Summary:
This fixes measuring of items in the main axis of a container. Previously items were in a lot of cases measured with UNSPECIFIED instead of AT_MOST. This was to support scrolling containers. The correct way to handle scrolling containers is to instead provide them with their own overflow value to activate this behavior. This is also similar to how the web works.
This is a breaking change. Most of your layouts will continue to function as before however some of them might not. Typically this is due to having a `flex: 1` style where it is currently a no-op due to being measured with an undefined size but after this change it may collapse your component to take zero size due to the implicit `flexBasis: 0` now being correctly treated. Removing the bad `flex: 1` style or changing it to `flexGrow: 1` should solve most if not all layout issues your see after this diff.
Reviewed By: majak
Differential Revision: D3876927
fbshipit-source-id: 81ea1c9d6574dd4564a3333f1b3617cf84b4022f
Summary:
This adds support for sticky headers on Android. The implementation if based primarily on the iOS one (https://github.com/facebook/react-native/blob/master/React/Views/RCTScrollView.m#L272) and adds some stuff that was missing to be able to handle z-index, view clipping, view hierarchy optimization and touch handling properly.
Some notable changes:
- Add `ChildDrawingOrderDelegate` interface to allow changing the `ViewGroup` drawing order using `ViewGroup#getChildDrawingOrder`. This is used to change the content view drawing order to make sure headers are drawn over the other cells. Right now I'm only reversing the drawing order as drawing only the header views last added a lot of complexity especially because of view clipping and I don't think it should cause issues.
- Add `collapsableChildren` prop that works like `collapsable` but applies to every child of the view. This is needed to be able to reference sticky headers by their indices otherwise some subviews can get optimized out and break indexes.
Closes https://github.com/facebook/react-native/pull/9456
Differential Revision: D3827366
Pulled By: fred2028
fbshipit-source-id: d346068734c5b987518794ab23e13914ed13b5c4
Summary:
This adds support for sticky headers on Android. The implementation if based primarily on the iOS one (https://github.com/facebook/react-native/blob/master/React/Views/RCTScrollView.m#L272) and adds some stuff that was missing to be able to handle z-index, view clipping, view hierarchy optimization and touch handling properly.
Some notable changes:
- Add `ChildDrawingOrderDelegate` interface to allow changing the `ViewGroup` drawing order using `ViewGroup#getChildDrawingOrder`. This is used to change the content view drawing order to make sure headers are drawn over the other cells. Right now I'm only reversing the drawing order as drawing only the header views last added a lot of complexity especially because of view clipping and I don't think it should cause issues.
- Add `collapsableChildren` prop that works like `collapsable` but applies to every child of the view. This is needed to be able to reference sticky headers by their indices otherwise some subviews can get optimized out and break indexes.
Closes https://github.com/facebook/react-native/pull/9456
Differential Revision: D3827366
fbshipit-source-id: cab044cfdbe2ccb98e1ecd3e02ed3ceaa253eb78
Summary: Introduce `overflow:scroll` so that scrolling can be implemented without the current overflow:visible hackiness. Currently we use AT_MOST to measure in the cross axis but not in the main axis. This was done to enable scrolling containers where children are not constraint in the main axis by their parent. This caused problems for non-scrolling containers though as it meant that their children cannot be measured correctly in the main axis. Introducing `overflow:scroll` fixes this.
Reviewed By: astreet
Differential Revision: D3855801
fbshipit-source-id: 3c365f9e6ef612fd9d9caaaa8c650e9702176e77
Summary: Introduce `overflow:scroll` so that scrolling can be implemented without the current overflow:visible hackiness. Currently we use AT_MOST to measure in the cross axis but not in the main axis. This was done to enable scrolling containers where children are not constraint in the main axis by their parent. This caused problems for non-scrolling containers though as it meant that their children cannot be measured correctly in the main axis. Introducing `overflow:scroll` fixes this.
Reviewed By: astreet
Differential Revision: D3855801
fbshipit-source-id: 6077b0bcb68fe5ddd4aa22926acab40ff4d83949
Summary: This removes `node_modules/react` from the list of directories that are used for haste module resolutions. Modules required from React are now imported with `require('react/lib/…')`.
Reviewed By: astreet
Differential Revision: D3509863
fbshipit-source-id: 32cd34e2b8496f0a6676dbe6bb1eacc18124c01e
Summary:
Ensure all `props` have documentation. Add more details to current `props`.
Provide more information to the API in general.
> Would like to try to integrate the React Native Web Player for the initial
> example, but not right now.
Closes https://github.com/facebook/react-native/pull/8341
Differential Revision: D3475105
Pulled By: caabernathy
fbshipit-source-id: 00ad30b2359831740715517278bec1d0231e089d
Summary:Fix bad wording in the docs change I did in #6534
cc mkonicek
Closes https://github.com/facebook/react-native/pull/6598
Differential Revision: D3085957
Pulled By: vjeux
fb-gh-sync-id: 2b45ac72acf089be6cf8e815aac430a2ce9d08ed
shipit-source-id: 2b45ac72acf089be6cf8e815aac430a2ce9d08ed
Summary:The docs for touchEvents was really unclear and assumed that you know what `pointer-events` does in CSS. This is confusing especially for native developers, see [this issue](http://stackoverflow.com/questions/36068392/set-userinteractionenabled-false-in-react-native/36096413) on stack overflow.
I added a short description to the prop and all the possible enum values and made it so the comment that explain why it is a prop and not a style doesn't appear on the website as it is not really relevant there.
**Test plan (required)**
Tested by running the website locally.
Closes https://github.com/facebook/react-native/pull/6534
Differential Revision: D3075198
Pulled By: mkonicek
fb-gh-sync-id: 57c8444fc83a31599dc872c361b142531cdd4885
shipit-source-id: 57c8444fc83a31599dc872c361b142531cdd4885
Summary:Follow-up to https://github.com/facebook/react-native/pull/5084
This…
- changes all requires within RN to `require('fbjs/lib/…')`
- updates `.flowconfig`
- updates `packager/blacklist.js`
- adapts tests
- removes things from `Libraries/vendor/{core,emitter}` that are also in fbjs
- removes knowledge of `fbjs` from the packager
Closes https://github.com/facebook/react-native/pull/5084
Reviewed By: bestander
Differential Revision: D2926835
fb-gh-sync-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
shipit-source-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
Summary:New prop `hitSlop` allows extending the touch area of Touchable components. This makes it easier to touch small buttons without needing to change your styles.
It takes `top`, `bottom`, `left`, and `right` same as the `pressRetentionOffset` prop. When a touch is moved, `hitSlop` is combined with `pressRetentionOffset` to determine how far the touch can move off the button before deactivating the button.
On Android I had to add a new file `ids.xml` to generate a unique ID to use for the tag where I store the `hitSlop` state. The iOS side is more straightforward.
terribleben worked on the iOS and JS parts of this diff.
Fixes#110
Closes https://github.com/facebook/react-native/pull/5720
Differential Revision: D2941671
Pulled By: androidtrunkagent
fb-gh-sync-id: 07e3eb8b6a36eebf76968fdaac3c6ac335603194
shipit-source-id: 07e3eb8b6a36eebf76968fdaac3c6ac335603194
Summary:
public
This diff improves the implementation of 3D touch by adding a `forceTouchAvailable` constant to View that can be used to check if the feature is supported.
I've also added an example of how you can use the `force` property of the touch event to measure touch pressure in React Native.
Reviewed By: vjeux
Differential Revision: D2864926
fb-gh-sync-id: 754c54989212ce4e4863716ceaba59673f0bb29d
Summary:
In Android, Fresco's default rounding corners support mode is BITMAP_ONLY which doesn't work in all cases (such as animated GIF's, some scale types, etc.).
Specifying the new "overlayColor" property on an Image will cause Fresco to switch to the other rounding corners mode, OVERLAY_COLOR, and will draw rounded corners by overlaying the solid color specified.
Fresco's behaviour is explained here: http://frescolib.org/docs/rounded-corners-and-circles.html
Closes https://github.com/facebook/react-native/pull/5366
Reviewed By: svcscm
Differential Revision: D2854696
Pulled By: mkonicek
fb-gh-sync-id: 251701ee8a64acbfc22694e9d4661c40eef75725
Summary:
public
React Native currently exposes the iOS layer shadow properties more-or-less directly, however there are a number of problems with this:
1) Performance when using these properties is poor by default. That's because iOS calculates the shadow by getting the exact pixel mask of the view, including any tranlucent content, and all of its subviews, which is very CPU and GPU-intensive.
2) The iOS shadow properties do not match the syntax or semantics of the CSS box-shadow standard, and are unlikely to be possible to implement on Android.
3) We don't expose the `layer.shadowPath` property, which is crucial to getting good performance out of layer shadows.
This diff solves problem number 1) by implementing a default `shadowPath` that matches the view border for views with an opaque background. This improves the performance of shadows by optimizing for the common usage case. I've also reinstated background color propagation for views which have shadow props - this should help ensure that this best-case scenario occurs more often.
For views with an explicit transparent background, the shadow will continue to work as it did before ( `shadowPath` will be left unset, and the shadow will be derived exactly from the pixels of the view and its subviews). This is the worst-case path for performance, however, so you should avoid it unless absolutely necessary. **Support for this may be disabled by default in future, or dropped altogether.**
For translucent images, it is suggested that you bake the shadow into the image itself, or use another mechanism to pre-generate the shadow. For text shadows, you should use the textShadow properties, which work cross-platform and have much better performance.
Problem number 2) will be solved in a future diff, possibly by renaming the iOS shadowXXX properties to boxShadowXXX, and changing the syntax and semantics to match the CSS standards.
Problem number 3) is now mostly moot, since we generate the shadowPath automatically. In future, we may provide an iOS-specific prop to set the path explicitly if there's a demand for more precise control of the shadow.
Reviewed By: weicool
Differential Revision: D2827581
fb-gh-sync-id: 853aa018e1d61d5f88304c6fc1b78f9d7e739804
Summary:
Problem: https://github.com/facebook/react-native/issues/4708
Solution: Added a ColorPropType that validates the color used by the dev
Notes:
1) I'm working a Win8.1 machine and couldn't build the react-native using the github repo. As soon as I figure that out, I'll probably figure how to run the tests and how to add some for this feature.
2) It's my first pull request. Be gentle :)
Closes https://github.com/facebook/react-native/pull/4866
Reviewed By: bestander, svcscm
Differential Revision: D2783672
Pulled By: nicklockwood
fb-gh-sync-id: ca22aa3c0999188075681b5d20fff0631496e238
Summary: public
RCTUIManager is a public module with several useful methods, however, unlike most such modules, it does not have a JS wrapper that would allow it to be required directly.
Besides making it more cumbersome to use, this also makes it impossible to modify the UIManager API, or smooth over differences between platforms in the JS layer without breaking all of the call sites.
This diff adds a simple JS wrapper file for the UIManager module to make it easier to work with.
Reviewed By: tadeuzagallo
Differential Revision: D2700348
fb-gh-sync-id: dd9030eface100b1baf756da11bae355dc0f266f
Summary: This PR includes a working interface to Android's `elevation` property implemented as an RN style. Elevation is the only (easy) [platform-supported way to create shadows](http://developer.android.com/training/material/shadows-clipping.html). For it to work note that you must be running on Android 5.0+, and add `elevation` to a view with a `backgroundColor` set. These are platform limitations.
This PR is not intended to be merged in its current state, but rather to inform the discussion from #2768. At a minimum, before merging we would need to add the elevation style to the docs and rebase this to master (**EDIT** I have now rebased on master because from v0.14.2 too many commits were being pulled in -- haven't tested it since the rebase though). Additionally, it might be good to add tests, although I couldn't find any for the Android code. I'm happy to get that done if this feature gets signed off by the React Native team.
Finally, as I argued in #2768 I think that `elevation` is a useful abstraction ov
Closes https://github.com/facebook/react-native/pull/4180
Reviewed By: svcscm
Differential Revision: D2684746
Pulled By: mkonicek
fb-gh-sync-id: 825f3ccd20c4b0eea9d11b5f0e3a6b018b7e4378
Summary: Got bitten lately by View.js returning different component based on `__DEV__`
Adding a warning in the render method that should make it cleaner in the future that this method is not actually being used in prod mode.
Closes https://github.com/facebook/react-native/pull/4322
Reviewed By: svcscm
Differential Revision: D2691880
Pulled By: vjeux
fb-gh-sync-id: 119672740969a857ab6288b7914d52e8d40a1d95
Summary: public
In a previous diff I've removed a need for using View attributes in requireNativeComponent. Thanks to that we can now use requireNativeComponent in View module. In a follow up diff I'll be getting rid of ReactNativeViewAttributes.
Reviewed By: sahrens
Differential Revision: D2676088
fb-gh-sync-id: d5d6e50f4629bd7982b90f3496e1fd22078e96a8
Summary: Decouple processStyle from the main reconciliation. It is now a process
extension to the style attribute `transform`. This effectively decouples a
large portion of special cases and helper dependencies from the reconciler.
The transform attribute becomes translated into the transformMatrix attribute on
the native side so this becomes a little weird in that I have to special case
it. I don't think it is worth while having a general solution for this so I
intend to rename the native attribute to `transform` and just have it accept the
resolved transform. Then I can remove the special cases.
The next step is generalizing the flattenStyle function and optimizing it.
@public
Reviewed By: @vjeux
Differential Revision: D2460465
fb-gh-sync-id: 243e7fd77d282b401bc2c028aec8d57f24522a8e
Summary: Move the ViewAttributes and StyleAttributes configuration into the
Components library since they're coupled and change with the
native component configuration.
This also decouples StyleAttributes from the reconciler by adding it
to the ReactViewAttributes.
To do that, I refactored the property diffing to allow for recursive
configurations. Now an attribute configuration can be a nested object,
a custom configuration (diff/process) or true.
The requireNativeComponent path incorrectly gets its attributes set up
on the root validAttributes instead of the nested style object.
So I also have to add the nested form. Effectively these currently allow
these attributes on props or nested.
@public
Reviewed By: @vjeux
Differential Revision: D2456842
fb-gh-sync-id: cd5405bd8316c2fcb016d06c61244ce7719c26c0
Summary:
We currently wait until after views have been updated on the main thread before sending layout events. This means that any code that relies on those events to update the UI will lag the atual layout by at least one frame.
This changes the RCTUIManager to send the event immediately after layout has occured on the shadow thread. This noticably improves the respinsiveness of the layout example in UIExplorer, which now updates the dimension labels immediately instead of waiting until after the layout animation has completed.