for Android, matching the iOS implementation (#7968). (Non-goal: changing the component's API for finer-grained control / feature parity with CSS - this would be nice in the future)
As requested in e.g. #14158.
Given https://github.com/facebook/fresco/issues/1575, and lacking the context to follow the specific recommendations in https://github.com/facebook/fresco/issues/1575#issuecomment-267004303, I've opted for a minimal change within RN itself.
It's likely that performance can be improved by offloading this work to Fresco in some clever way; but I'm assuming that the present naive approach is still an improvement over a userland implementation with `onLayout` and multiple `<Image>` instances.
- Picking up on a TODO note in the existing code, I implemented `MultiPostprocessor` to allow arbitrary chaining of Fresco-compatible postprocessors inside `ReactImageView`.
- Rather than extensively refactor `ImageResizeMode`, `ReactImageManager` and `ReactImageView`, I mostly preserved the existing API that maps `resizeMode` values to [`ScaleType`](http://frescolib.org/javadoc/reference/com/facebook/drawee/drawable/ScalingUtils.ScaleType.html) instances, and simply added a second mapping, to [`TileMode`](https://developer.android.com/reference/android/graphics/Shader.TileMode.html).
- To match the iOS rendering exactly for oversized images, I found that scaling with a custom `ScaleType` was required - a kind of combination of `CENTER_INSIDE` and `FIT_START` which Fresco doesn't provide - so I implemented that as `ScaleTypeStartInside`. (This is, frankly, questionable as the default behaviour on iOS to begin with - but I am aiming for parity here)
- `resizeMode="repeat"` is therefore unpacked by the view manager to the effect of:
```js
view.setScaleType(ScaleTypeStartInside.INSTANCE);
view.setTileMode(Shader.TileMode.REPEAT);
```
And the added postprocessing in the view (in case of a non-`CLAMP` tile mode) consists of waiting for layout, allocating a destination bitmap and painting the source bitmap with the requested tile mode and scale type.
Note that as in https://github.com/facebook/react-native/pull/17398#issue-285235247, I have neither updated nor tested the "Flat" UI implementation - everything compiles but I've taken [this comment](https://github.com/facebook/react-native/issues/12770#issuecomment-294052694) to mean there's no point in trying to wade through it on my own right now; I'm happy to tackle it if given some pointers.
Also, I'm happy to address any code style issues or other feedback; I'm new to this codebase and a very infrequent Android/Java coder.
Tested by enabling the relevant case in RNTester on Android.
| iOS | Android |
|-|-|
| <img src=https://user-images.githubusercontent.com/2246565/34461897-4e12008e-ee2f-11e7-8581-1dc0cc8f2779.png width=300>| <img src=https://user-images.githubusercontent.com/2246565/34461894-40b2c8ec-ee2f-11e7-8a8f-96704f3c8caa.png width=300> |
Docs update: https://github.com/facebook/react-native-website/pull/106
[ANDROID] [FEATURE] [Image] - Implement resizeMode=repeat
Closes https://github.com/facebook/react-native/pull/17404
Reviewed By: achen1
Differential Revision: D7070329
Pulled By: mdvacca
fbshipit-source-id: 6a72fcbdcc7c7c2daf293dc1d8b6728f54ad0249
Summary: Added Android ID as one of the constants returned by AndroidInfoModule
Reviewed By: fkgozali
Differential Revision: D7206029
fbshipit-source-id: 110b33235d3023b4a4607d37acc3440cfe735cef
Summary:
React Native had an underlying problem connecting to Firestore (Google's latest database) from Android devices. You can follow the issue [here](https://github.com/firebase/firebase-js-sdk/issues/283).
The main problem was in NetworkingModule.java. Please refer to section 3 of 4.5.6 in whatwg.org's guideline https://xhr.spec.whatwg.org/#dom-xmlhttprequest-send
In this [video](https://www.youtube.com/watch?v=tILagf46ys8), I am showing how the react native behaved before adding the new fix and how it worked after the new fix added. The new fix starts at 50 seconds.
[ANDROID] [BUGFIX] [FIRESTORE][XMLHttpRequest][ReactAndroid/src/main/java/com/facebook/react/modules/network/NetworkingModule.java] - Fixes the connection to Firestore by following whatwg.org's XMLHttpRequest send() method
Closes https://github.com/facebook/react-native/pull/17940
Differential Revision: D7173468
Pulled By: hramos
fbshipit-source-id: 354d36f03d611889073553b93a7c43c6d4363ff3
Summary:
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* To be on par with Apple TV support, this makes it possible to run React Native apps on Android TV devices (See also: https://react-native.canny.io/feature-requests/p/android-tv-support)
* These changes also make it possible to navigate through the app using D-PAD buttons that are present on some mobile devices
* Since these changes affect, among others, `ReactRootView.java` and `Touchable.js` code and are closely related to Apple TV implementation, it makes sense for them to be included in the core
- React native apps can be launched on Android TV devices and properly render their content
- Navigation is possible using left, right, top, bottom arrows from the remote (or D-PAD)
- Touchable components can handle D-PAD center button press events and correctly fire their `onPress` handlers
- Touchable components will receive `onPressIn` and `onPressOut` events and can react to focus/blur changes appropriately (just like on Apple TV)
- `Platform` constants allow to check if the react-native app is running on TV (`Platform.isTV`)
- `ScrollView`s behave correctly (same as native implementation) when switching to view outside bounds – that is, the container would scroll such that the newly focused element is fully visible
- Native "clicking" sounds are played when moving between focusable elements
- Play/Pause click event is send to `TVEventHandler`
- Rewind and FastForward events are send to `TVEventHandler`
- Back button behaves as a normal Android back button
- Diagonal buttons work correctly on Android TV, e.g. if there is no button directly to the right from the focused one, but there is one to the right but a bit higher/lower it will grab focus
- Dev menu can be accessed by long pressing fast forward button
A demo showing RNTester app running on Android TV device (Amazon Fire TV Stick) can be found here:
[![RNAndroidTVDemo](http://img.youtube.com/vi/EzIQErHhY20/0.jpg)](http://www.youtube.com/watch?v=EzIQErHhY20)
- `TextInput` will not work on Android TV devices. There's an issue with native `ReactEditText` implementation that prevents it from receiving focus. This makes it impossible to navigate to `TextInput`.
This will be fixed next, but will be included in a separate Pull Request
- ~Overlay permissions cannot be granted on Android TV devices running Android version >= 6.0
This is because the overlay permission can only be granted by firing an Intent to open settings page (`ACTION_MANAGE_OVERLAY_PERMISSION`). Since this page does not exist on TV devices the permission cannot be requested. This will make the app crash when trying to open dev menu (⌘+M) or displaying a redbox error.
Note: This does not affect devices running Android version < 6.0 (for example Amazon Fire TV Stick)~
This is now fixed by: https://github.com/facebook/react-native/pull/16596
* Launch the RNTester app on Android TV device.
* Ensure it launches without a crash
* Ensure basic navigation is possible
* Ensure Touchable components can receive select events
* Ensure the changes do not break current Android and iOS mobile devices functionality.
* Ensure the changes do not break current Apple TV functionality.
[RNAndroidTVDemo video](http://img.youtube.com/vi/EzIQErHhY20/0.jpg)
* Added `ReactAndroidTVViewManager` that handles TV `KeyEvent`s and dispatches events to JS - This is the core that enables basic navigation functionality on Android TV devices
* Following the above change we copy `TVEventHandler.ios.js` into `TVEventHandler.android.js` to enable JS to pick up those native navigation events and dispatch them further to subscribed views. (Note: We do not have a native `TVNavigationEventEmitter` implementation on Android, thus this file is slightly modified, e.g. it does pass `null` to `NativeEventEmitter` constructor)
* Added `uiMode` to `AndroidInfoModule`. (**Note**: This required changing `extends BaseJavaModule` to `extends ReactContextBaseJavaModule` to be able to use `getSystemService` which requires `Context` instance!
* Added `isTV` constants to both `Platform.ios.js` (keeping the deprecated `isTVOS` as well) and `Platform.android.js`
* Changed condition check on `Touchable.js` to use the newly added `isTV` flag to properly handle TV navigation events on Android as well
* Added `LEANBACK_LAUNCHER` to `RNTester` `intent-filter` so that it is possible to launch it on Android TV devices.
* See also a PR to `react-native-website` repo with updated docs for Android TV: https://github.com/facebook/react-native-website/pull/59
- [ ] Fix `TextInput` components handling by allowing them to be focused and making a proper navigation between them (and/or other components) possible. One thing to note here that the default behavior to immediately open software keyboard when focused on `TextInput` field will need to be adjusted on Android TV as well)
- [x] Fix overlay permissions issue by changing the way redbox/dev menu are displayed (see: https://github.com/facebook/react-native/pull/16596)
- [ ] Adjust placement of TV-related files (e.g. the `TVEventHandler.js` file is placed inside `AppleTV` directory which is not accurate, since it does handle Android TV events as well)
Previous discussion: https://github.com/SoftwareMansion/react-native/pull/1
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[ DOCS ] [ BREAKING ] [-------------]
[ GENERAl ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
[ANDROID] [FEATURE] [TV] - Added support for Android TV devices
Closes https://github.com/facebook/react-native/pull/16500
Differential Revision: D6536847
Pulled By: hramos
fbshipit-source-id: 17bbb11e8583b97f195ced5fd9762f8902fb8a3d
Summary:
See the "broken" video attached to really understand the problem easily.
On Android after navigating to any other screen using wix navigation library, the native viewpager would lose the settling page behaviour which is quite annoying for the users.
This is caused by the onAttachedToWindow that resets mFirstLayout to true inside ViewPager. By request another layout pass, everything works as expected.
Working video is the application with patched RN.
[broken.mp4](https://github.com/facebook/react-native/files/1128028/broken.mp4.zip)
[working.mp4](https://github.com/facebook/react-native/files/1128032/working.mp4.zip)
Closes https://github.com/facebook/react-native/pull/14867
Differential Revision: D7154981
Pulled By: hramos
fbshipit-source-id: 2b3570800a5320ed2c12c488748d9e1358936c84
Summary:
Some files have crept into the repo with the old license header. These are usually from PRs that were opened prior to the re-licensing of the project.
Let the script run, prior to fixing the errant files. The script outputs the following:
```
PATENTS crept into some new files?
--- /dev/fd/63 2018-03-01 01:42:48.250153746 +0000
+++ /dev/fd/62 2018-03-01 01:42:48.250153746 +0000
@@ -1 +1,9 @@
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.h
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.m
+ReactAndroid/src/main/java/com/facebook/react/animated/TrackingAnimatedNode.java
+ReactAndroid/src/main/java/com/facebook/react/views/text/CustomLetterSpacingSpan.java
+ReactCommon/yoga/yoga/YGLayout.cpp
+ReactCommon/yoga/yoga/YGLayout.h
+ReactCommon/yoga/yoga/YGStyle.cpp
+ReactCommon/yoga/yoga/YGStyle.h
scripts/circleci/check_license.sh
Exited with code 1
```
Fix the headers in these files and run the script again. No output, exit code 0.
Closes https://github.com/facebook/react-native/pull/18143
Reviewed By: sophiebits
Differential Revision: D7119356
Pulled By: hramos
fbshipit-source-id: d238e4d4a3ae320a2c8e625c2fa29690057a4814
Summary:
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There is currently no way to disable to context menu that automatically appears over a TextInput. This is especially troublesome if you would like to disable the user from pasting text into certain fields. This PR adds a `contextMenuHidden` property to TextInput that will hide it.
I'm not sure if testing is necessary here. I would be happy to investigate further on how this would be tested, if deemed necessary!
https://github.com/facebook/react-native-website/pull/95
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CATEGORY
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[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
[FEATURE][TextInput] - Added `contextMenuHidden` property
Closes https://github.com/facebook/react-native/pull/18125
Differential Revision: D7101888
Pulled By: hramos
fbshipit-source-id: fe36603a3fbdcefbd644251a7ea894ac7e23e5b8
Summary:
`letterSpacing` is completely missing from RN Android at the moment.
I've reviewed the `letterSpacing` implementations in #13199, #13877 and #16801 (that all seem to have stalled) and managed to put together an improved one based on #13199, updated to merge cleanly post 6114f863c3, that resolves the [issues](https://github.com/facebook/react-native/pull/13199#issuecomment-354568863) I've identified with that code.
I believe this is the closest PR yet to a correct implementation of this feature, with a few caveats:
- As with the other PRs, this only works on Android >= 5.0 (silently falling back to no letter spacing on older versions). Is this acceptable for a RN feature, in general? Would a dev mode warning be desirable?
- The other PRs seem to have explored the space of potential solutions to the layout issue ([Android renders space _around_ glyphs](https://issuetracker.google.com/issues/37079859), iOS to the _right_ of each one) and come up empty, so I've opted to merely document the difference.
- I have neither updated nor tested the "Flat" UI implementation - everything compiles but I've taken [this comment](https://github.com/facebook/react-native/issues/12770#issuecomment-294052694) to mean there's no point in trying to wade through it on my own right now; I'm happy to tackle it if given some pointers.
- The implementation in `ReactEditText` is only there to handle the placeholder text, as `ReactBaseTextShadowNode` already affects the input control's contents correctly.
- I'm not sure whether `<TextInput>` is meant to respect `allowFontScaling`; I've taken my cue here from `ReactTextInputManager.setFontSize()`, and used the same units (SP) to interpret the value in `ReactEditText.setLetterSpacingPt()`.
- I'm not sure whether `<TextInput>` is even meant to support `letterSpacing` - it doesn't actually work on iOS. I'm not going to be able to handle the Objective-C side of this, not as part of this PR at least.
- I have not added unit tests to `ReactTextTest` - is this desirable? I see that some other props such as `lineHeight` aren't covered there (unless I'm not looking in the right place).
- Overall, I'm new to this codebase, so it's likely I've missed something not mentioned here.
Note comment re: unit tests above; RNTester screenshots follow.
| iOS (existing functionality, amended test) | Android (new functionality & test) |
| - | - |
| <img src=https://user-images.githubusercontent.com/2246565/34458459-c8d59498-edcb-11e7-8c8f-e7426f723886.png width=300> | <img src=https://user-images.githubusercontent.com/2246565/34458473-2a1ca368-edcc-11e7-9ce6-30c6d3a48660.png width=300> |
| iOS _(not implemented, test not in this branch)_ | Android (new functionality & test) |
| - | - |
| <img src=https://user-images.githubusercontent.com/2246565/34458481-6c60a36e-edcc-11e7-9af5-9734dd722ced.png width=300> | <img src=https://user-images.githubusercontent.com/2246565/34458486-8b3cdcf8-edcc-11e7-974b-25c6085fa674.png width=300> |
| iOS _(not implemented, test not in this branch)_ | Android (new functionality & test) |
| - | - |
| <img src=https://user-images.githubusercontent.com/2246565/34458492-d69a77be-edcc-11e7-896f-21212621dbee.png width=300> | <img src=https://user-images.githubusercontent.com/2246565/34458490-b3a1139e-edcc-11e7-88c8-79d4430d1514.png width=300> |
https://github.com/facebook/react-native-website/pull/105 - this docs PR is edited slightly from what's in `TextStylePropTypes` here; happy to align either one to the other after a review.
[ANDROID] [FEATURE] [Text] - Implemented letterSpacing
Closes https://github.com/facebook/react-native/pull/17398
Reviewed By: mdvacca
Differential Revision: D6837718
Pulled By: hramos
fbshipit-source-id: 5c9d49e9cf4af6457b636416ce5fe15315aab72c
Summary:
There appear to be two different types of crashes related to the recent addition of `onKeyPress` on Android introduce in `0.53`. This PR addresses the cause of both of them.
Firstly, it seems possible to get an `indexOutOfBoundsException` with some 3rd-party keyboards as observed in https://github.com/facebook/react-native/issues/17974 & https://github.com/facebook/react-native/issues/17922. I have simplified the backspace determining logic slightly, and also put in an explicit check for zero case so it is not possible to get an indexOutOfBoundsException & it should make sense in the context of the onKeyPress logic.
Secondly, it appears that `EditText#onCreateInputConnection` can return null. In this case, if we set `null` to be the target of our subclass of `ReactEditTextInputConnectionWrapper`, we will see the crashes as seen [here](https://github.com/facebook/react-native/issues/17974#issuecomment-368471737), whereby any of methods executed in the `InputConnection` interface can result in a crash. It's hard to reason about the state when `null` is returned from `onCreateInputConnection`, however I would might reason that any soft keyboard input cannot update the `EditText` with a `null` `input connection`, as there is no way of interfacing with the `EditText`. I'm am not sure, if there is a later point where we might return/set this input connection at a later point? As without the `InputConnection` onKeyPress will not work. But for now, this will fix this crash at least.
I have not managed to reproduce these crashes myself yet, but users have confirmed that the `indexOutOfBounds` exception is fixed with the 'zero' case and has been confirmed on the respective issues https://github.com/facebook/react-native/issues/17974#issuecomment-368471737.
For the `null` inputConnection target case, I have verified that explicitly setting the target as null in the constructor of `onCreateInputConnection` results in the same stack trace as the one linked. Here is also a [reference](https://github.com/stripe/stripe-android/pull/392/files#diff-6cc1685c98457d07fd4e2dd83f54d5bb) to the same issue closed with the same fix for another project on github.
It is also important to verify that the behavior of `onKeyPress` still functions the same after this change, which can be verified by running the RNTesterProject and the `KeyboardEvents` section in `InputText`.
The cases to check that I think are important to check are:
- Cursor at beginning of input & backspace
- Return key & return key at beginning of input
- Select text then press delete
- Selection then press a key
- Space key
- Different keyboard types
This should not be a breaking change.
[ANDROID] [BUGFIX] [TextInput] - Fixes crashes with TextInput introduced in 0.53.
Closes https://github.com/facebook/react-native/pull/18114
Differential Revision: D7099570
Pulled By: hramos
fbshipit-source-id: 75b2dc468c1ed398a33eb00487c6aa14ae04e5c2
Summary:
Currently if you invoke `fetch()` with an invalid URL ("aaa" for
example) you cannot catch the error in javascript since it's not
reported. Instead the entire app crashes.
Fixes#7436 and #18087
Hopefully.
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Fix using fetch on Android with user generated input.
Added relevant unit test
`./scripts/run-android-local-unit-tests.sh` all pass
[ANDROID] [BUGFIX] [fetch] - Allow "unexpected url" exception to be caught on Android when using fetch
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CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
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[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
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[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/18103
Differential Revision: D7097110
Pulled By: hramos
fbshipit-source-id: 69144e8a0f7404d9bcc7c71a94650de36a48c84a
Summary:
We updated to Gradle 2.3.0 and our app's build failed. Our app doesn't provide "repositoryUrl" which is intended to be an optional gradle property. However, Gradle 2.3.0 blows up on findProperty('repositoryUrl') when "repositoryUrl" isn't provided:
````
* What went wrong:
A problem occurred configuring project ':ContextMenuAndroid'.
> Could not resolve all dependencies for configuration ':ContextMenuAndroid:_debugPublish'.
> A problem occurred configuring project ':ReactAndroid'.
> Could not get unknown property 'repositoryUrl' for project ':ReactAndroid' of type org.gradle.api.Project.
````
To fix this, we now use "project.hasProperty('repositoryUrl')" to safely detect the presence of the optional "repositoryUrl" property.
Since I cannot check it with your build environment, I've created a small demo to show that "project.hasProperty" properly detects the presence of the gradle property "repositoryUrl". I edited "getRepositoryUrl" to throw an exception if "repositoryUrl" is set:
````
def getRepositoryUrl() {
if (project.hasProperty('repositoryUrl')) throw new GradleException(property('repositoryUrl'))
return project.hasProperty('repositoryUrl') ? property('repositoryUrl') : 'https://oss.sonatype.org/service/local/staging/deploy/maven2/'
}
````
Then I ran gradle with "repositoryUrl" set like this (passing the property):
````
./gradlew -PrepositoryUrl=blah assembleDebug
````
As expected, it detected that "repositoryUrl" was set and threw an exception:
````
* What went wrong:
A problem occurred configuring project ':ContextMenuAndroid'.
> Could not resolve all dependencies for configuration ':ContextMenuAndroid:_debugPublish'.
> A problem occurred configuring project ':ReactAndroid'.
> blah
````
The same issue has been reported before - #14811, #14810
Minor changes in the Android build script
Closes https://github.com/facebook/react-native/pull/18075
Differential Revision: D7077788
Pulled By: hramos
fbshipit-source-id: ecfbab29d0632e7eecb3c6a247df39bc7616653e
Summary: Adds the configured metro host to `ReactMarker.logMarker(ReactMarkerConstants.RELOAD)`. This may be used for diagnostics in marker listeners
Reviewed By: bnham
Differential Revision: D7041086
fbshipit-source-id: 0b0777b1cd4c74b29b9245e925cf7851b24985fa
Summary:
This PR fixes regression introduced in #17896 with IllegalStateException being thrown in FrameBasedAnimationDriver.
After investigating it seemed that the root cause was the code responsible for looping animations that was setting next frame time by adding the frame interval to the current time. In some circumstances the next frame would run earlier than that and as a result the calculated frame index was negative.
Here is the stacktrace as reported by axemclion https://github.com/facebook/react-native/pull/17896/files#r170007224
```
Caused by: java.lang.IllegalStateException: Calculated frame index should never be lower than 0
at com.facebook.react.animated.FrameBasedAnimationDriver.runAnimationStep(FrameBasedAnimationDriver.java:60)
at com.facebook.react.animated.NativeAnimatedNodesManager.runUpdates(NativeAnimatedNodesManager.java:444)
at com.facebook.react.animated.NativeAnimatedModule$1.doFrameGuarded(NativeAnimatedModule.java:100)
at com.facebook.react.uimanager.GuardedFrameCallback.doFrame(GuardedFrameCallback.java:29)
```
Run native animated tests suite. Run RNTester and scroll to the loop animation and see it working correctly
[ANDROID][BUGFIX][Animated] - Fix exception thrown by timing animation when looping
Closes https://github.com/facebook/react-native/pull/18061
Differential Revision: D7059335
Pulled By: hramos
fbshipit-source-id: b08dfd1398d028eeeabeb11863743666379da374